You Don’t Need To Make An Open-World Game
In Episode 2 of Spot On, a new weekly news show, we talk about whether there needs to be fewer open world games.
On the second episode of Spot On, GameSpot's topical news show featuring managing editor Tamoor Hussain and senior producer Lucy James, we're talking about open-world games. Specifially, whether publisher and developers need to be making them.
Open world games are a big investment from both developers and players, but have they evolved significantly enough to warrant these investments? Games like The Legend of Zelda: Tears of the Kingdom, which was awarded a 10/10 in GameSpot's review, meaningfully adds to the genre, but games like it are few and far in between. This begs the question, should games be smaller?
GameSpot has a number of new shows on YouTube for you to check out. If you haven't already seen it, check out GameSpot's History of Legend of Zelda video here. If video essays are more your speed, make sure to watch Kurt Locker, which is looking at the value of 6/10 games. You can check out No HUD, Experts React, How It Saved, and more on our YouTube channel.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.