I actually enjoyed this game. It reminded me a lot like Darkfall, but Darkfall was better. The largest problem I have with adventure games like these is the useless information or useless clicks. Barrow Hill wasn't abundant in these, but it definitely had its share. The one thing that I do like about this game is that it's not for idiots that just click on things. You actually do have to read stuff, write it down, and figure out the puzzles for yourself. This falls into a design trap, though. You have to provide information useful to the gamer (Barrow Hill does this) and provide other useless information that you just dig through. The question is ho w much of it do you provide? Well, the books, articles, pamphlets, etc., pretty much tell you everything you need to know, but in such a manner that's obvious once you've figured out what's going on, while not being too obvious. That is, it almost flows with the other information, so some information is questionable if you'll use it. The only thing that's different from other games is the interface. Rather than "using" items on things, an icon appears that looks like a wrench, and you just click on one item in your inventory. While this does make life easier, some of your inventory items are small and look similar, so you may find yourself having to re-do some puzzles. This is a good game to play once if you liked Darkfall.
Other Helpful Reviews for Barrow Hill: Curse of the Ancient Circle
I've never been one to solely rely on big-time game reviews from places like GameSpot and IGN. Too many times have I been led to believe that games were either terrible or fantastic only to find out the complete opposite... Read Full Review
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