Whats The Crisis???

User Rating: 8 | Crisis Core: Final Fantasy VII PSP
When I first heard this game was a prequel. "Sweeet all the untold Midgar romance one can handle, filled with exploration and side questing." But as you all could tell upon entry, soon discovering your slightly radiated from standing prone to a save point for hours on end. Then again where does all this action standing prone lead us??
To some amazing action RPGing. But in the end. My mind gets blown away from the smallest of level design for this game. The sister child to a game made famous by its expanding world map and deep two dimensional scaling and Renders. Wherever the story last left me scratching my baked poodle I mean fake noodle. The characters are still as Involved as they ever have been. Dmw no problem. Materia fusion. All of a good thing. But discover new quests I must! let me loose in Midgar!! Where was the districts from my imaginations. why cant the train have a purpose? Any avid fan of this series can vouch for the games difficulty pushing you up daisies when you're not respecting the battle system. And the visuals do it in a style that lays out unrest. Music is never failing in this series from the start screen to the dynamic movie introduction the sounds and tunes strap you into your fingers. So when push comes to shove and the Prolonged exposure leads me to taking my neighbors wooden leg for a walk around my make believe seven year prior Midgar I should do so without relying on Crisis core to walk me away with it. "The leg that is"