I want my money back!

User Rating: 3 | Aura: Fate of the Ages PC
So...what a painful 2 days it has been accompanied by a disgrace of adventure games, was it not?

In short:

Dialogues: Hated it!
Graphics quality: Somewhat ok-ish
Character design: ololol, the guys had boobs!!!!!!!!!!!!!1 (no they were not muscles)
Feeling: Cheated, bored to death
Puzzles: Only part that kept me playing
Storyline: can I give minus points?

To those who didn't think the short summary was sufficient and would care to read any further:

I've no idea where to begin, this whole game was a huge mess. But lets start from somewhere.
I'm a huge fan on fantasy, HOWEVER this one here failed miserably in bringing on the atmosphere. To summarize the environment it consisted of lianas, sparkles, metallic details and poor attempt to mix it all with middle age elements (WHY?!?!?!?). The whole game starting from the environment ending with dialogue (oh god, I'll get down to that in a minute) formed a BIIIIIIG cliche (if you can call it that). Why do designers think lianas are an essential part of a fantasy world??? Don't get me wrong, I'm not saying they're all wrong but they were exactly that in that game.
It's not important what you do but HOW you do it. So, dear game creators, pay attention to that part as well next time you decide to make another game. Time is money and I've non to waste on the Sacred Rings, the sequel of this game. Aura: Fate of the Ages was enough to convince me that I do not wish to see where this path leads.
Anyway, the graphics were pretty ok. I kind of set the expectations bar a lot lower after hearing the first sentence in that game. Compared to everything else, the graphics quality was almost heavenly (on the other hand, compared to other games from that date I wouldn't be so sure...).
We mentioned dialogues above. I guess it's all right to critique them with the plot. The guys who decided to make that game probably knew how to work with 3D and such so one day they thought how marvelous idea it would be to practice those skills and put together that contained quite a few game-play hours worth of 3D. What they forgot was the story behind it. Tbqh I didn't really catch the big point in that game other than that Umang was supposed to find some guy and bring him some object. Describing what a failure all that was is beyond words (you can give it a try if you feel so bold).
As for puzzles, the essential part of an adventure game, this was certainly the most decent part. They were difficult enough (some more, some less...but still, quite decent)...BUT (and this is a big "but") the idea behind solving them was lost to me most of the time. I mean I kept doing things just to see if I can do anything with it. That's apparently because the story itself was practically non-existent. Without a proper story I found myself in the scene in the middle of huge gears and stuff to pick up or to click on.

Enough is enough. I'm prolly forgetting something, but believe me it wouldn't get any better, so you're not missing anything if you keep thinking along the lines I've been leading you so far.

I rest my case.


PS - the time spent on playing is prolly wrong, all I know I played it for 2 days (but how many hours a day remains a mystery).