Banjo-Kazooie has always amazed me, and will forever be a game I will play no matter how good consoles get in the future

User Rating: 10 | Banjo to Kazooie no Daibouken N64
I don't no where to start but, Banjo-Kazooie released in 1998, I year before I got my first Nintendo 64 for Christmas; was one of the first games that got me involved and addicted to the world of video games and Nintendo in general. Banjo-Kazooie's levels, graphics, and hidden items such as jinjos, music notes, and the mumbo skulls that pop out of no where, have always kept me one the edge of my seat while playing the game. The few things that got on my nerves in this game is finding those extra honeycomb pieces, that are impossible to find if you are a newcomer to this game. In this game I also wish you could verse Gruntilda again even after you've defeated her at the end of the game, like you can in Rareware's Donkey Kong 64 where you can jump in the hole to vs. K. Rool again and again. However, going back to good comments, the 11 levels in this game (including Spiral Mountain and Grruntilda's Lair) are so much fun, and are each unique having their own special secrets to them and different obstacles to keep from getting the 10 jigsaw puzzles in each world, and 100 music notes. This game I have learned recently has been famous for stop n swop which connects to the scene with mumbo showing the video pictures to Banjo and Kazooie. This scene had always stumped me, and make me wonder what on earth it's for. When I first played this game I also noticed the inaccesible ice key in Freezeey Peak, and mysterious door in Gobi's Valley, which then I spend hours trying to find out how to access these. Overall, this game is one of my all time favorites for the Nintendo 64, and has addicted me to itself, and the world of video games.