The game encourages U to adopt a strategic approach, U have to utilise the strengths of each character

User Rating: 7 | Clive Barker's Jericho (Limited Edition) X360
The game plays like Brute Force which was released on XBox.

Basically, You take control of each member of the Jericho team, one at a time, to accomplish given mission objectives in each game level. U must always "possess" one character while the A.I. controls the remaining team members. Whenever U decide to jump to another team member, the A.I. will automatically take control as U make the switch.

The demo featured 3 characters which U can "possess": A heavy gunner, a sniper and a scout.

- The heavy gunner takes most damage but he is slow. Besides a mini-gun, he is also able to shoot flames of fire from his hand.

- The sniper is able to clear environmental obstacles with power of telekinesis and steer bullets to hit multiple targets (in slow motion).

- The scout is able to scale walls (press action button on screen prompt) and sneak up on enemies for a stealth kill.

My gripes about the game after playing the demo:

The team control options are very limited. U can order the other team members to advance to a spot (by targeting it with your cursor) or instruct them to hold position. However, what they choose to do at that spot is completely out of your control. U can't give them specific instructions such as ordering the A.I. controlled sniper to take out a specific target. If U wish to do so, U must possess the sniper and take the shot yourself.

The game encourages U to adopt a strategic approach, U have to utilise the strengths of each character rather than to go in with guns blazing. However, the A.I. generally screws up your planning whenever U switch team members. They tend to bunch up, open fire prematurely and die quickly. U have the power to resurrect fallen team members during a mission as the character that U possess has healing powers. In this regard, all team members are medics. Unfortunately, if U happen to be the scout (weak armor), the rest of the team are down and there are 2 or 3 enemies swarming around U... well, the word frustration takes on a whole new meaning.

The weapon sounds are terribly weak and there is a complete lack of force feedback when I fire the mini-gun. I am supposed to be the heavy, lumbering machine gunner and yet I feel exactly like the light footed scout that I possessed earlier. What gives?

At first, the game looked promising but now I have my doubts about it.