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Xbox Project Scarlett Includes Halo Infinite As A Launch Title; That's A Big Deal And Here's Why

It'll be the first time since 2001 that Halo is launch title for new Xbox hardware.

16 Comments

As part of Microsoft's highly touted Xbox E3 2019 briefing, the company announced that the sci-fi shooter sequel Halo Infinite will be a launch title for next-generation Xbox, which is codenamed Project Scarlett (and has been finally revealed as the Xbox Series X). Any time a new Halo game is released it is a big deal, but news that Halo Infinite is a launch title for the new console platform is especially noteworthy.

That's because Halo hasn't been a launch title for new Xbox hardware since all the way back in 2001 when Halo: Combat Evolved was released alongside the original Xbox.

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Now Playing: Halo Infinite E3 Trailer Has No Gameplay But Is All In On Story

Halo 2 was released in 2004, a year prior to the launch of the Xbox 360 in 2005. Halo 3 was released in 2007, which was a full six years before the Xbox One came out in 2013. Halo 5 launched in October 2015, two years into the Xbox One's lifecycle. Halo Infinite, however, will launch day and date with the new Xbox Scarlett.

Halo Infinite will be playable on the entire Xbox family of devices, as well as PC. That means it'll also play on Xbox One S and Xbox One X. Given the incredible specs of the new Scarlett system, Halo Infinite is likely to look and play best on that system (at least on console; PC players can crank it up as high as their PC will allow).

Halo Infinite being a launch title may help improve sales of the next-generation Xbox. However, unlike with previous console generations, older hardware is also supported so people will not need to buy the new Scarlett console to play it.

Project Scarlett is the name of Microsoft's wider plan for next-generation consoles, according to Brad Sams. The console discussed during the Xbox E3 briefing is the one that's codenamed Anaconda, according to Sams, while a lower-spec model known under the working title Lockhart is also reportedly in the works.

The original Halo was instrumental in helping the OG Xbox get off the ground, and Microsoft may be looking for Halo Infinite to be similarly important for Scarlett. Halo Infinite runs on a brand-new engine, Slipspace, and Microsoft might be looking to Halo Infinite to be a showcase of what the engine is capable of achieving, though this only speculation.

The new Halo Infinite trailer focused on the game's story. We saw Master Chief in a tough spot before he gets rebooted--but without Cortana. The game is a "spiritual reboot," so it remains to see what kind of story it will tell. But we do know Master Chief is the focus of it.

It might be a while before we see and learn more about Halo Infinite. Developer 343 Industries says it will stay dark until E3 2020 where it plans to talk about Halo Infinite more. It is always possible plans could change, but that seems to be the plan for now.

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Shantmaster_K

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Can not wait. New console with new halo!

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Richardthe3rd

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I like that M$ is supporting an umbrella of hardware now with their titles.

We are close to console wars ending and software just getting published everywhere and people being able to play on what they want. IE, the way it should be.

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johnny0779

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Hey Sony this is how about E3 show is handled..... Not like what you did last year or not even showing up like you just did......lol

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amaneuvering

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Edited By amaneuvering

So it's really an Xbox One game that will be getting some bumps in graphics performance and stuff when it comes to Scarlett.

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imajinn

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@amaneuvering: Exactly what it is.

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shulet

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Edited By shulet

"Halo Infinite will be playable on the entire Xbox family of devices, as well as PC. That means it'll also play on Xbox One S and Xbox One X."

No, what you said was "Halo Infinite will be playable on the entire Xbox family of devices, as well as PC." That would mean the OG Xbox, Xbox 360, Xbox 360 S, Xbox 360 E, Xbox One, Xbox One S, Xbox One X, Project Scarlett, and PC. Where'd this guy learn to write?

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danielbirchal

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@shulet: Well, no! Since OG Xbox and 360 are not in the CURRENT Xbox family of devices.

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Imavnas

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It was a big deal in 2001 because Xbox was the ONLY platform to play the venerated Halo. Now you don't even need to be on the same brand and just run it on your personal laptop as long as you get a ram upgrade and a new graphics card (provided your laptop isn't 4+ years old or a Mac).

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deactivated-602ba4c72cdea

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@Imavnas: Plus in 2001 it was new and revolutionary, now it’s whatever.

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FireDrakeZ

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@Imavnas: Halo CE was also made available on PC and Mac.

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Imavnas

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@firedrakez: it wasn't made available to PC until 2003, nearly two years after its initial release. The staggered release favored Microsoft in that it created a double whammy of sales.

The way their releasing now, and with far more laptops/Pc's in the average persons possession, the PC sales will step on the console sales toes quite a bit.

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Carpetfluff

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It's a big deal purely because, on the basis of yesterday, they have very little else.

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Pyrosa

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@Carpetfluff: LOL

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DoomsdayHell01

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I don't like that plan to stay quiet until 2020 E3 i wanted to hear and see a little more of this game during this years E3

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SParent180

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@doomsdayhell01: agree. I know they have studios working on new games but yesterday's conference just seemed like just another E3 for Xbox. Halo, Forza, and Gears are still their big franchises. There were plenty of games shown but a lot are multiplatform titles. And as for the other exclusives there wasn't anything all that interesting and exciting. Nothing that has me optimistic for future Xbox games or consoles. And if they are going to stick with cross-gen exclusives for a bit, like Halo Infinite is, then I'll just stick with my XboxOne for now.

Maybe next E3 will be a complete different story but yesterday's conference didn't do it for me.

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