Sonic Team brings the suspense; Full throttle

User Rating: 8 | Burning Rangers SAT
Burning Rangers was released for the Sega Saturn in May of 1998. BR was developed by Sonic Team, the same team that developed NiGHTS, as well as most of the Sonic the Hedgehog series. In this game, you are a firefighter. BR was distributed by Sega of America. Your job is to put out fires, navigate through huge levels, and rescue people along the way. If this sounds tough, don't fret, there's a tutorial at the beginning of the game to guide you through it all. Your performance is graded at the end of each of the game's four missions.

Personally this game gave me the most suspenseful experience I ever had during playing a video game. When I poped in the disk a anime cut-sense went rolling. After that I had a choice of either Story mode, Options, or Memory. So, I started in Story mode. You start off in a tutorial. They teach you the basics like jumping/jetting, shots, beams, and dodging. When I got through it I thouht the game was going to be a breeze. I was wrong. Levels in BR get harder as you progress. The key aspect is you have to rely on the generals voice.She explains where to go, how is the rest of the BR are doing and she give some comments. The levels in this game are huge. The fires and also huge, the fires look very realistic. The same can be said for the levels themselves. Despite the immense size, not to mention the frantic nature of the game, the game never slows down.

Burning Rangers
Many different lighting effects are used throughout the game to help enhance the game's mood; for example, in the first level, the power goes out, leaving you in the dark, with the exception of your rather small flashlight, which is your only light source other than the flames. This gives you, the player, a glimpse into the severity of the situation, you can't see very far, people's lives are at stake, you must hurry to find the power switch, or else innocent people could die. This is just a sample of what the game's lighting effects do for the mood of the game. The camra was also perfect. The contols seem to be like Dreamcast's Sonic Adventure. You run like it, jump, and even collect ring-like gems. If you lose all of your gems, and get hit once, you lose.

Right when you think you got everything down pacted about the game and how to play it, it shocks you every time. If flames get too big, they combust out of the door your going in and you get hit. Besides that, flames can come and go. So if you went into a room without flames and saved someone, next time you go in there (maybe for a switch) Flames will burst out of walls. You have bosses as well. Mutated creatures, and more. Besides the normal fire, you also have to worry about the robots that attack you. They take about 4 charged up shots to defeat. In the second level you have to go underwater and swim to the nearest dolphin. Ride on its back and he takes you to the exit. That's just some of the unique aspects in this game.

[b]Graphics:[/b] 7/10
[b]Gameplay:[/b] 7/10
[b]Control:[/b] 5/10
[b]Sound:[/b] 9/10
[b]Overall:[/b] 8/10

©Special Attack / Bawitback
All rights Reserved 2003-2007