Excellent compilation package of gamings' golden era

User Rating: 8.9 | Capcom Classics Collection PS2
Capcom Classics Collection is one of the most essential retro compilations released to date. The games made available here range from 1984 to 1993 and include Capcom’s very first published games, some that never were released outside of Japan. The user interface and menus are all top-notch and there are various extras for each game to unlock through pre-mandated objectives. I will give some opinions, a general description, and a score for each individual game, in alphabetical order for the readers’ convenience.

1942: One of the most recognizable of the early Capcom games, this was at every arcade that I visited back in the mid-eighties, and for good reason, the play-control is very tight and ahead of its’ time. This is a pretty bare-bones and purist vertical scrolling shooter but the fun-factor is high nonetheless. Kind of a transition game from the Galaga/Galaxian era and to the more evolved games such as Twin Cobra or Fire Shark. The natural movement patterns of the common enemies were a game-design breakthrough for the time-period: 7.5/10

1943: Direct sequel to 1942, I actually don’t like to play this quite as much; the game introduced fuel-consumption to the game-play and I feel that it is an unnecessary addition, but that being said it doesn’t ruin the game as a whole either. Some improvements include larger and more intricately designed enemies to do battle with, as well as more backgrounds and the option of a super-weapon: 7/10

1943 Kai: Pretty much the same game as 1943, only with noticeably improved visuals across the board; you could consider it to be a remix of the original; the game appears to repeat a small handful of levels numerous times, which becomes repetitive: 7.5/10

Bionic Commando: Yes, as many would lecture, the NES version is indeed the better game between the two; the version on this collection is the arcade original and it is still good in its’ own right. The primary game-play element is using the main characters’ bionic arm to achieve the platforming purposes, otherwise is a standard but respectable side-scrolling action/platform game: 7.5/10

Commando: Set in the same fictional world as Bionic Commando, this prequel is set from an overhead and vertical perspective and is more of a simple blast-a-thon; like 1942, it was pretty popular in its’ day and age however the overall game quality is simply passable: 6/10

Exed Exes: One of the earliest Capcom games but their second vertical shooter, this is a minor step down from Capcom’s first effort, Vulgus, as the play-control on Exed Exes is a bit sluggish, when moving backwards in particular. You will have to be very passionate about the 2D shooter genre to give this game any extended amount of time, and I say that being a long-time 2D shooter traditionalist: 6/10

Final Fight: This side-scrolling brawler could very well be the high-point of the genre, where it evolved just enough to give a dynamic game-play experience, but before the developers went overboard with the genre by just mindlessly cramming sprites onto the play-field. The game-play is tight and the characters very likeable all-around; the visuals have a nice look to them as well: 9/10

Forgotten Worlds: This is one of the coolest games ever created, everything about it from the weapons, sound-effects, characters and enemies, environments, and of course the formidable bosses. The quirky intermissions just capture the 16-bit era of video-games perfectly, back when games were more tongue-and-cheek and didn’t try to take themselves so seriously. This side-scrolling shooter is just tons of fun and also provides good replay value: 9.5/10

Ghosts and Goblins: The first of a quality side-scrolling action/platform series, this is the weakest entry of the classic three but it gets credit for laying the groundwork for the series. It is a solid platformer for its’ time and features very twitch-based and challenging game-play: 7.5/10

Ghouls and Ghosts: The direct sequel to Ghosts and Goblins, and a big improvement in every conceivable way. One of the best action/platformers of the late-eighties, and also the best launch game for the Sega Genesis back in fall/winter of 1989. The version here is the premiere but more difficult arcade version: 9/10

Gun Smoke: Somewhat similar to Commando with the vertical perspective and shoot-em-up game-play, but a more interesting premise and much more varied content is to be found in this fine game: 7.5/10

Legendary Wings: An ambitious game for the time-period, it blended vertical 2D shooting with some side-scrolling levels on land and in the air. As is the case with most arcade games, it can be very difficult at times: 7/10

Mercs: You could call this an evolved version of the Commando/Gun Smoke game-play with again the same overhead blast-a-thon style, albeit with levels that feature multi-directional scrolling; released in the early-nineties, the visuals and game-intensity have both received a big make-over. This is a very good multi-player game featuring many opportunities for some cooperative game-play: 8.5/10

Pirate Ship Higemaru: This action/puzzle game entails the player to grab the surrounding barrels and clear the deck of the adversaries; I don’t find it to be especially stimulating to play, it doesn’t hold my interest in any notable way: 5/10

Section Z: The earliest incarnation of the Forgotten Worlds game-play concept, Section Z is a competent game that is good for an occasional play-through. A fun game when you are looking for some basic twitch game-play: 7/10

Son Son: The first platform style game from Capcom, it is forced scrolling left to right with multiple platform layers for the player to shift between; there is some fun-factor here but the game lacks any real lasting-power: 5.5/10

Street Fighter 2: The game that basically set all of the ground rules for the one-on-one fighter, back then it took a while to figure out that a fireball command was a quarter circle forward, that kind of joystick control and concept was uncharted territory until Street Fighter; still some of the best characters in all of fighting games: 8.5/10

Street Fighter 2 Champion Edition: Balances the characters out some and also allows access to the four boss characters that were previously unavailable, and some minor visual improvements, kind of a modest update to the original: 9/10

Street Fighter 2 Hyper Fighting: Implemented the turbo speed settings into the game, which was very popular with the Street Fighter die-hards. I think that it is a great game no matter what speed it is played at, another modest remix: 9/10

Super Ghouls and Ghosts: The most visually impressive of the original three games in the series, and it also features more elaborate game-play, but I still like the second game in the series the best, this one is still a very good game regardless, the only game on the collection that was not an arcade game, it was made exclusively for the SNES: 8.5/10

Trojan: As is the case with Bionic Commando, I prefer the NES version to the arcade version that is featured here, the play-control is more difficult for the arcade version, but the theme and premise are still cool enough for this basic side-scrolling action game: 6.5/10

Vulgus: This is Capcom’s very first published game and was not released outside of Japan, it is very modest but also is strangely compelling to play as Capcom got the play-control just right, just don’t expect the visuals to get your attention, they are adequate for gamers who can appreciate games from past generations: 7.5/10

Overall this is one of the best collection discs that is out there right now, if not the very best; really Capcom has so many great franchises from the classic era that they could release a second (Recently released) and third collection with absolutely no loss of quality; this retro pack is a great value and is recommended for all who like older and traditional games.