The game succeeds in places I did not expect. Good for at least a rent.

User Rating: 8 | Geuryeora, Touch! Naega Mandeuneun Sesang DS

From the game packaging to the trailers, it's quite obvious that the developers showcase the draw-your-own-hero feature as the game's *selling point*. Being able to draw your own character, the items he/she uses, and various world objects is innovative. It was this feature that attracted me into trying out this game. But there eventually is a point where the player can get bored of drawing and just chooses to scribble a few lines and move on.

Frankly, Drawn to Life's gameplay is rather boring: slightly tedious platforming with a few *perks* from time to time. I was glad the platforming was easy and the game did not have many levels.

I think the true gems in this game lie outside of the more-noticed aspects (i.e. the gameplay and drawing feature). Drawn to Life has a story which kept me playing through the aforementioned tedious levels. The plot is simple and rather cliche, but, to put it simply, it works. The ending sequence is done particularly well: not only is it beautiful, but it also surprised me by having a song (with lyrics!) accompany it. Sure, the story has its problems, but it still manages to keep the player interested. Although, I suspect that if the game was longer, the story might have dragged on and became uninteresting.

I played this game to check out the unique drawing feature. The game surprised me when I saw that this feature is not really as *wow* as promoted. But the game surprised me again by giving me good "supporting elements", i.e. the story and the soundtrack, which I did not expect to find in such a childish/simplistic-looking game. One must play through the entire game to really appreciate Drawn to Life.