Great ideas, Great Graphics, disappointing implementation.

User Rating: 5.5 | Disciples III: Renaissance PC
The problem with Disciples III is it tried to be too different from Disciples II, and with that it returned to being a Might and Magic/King's Bounty clone. The bad part is it cloned all the boring parts of Might and Magic, the beautiful art drawn backgrounds are replaced by bland 3D environments that serve almost no tactical purpose beyond obstacles to move around. Another major disappointment is the exclusion of the Undead race in Nevendaar, which was my favorite race in Disciples II. Unlike previously mentioned games Magic the Gathering and King's Bounty, the battle across the field is slow, and has to be put on the "fast" setting just to be tolerable. An interesting addition to the battlefield are nodes, which enhance a specific unit type based on the type of node. This was a nice addition, that added too little as the nodes pretty much do the same thing for each type of unit.

The skills for the individual units has also been reduced and simplified for the worse. Units have been tweaked from Disciples II with no real reasoning to the battle system, including but not limited to reduced skills, initiative, and class upgrades. These should clearly have been enhanced not reduced to near obscurity and irrelevance. The only thing that has been expanded is the is the amount of armor, accessories, and weapons usable by the leader of a party. The animations have also been simplified, which is incoherent with the significant improvement in graphics. Due to the simplified animations, battles become stagnant, boring, and repetitive and the AI does not help in this respect.

Unlike Disciples II, which has decent AI that retreats, sacrifices units, and attacks the weakest or most vital player units; Disciples III does none of this. At some points I don't understand what the AI is doing other than making mistakes, which adds little to an already lumbering battle system. The only thing that makes the game challenging is the enemies are always 2 to 3 levels higher than your starting party, however once you get a dominating party, the game turns into a hunt adventure. As mentions sparingly before, the graphics are gorgeous, and the art style is one thing Akella clearly got right.

Disciples III has all the elements to necessary to be a great and unique game, but oversimplification and stupid AI make the game a task instead of a treasure.