The toon trio's funny hijicks aren't enough to make this game ed-ceptional.

User Rating: 5.5 | Ed, Edd n Eddy: The Mis-Edventures GC
Ending after 130 episodes, 4 specials, and a made-for-TV movie, the trio is still of one of the funniest cartoons on the channel it was made on. What's left of them are reruns and a few other things. One of these things is a video game. Released in 2005 by Midway (one of the most underappreciated companies in the gaming industry), I was so hiped up for this game. When I played it, I thought it was as fun as I thought it was, but now that I look back, I was very wrong. Sure, it has some charms, but its faults mar them almost completely.

There are six parts of the game based on episodes from the show. The story to each of these episodes are pretty good. Nothing too interesting, but pretty good. Here's what they deal with:

Episode 1: Based on one of the first episodes in the series, the Eds are practically melting because of the hot weather, and they need to find a way to cool off, fast. Double D (Edd) suggests they make their own air-conditioner. Unfortunately, they need ice, and they have none, so they have to salvage for their own, which is what you need to do.

Episode 2: In this one, it's Jimmy's birthday and the Eds are (typically) not invited. Eddy is determined to get to that party in hopes of finding their favorite candy, jawbreakers (and they're not those puny ones, they're gigantic). Getting to the party won't be easy, though. They can't be seen near his house, so they have to get through the sewer. There are plenty of blockades including their stalker girlfriends (they're not really their girlfriends, they're just basically stalkers), the Kanker sisters. GET THOSE JAWBREAKERS!!!!!

Episode 3: Based on a big fan favorite, the Eds favorite candy store is giving away free jawbreakers. The store, however, closes in ten minutes. To get their hands on those sweet, teeth-rotting balls (he-he) they have a load of obstacles to overcome, but when they finally get them, Eddy gets an allergic reaction. So, after that whole "get past those things in your way" bit, you get to do some stealth by getting past all of those neighborhood kids.

Episode 4: Eddy wants a badge from Rolf's little boyscout club (The Culdesac Rangers, I think). However, to get it, the Eds must complete a series of challenging tasks to get the badge. They have to complete an obstacle course, power up some machine, beat Rolf's goat, Wilfred, in a headbutt contest, and beat Kevin in a race.

Episode 5: In here, the Eds have to save Jimmy's favorite stuffed animal, a rabbit named Mr. Yum-Yums, from the clutches of the Kankers (In return, they get a quarter). Trouble is, it takes place in an abandoned mansion, and the Kankers aren't willing to give up the rabbit so easily. In order to please them, you have to find their objects of desire that are scattered around the house, and then you can save the bunny (or end up with red lipstick all over your face).

Episode 6: The final level takes place in the dump. The Eds have to find Eddy's secret stash of jawbreakers that mysteriously disappeared. Not surprisingly the Kankers took it, and also not surprisingly, they're the final boss.

In each level, the Eds use their unique skills to get further into the adventure. Ed can bash his skull into things with his attack, dig up items in sandboxes, and throw things. Double D attacks enemies with his ruler, shoots things with his water-balloon slingshot, fix certain things, and can get to high distances. Eddy uses a chain wallet as a weapon, can walk across places they couldn't normally reach, and paralyze enemies with his El-Mongo stinkbomb. All three of their abilities sound cool, but are hard to use in reality. Quirky controls make the balancing act Tower-Ed, the fast and the furious Hammer-Ed, and the bouncy Trampol-Ed an annoyance. The weapons aren't interesting either. I mean, who the heck uses a chain wallet as a whip? The combat sucks, too. It's repetitive, shallow, and tiring, the hit mark is far off, and the small variety of enemies doesn't help either.

The graphics are better than the gameplay, with nice animation and colorful environments, but there are flaws with it, too. Mainly, the characters' rapidly moving outlines is just annoying, and they look ugly in 3-D. The sound is better, with a nice jazz soundtrack and some good (yet repetitive) sound effects. The voice acting is a little amateurish, but sets the comedic tone just right. Everything else is *blows raspberry* You'll be down with the game in about 5 hours, including the bonus content and there's no challenge at all. The idiots may be funny stars, but their video game is just not good at all. It's too short, shallow, and easy for it's own good. Is it worth playing? Unless you're a die-hard fan, collector, or some bum with nothing to do, no.

Gameplay: 4/10
Graphics: 7/10
Story: 8/10
Sound/Music: 7.5/10
Replay Value: 4/10
Fun: 5/10
Overall: 5.5/10

+ The story is pretty funny
+ Good animation and environments.
+ Smooth jazzy soundtrack and nice sound effects
- Shallow combat, quirky controls, and bad production values.
- Too short and easy
- Dull visuals.

FINAL WORDS: These guys are dorks. DORKS!!!! DORKS, I SAY!