By linking Ezio and Altair the creators ofvRevelations have given the gaming community a bold new look at assassins

User Rating: 9.5 | Assassin's Creed: Revelations X360
Amazing visuals, action packed cuts while running through temples, and amazing ways to sneak up and kill someone. These are all the things we expect to get when playing any of the Assassin's Creed series games. What we also expect is a little bit of history extended to the next significant event. What we don't expect, is for the story to move backwards. While Ezio maintains his ability to continue to learn in new and significant ways, he now is being taught history, as well as making it.

It is important to recognize that when changing a theme, it must add to the experience, and while so easily stated, it often leaves the gamer feeling empty or disenfranchised from what they thought was the norm. In this case, Revelations adds to the story, the action, the difficulty and the same theme by taking a small detour that will only take you about 20 hours to complete if you're not trying to do everything in the game.

This edition of the series made significant strides in tying together Ezio, Altair and Desmond. Not only does Desmond understand his role at the end, the gamer understands the significance of the Templars and the Assassin's guilds.

Getting to the actual gaming, there are a number of new tricks up Ezio's sleeve that he must learn. The first, but not most important, is using a hook as a weapon and a way to climb faster and use shortcuts for jumping longer distances. This adds to the creativity of how the user will jump from building to building or how they choose to kill. As well, it allows the user to slide from building to building and get to a destination faster.

Another introduction is bomb making and using. The bombs can be made from different powders, ingredients and casings to get the proper effect. Once more, this adds a bit of complexity, but a lot of fun to the game.

As always, each city is intricate in it's design and well thought out. They provide scenery, architecture, and a different view for the slums than for the wealthier areas of it's society. The dialogue is incredibly well thought out and interesting, such as is the story. There is literally almost nothing wrong with this game.

As I said, there is ALMOST nothing wrong with this game. The introduction of Animus Island was brilliant. While being introduced to Subject 16, and venturing into my first of his memories, I thought I would be looking back at what he did and then having the adventure myself.

This was the wrong conclusion in so many ways. Instead, there are these boring areas where you jump and activate block shapes to maneuver through obstacles until you reach a point where you're given a bit of history, verbal only, about what knowledge Subject 16 attained under the Templars.

After finishing the first memory of this, the only words to think are, there is no excuse for anything this boring in this fun of a game, and thank God there are only 6 of these to do.

This is a bad defect in the writing of the game; nevertheless, the rest of the adventure is the same action/story packed game you loved since the beginning of the series. It lacks in nothing from before and all the additions are welcome and add the the excitement of being either Ezio, Altair, or Desmond.