WWE 2K20 Exec "Disappointed" By The Game's Buggy Launch
Despite the poor launch, Take-Two is optimistic for the future.
WWE 2K20 launched at the end of October, and the release did not go so smoothly. The game was roasted for its buggy nature, with GameSpot's own 2/10 review stating its "torrent of frequent and disruptive bugs and glitches" negatively affected the entire experience.
Developer Visual Concepts released a patch to address the issues, and now an executive at the developer's parent company has responded as well. Take-Two president Karl Slatoff said on an earnings call that the company is "disappointed" by the low review scores from critics and the feedback from players. He added that Visual Concepts will continue to update and improve the experience over time with more patches.
"While we are disappointed with the reviews and consumer feedback for WWE 2K20, last week Visual Concepts released a patch that should address many of the concerns, and they will continue to make further enhancements to the gameplay experience," Slatoff said.
Looking forward, Slatoff said the poor launch of WWE 2K20 has not soured Take-Two's optimism for the franchise overall. "The WWE brand continues to expand worldwide. And we believe there remains a substantial long-term opportunity to grow our WWE 2K series by improving the quality of the game," he said.
WWE 2K20 was the first WWE game developed entirely by Visual Concepts, which also produces the NBA 2K series. The WWE 2K series was previously developed by the Japanese studio Yuke's, though that studio became frustrated with its working relationship with 2K Sports, according to VGC. Yuke's is now developing a wrestling game of its own to rival WWE 2K.
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