Stat freaks will really love this game. Those who hate grinding out stats will find this game soul-crushingly difficult.

User Rating: 8 | Akumajou Dracula: Ubawareta Kokuin DS
I've played all the castlevania games and I've got to admit that a lot of the more recent games were a little too easy. Perhaps it was the runesword or the vorpal blade or the super quick regenerating worm soul, some of the those games had game breaking cheap ability or item. Ecclesia took all of that cheesy stuff out. This is partly due to the game leaning more on your stats than on the attack power of a weapon but even juicing your stats isn't easy.

Even when the player gets some good loot, the stat benefits come with a heavy price. For instance, the "death ring" gives players a great boost in stats but one hit is all it takes for a "game over" scene.

In the previous games I'd find some way to power level and I'd be able to kill the bosses with a few simple whacks; I wouldn't even have to dodge because my defense was so beefy. Order of Ecclesia didn't give me that cop-out. I spent hours raising my stats only to find that even with power leveling some bosses and hidden monsters can kill me in about 4-6 hits. When I first encountered a troll (those orange-yellow critters that can shoot their tongue out really far) it killed me (I was around level 20) in one hit with it's tongue attack.

I finished the game but at the end I felt something was missing. Perhaps it was the short ending sequence (which didn't have much closure) or perhaps I thought it didn't have enough distinctiveness in character development. It's like Shanoa seemed too flat as a character (perhaps that's what the devs were going for because she lost her memory and emotions at the beginning of the game). I'm sure people feel a better closeness to the odd couple from Portrait of Ruin or the returning reluctant hero from Dawn of Sorrow when compared to Shanoa. I also wanted more alternate endings with more elaborate cutscenes but none were to be found (Only two endings, one good one bad). I felt that this game was a step back in terms of story when compared to Symphony of the Night.

When dealing with a gamer who's played all of Konami's Castlevania games the developers must have a very hard time trying to make the game feel new and I thought that it would be logical for Konami to start developing more "story driven" Castlevania games but I guess it didn't occur to them.