An innovative, ambitious game that delivers

User Rating: 8.4 | Dungeons & Dragons: Dragonshard PC
It's always refreshing to see a game developer go out on a limb and try something new. Taking such chances has resulted in both great games and bad ones. However, Dragonshard is definitely a good game which nearly measures up to its ambition. It's a convincing mix of Dungeon & Dragons-style roleplaying and real-time strategy (RTS) base- and army-building. It's not a superb game, but it pulls off innovative concepts that distinguish it from all of the unimaginative, run-of-the-mill RTS and RPG games out there.

Gameplay: The game comes with two single-player campaigns and a skirmish mode. There are three races (Order, Lizardfolks, and Umbragen) available in skirmish, but only Order (humans) and Lizardfolks get their own campaigns. Both campaigns are well done with seven full missions and many quests in each mission. You have to explore two maps--one above ground and the other underground--during each mission. The above-ground part generally plays out as a RTS game, with base building and army construction. There are only two resources to gather--dragonshards that rain from the sky and gold that you get from defeating monsters and taxation. Base construction is a bit different from most games. You have preset slots in which you can choose what kind of buildings to build. You get certain bonuses from building certain buildings alongside each other, but you have to choose wisely which buildings to build (you can't build everything). Each unit that you build is a captain who can spawn up to four additional attached units, depending on its level (and the level of the building it comes from). Buildings and units are upgraded with experience points that come from fighting opponents. The system is fresh and works very well. It encourages you to explore the overland map in search of dragonshards and the underworld map in search of gold. Either way, you'll be fighting both monsters and opposing armies. The only thing lacking in this system is that gold can become scarce, and you may have to sit around and wait to accrue enough tax income to build more units. Otherwise, the base-building in this game is a welcome departure from the traditional systems found in many RTS games.

The underground part of this game feels like a separate experience all together. It has a very D&D roleplaying feel to it, and the atmosphere can be very creepy. You can only take your captains underground; their attached units reappear only when the captains emerge from the below ground areas. Everything that you would expect in a D&D-style adventure is there--traps, treasure chests, tombs, spells, and no less than 30 different kinds of monsters. The campaigns add several quests to these areas, but the skirmish mode still maintains the dungeon-crawling atmosphere. In addition to this dual gaming experience, Dragonshard has other things going for it. AI-controlled opponents are pretty good at posing a challenge. Pathfinding is decent, though occasionally a unit will take the long way to a destination. You can quickly view underground and above-ground areas with just a click of the mouse button, and there are hotkeys for most commands. There is a wide variety of units, abilities, and items available, although the roleplaying system is a bit lightweight due to restrictive leveling limits and an inability to truly customize hero characters. Overall, this is a very worthy game for both RTS players and RPG gamers.

The shortcomings of Dragonshard are mostly minor, except one. The game comes with only 10 skirmish maps (although the second patch added 2 more). This is inexcusable and will limit the replay value of the game. Unfortunately, no modding community developed around this game, and thus there are no player-made maps that can be downloaded. The fact that the skirmish maps are so packed with things to get into, both above ground and below ground, helps keep the game interesting, as well as the fact that there are various victory conditions that can be set. Also, the single-player campaigns run about 30 hours all together and are probably worth doing a second time since you'll probably miss a lot of side quests during the first time through. Still, this game should have shipped with at least 20 maps. (There is a map editor that can be downloaded from the Dragonshard website if you want to try your hand at it.) Other minor flaws include the inability to set unit formations (though you can hotkey melee or ranged units), a backpack that carries too few items, and a few campaign missions that are rather tough and require repeated efforts.

Graphics: The game looks pretty good. Environments evoke the appropriate feelings of dread, wonderment, and so forth, and the models are decent, though reminiscent of Warcraft 3. Spell effects and other visuals look good. I think that the underground areas are done especially well, and classic D&D monsters are convincingly rendered. The introductory movie is excellent.

Sound: The music is very good, as is the voice acting. Other sounds are appropriate, including the underground ambiance, combat effects, and cutscene dialogue.

Technical issues: With the second patch installed, this game was very stable on my computer. There was one hard freeze during a massive fight and a bit of lag during other big fights. However, overall, I haven't had any problems with the game.

Replayability/Value: The two campaigns are worth replaying a second time at some point, though I wish that the Umbragen had their own campaign as well. The biggest obstacle to replayability for Dragonshard is the unfortunate lack of maps. The dozen that come with the game and the second patch will keep you playing for a good while, since each map is essentially two maps (again, 1 above ground and 1 below ground). Still, if this game had shipped with 20-25 maps plus an Umbragen campaign, I would have been hard pressed to give it an outright 9 or 10 rating. Anyhow, at the current price of less than $20, you'll easily get your money's worth. Nonetheless, this is pretty much a single-player game at this point, since I don't think that there's much of an online community.

Last thoughts: I'm a big fan of RTS and RPG games, and it is not uncommon to get a mediocre game in either category nowadays. However, Dragonshard does both genres well and blends them to make something truly special. For the current price, I can only highly recommend it. I just wish that the game had been popular enough to get an expansion or to produce a modding community.