For $5, there isn't much of a reason NOT to grab this intro to Dead Rising 2

User Rating: 8.5 | Dead Rising 2: Case Zero X360
To grace the release of Dead Rising 2, Capcom has released a prologue in Case Zero. Set in the outskirts of Las Vegas, Zero showcases character Chuck Greene. Trapped inside the quarantine zone surrounding Las Vegas, Chuck has more problems than just the zombie hordes; his daughter has become infected. Until Chuck can figure out what to do with his daughter, which means not going anywhere near the quarantine checkpoints, and the gun-toting military taking anyone bitten into lockdown, he has to fend off the undead waves.

Aside from the straight-forward plotline to Zero, there will be very little to propel the game forward. The entire thing itself is wrapped up in a relatively short affair. But for the cost $5, there really isn't much complaining that can be done. If you've played Dead Rising, much of this will seem familiar, whether for better or worse. This includes weapon scavenging, plenty of gore, side missions, and escort quests.

Coming new to the table, however, is weapon crafting. This is done via work benches located around the town. Certain items that are picked up can be used for combinations to make new weapons; such as using nails and a baseball bat to make a bat with spikes on it. This not only makes a brand new, usually more powerful weapon, but each kill made with a custom crafted weapon grants bonus experience points. Crafting items are generally easy to find, and each custom weapon is logged for future reference.

Standard weapons are by no means not fun to use. Anything from park benches, cacti, gumball machines, knifes, pistols, wrenches, and more can be made into a zombie-killing tool. Some are slightly more rare than others, and can only be found in certain places, such as outdoor stores and the like. But there is always something handy to womp on the undead.

The meat of the game will come from quests picked up as the game goes on. If you didn't enjoy the fetch and escort quests of the original, don't expect much of a change there. The timed aspect of the game also returns, which can be a positive or negative, depending on how much time you want to spend just wandering the town, exploring, and killing zombies.

The game, however, is delivered in excellent detail, graphics, and voice acting. The environments and characters are sharply rendered. Sound effects, from gunfire to the blunt objects hitting a zombie, all sound satisfying and realistic.

Zero is a good peek into the new game, especially showcasing the custom forging aspect of the game. Despite being a short game, there's plenty of replay value and reasons to go at it again. Pus, your character stats can be imported to Dead Rising 2 when the game comes out, getting a small jump start on the new game. Bottom line, if you were a fan of the first game, this basically a perfect sequel. If escort missions were starting to wear thin, it may be best to look elsewhere for a zombie genocide.


Summary
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Back From the Dead:
+Bargain-bin price for a new game prologue
+New custom forge items
+Beating on zombies with everyday items never gets old
+Excellent preview of Dead Rising 2's visuals and gameplay

Six Feet Under:
-Very short
-Central focus on escort and fetch missions
-Timed gameplay