A beautiful emphasis on dialogue and personal philosophy but not so great on the 21st century gameplay mechanics part

User Rating: 6 | Shin Sangoku Musou 5 X360
And here we are introduced to the sixth installment in the series that is a direct spin-off of the notorious, beautifully well-written novel Romance of the Three Kingdoms -- yet unfortunately this spin-off comes with very transparent flaws that at least, nonetheless, still place it reasonably higher than its 20th century-defined predecessors.

There is quite a mouth-full to say about a game like Dynasty Warriors 6 so I will keep everything as generalized as I can. Foremost, there are approximately 41 characters in this game, only 17 of which are actually original, as in they have their own ongoing x combo and intermediate y strikes between the x -- and let's not forget the musou special as well; unfortunately that is all we get from their 'originality,' however. So as can be interpreted from my statement you are either playing as a different character model who has the exact same moveset as character A, B, C, D, E, or even F, or playing as a character who doesn't consist of anything more than an original weapon and an original ongoing x combo to differentiate him or her from the clones in the game. Each of the 17 original characters have their own respective 5-mission long Story Mode.

There are also less than 20 battlefields playable in Dynasty Warriors 6, which is an enormous contrast to the relative 30-40 in Dynasty Warriors 5 and no greater indication that Koei had to rush this title for one irresponsible reason or another on their part.

They apparently did have the time to make a handful of challenges, however, ranging from a tedious and boring race of time from point A to B without the use of a horse, or battling multiple opponents in a survival bout with the time limit running out far before you are even close to being taken down by the enemy. Quite considerate and fun if you really want to imply, or maybe not so much.

After everything negative that I have noted concerning Dynasty Warriors 6 it would be quite conventional to wonder why I would still rate it as high as I have chosen; the reason for that is the incredible contrast in quality between the gameplay and the dialogue/cutscenes: Koei enjoys differential character personalities and beautifully portrays that want in the context of characters elaborating on their personal philosophies and morals, unlike the gameplay, which seems redundant even if you are playing as a character who has an original moveset.

I'm just throwing this very brief review out there for the fun of it considering this game has been released since February of 2007 -- you all either have it or didn't choose to purchase it.