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Why Tomb Raider Failed as a Reboot

Lara is a vaguely established character in other games, and for this reboot we were told that this game would redefine her. But did it really?

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Editor's Note: This is part of an ongoing series of featured blogs from GameSpot users.

There is a creative strain in both films and gaming where old franchises are being resuscitated and updated to appeal to modern sensibilities. Arguably, the most successful film reboot of recent years was Batman Begins, directed by Christopher Nolan. Rather than merely redressing what we already knew about Batman, the film gave new insight into why Bruce Wayne transformed himself into a crime fighter and where his moral values stemmed from.

Although working in a separate medium, Crystal Dynamics' cinematic reboot of Tomb Raider is a missed opportunity to offer similar insights into the beginnings of their popular heroine Lara Croft. Rather than critiquing the game's mechanics, I will provide a discourse as to why I believe the story fails to establish Lara's background and personal values and why her psychological transformation is undermined by the conventions of the action genre.

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One of the major reasons why Tomb Raider fails as a reboot is because its narrative never justifies itself as one. Consider the opening sequence on the ship the Endurance. The developers rest on the assumption that gamers already know who Lara is, opting to breeze through the introduction without dedicating any time to establishing her history, personality and inner life.  

What sort of person was Lara as a student? What was her relationship to her parents? How did they feel about her going on this expedition? The game is impatient, skimming past these details so that it never earns the moments to make us care about Lara before putting her in danger.

The game attempts to characterise Lara as a survivor with her voice-over suggesting she looks inside herself for inspiration and drive: "When life flashes before us, we find something. Something that keeps us going." This is true of Bruce Wayne's character whose guilt over his parents' death fueled his sense for justice. Yet what is the inner motive in Tomb Raider? The game briefly suggests its Lara's guilt for deciding to sail into the storm and being shipwrecked.

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However, when the game attempts to draw power from Lara's heritage, lines such as "You're a Croft" are weightless and hollow because in the vacuum of this story we don't know the value of her legacy. Listen to another self-reflection at the end of the game: "I resented my father," Lara says. This revelation rings false because a thread of conflict between Lara and her father is never established consistently throughout the narrative.

Further, what new characteristics do we learn about Lara from this reboot? She's tenacious and brave in saving her friends, but aren't those qualities already typical of the character? The thudding moroseness of the game's grizzled tone also denies Lara any self-awareness or wit, meaning her personality lacks the charisma and spark of her rival Nathan Drake, whose comedic energy perfectly matches Uncharted's comic book aesthetic.

Beyond her grit and toughness, Lara feels interchangeable with other gaming heroes, lacking the distinctive idiosyncrasies that could have distinguished her. The simplicity of her personality results from the game's dependency on action, rather than a willingness to explore a psychological transformation. While being strangled, Lara wrestles a pistol free and, through a series of button prompts, she shoots her attacker dead. This was deemed a significant turning point by the developers, as it's the first person Lara has ever killed.

Yet kills in the game don't form psychological barriers--they're treated as bonuses. Once the player regains control, Lara is guided to the next area where she shoots another two men dead. Experience points are earned and can be used to give Lara more effective ways in which to kill people.

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Whenever Lara's dialogue grows angrier in tone, the effect is cosmetic. There are no psychological repercussions to her kills, or any insight into how murder affects the person she used to be, because her character doesn't exist prior to the Endurance.  

Tomb Raider shouldn't be exclusively criticised for failing as a reboot, but it amplifies the disharmony between games and storytelling. Do gamers care about being emotionally attached to who they are controlling? If so, how much playing time are they willing to sacrifice if developers are to dedicate longer stretches to characters and exposition? 

Great storytelling is a result of time management; how much information can be conveyed about a character in only a few scenes? Recently, I've seen an increasing number of Hollywood films sacrificing the opening thirty minutes to dive into the action sooner, rather than developing their characters and their motives.

This leaves a separate, irresolvable question about which medium is imitating which. Tomb Raider rests in both camps. It wants to be a highly cinematic reboot, a la Batman Begins, but like most games, it doesn't dedicate the time to understand its central character. It leaves Lara functioning more like an avatar than a compelling figure whose origin roots we can fully invest into.   

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Scorchstar

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Edited By Scorchstar

But Tomb Raider didn't fail. It was Square Enix who had high expectations.

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cavs25

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lol too many people here didn't even read the article ( like always). Just read the head line and went on to rage in the comments,

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FreakshowGamer

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I didn't necessarily think it failed, but I completely agree with this article. It wasn't ground-breaking character development as the developers always bragged about, but the game as a whole was still genuinely great.

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bdiddytampa

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The story of this game could have been amazing if they'd spent more time on it. It could have given us a chance to delve a little deeper into Lara and her struggles, but it didn't, and in some ways the game suffered because of it. The game play was really well done though. Tight controls, big set pieces, amazing graphics, good acting, and a lot of fun to play. I think there are times when great game play can overshadow a sub par story, but if the story had been as well done as the way the game plays, it wouldn't have been a great game, it would have been a classic :-) That's my opinion anyway, thanks for the read BL.

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fredwv

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The only thing that fails is this article. I enjoyed the gameplay of Tomb Raider better than Bioshock Infinite.

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sebastatu

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The author is NOT saying this game FAILED. The article is about how it didn't redefined Lara as Dev said it would. Read the title again peeps.



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fajin36

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Totally agree with the author.

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SipahSalar

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Not everything is the developers fault. This game failed because of the players. These days they arent ready to play anything other than vomit like AC and CoD, and the same players complain about lack of variety and creativity.

Whenever the devs take risk, they usually fail. This game is as good as a game can get. Stop blaming the devs.

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shadowriku3

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@SipahSalar Being a sheep Dev is nothing to be proud of. If you make repetitive functionally carbon-copy toys you suck and it's your fault.

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SipahSalar

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@shadowriku3 @SipahSalar I dont think you read what I said, so i wont bother with a response.

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juliano001

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It didnt fail at all. I loved every second of Tomb Raider. Hope they bring more. I loved this Dead Space and Tomb Raider merge.

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DutchZombie

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The poster went wrong when he compared Tomb Raider to Batman Begins. Talk about apples and oranges. Nolan is considered a genius for ripping off Batman: Year One, but Tomb Raider is supposed to give us that same amount of insight in a completely different format? How exactly? Hour long cinematics? Tedious voice overs? Not only did the poster completely ignore the way a narrative can be conveyed in a game, but added nothing to the argument other than " OMG it wasn't Batman".

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funkyzoom

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The game was NOT a failure at all. Square Enix had expected unrealistically high sales, and it was quite obvious these kinds of expectation cannot be met, unless of course they're over-rated titles such as Call of Duty 25 or Assassin's Creed 17 (man, I so hate those repetitive franchises). And to be frank, Square Enix were a bit unlucky. Sleeping Dogs and Tomb Raider were terrific games, and although Hitman Absolution wasn't all that great, it was MUCH better than most other AAA titles. I guess it just comes down Square Enix's image with gamers. People aren't gonna buy games from Square Enix unless they belong to the Final Fantasy franchise.

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Dredcrumb9

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@funkyzoom Not true, people buy Hitman. WTF is Final Fantasy?

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glimpus

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Edited By glimpus

For a game with an emphasis on "surviving", it sure was easy. I thought it was a good game, but I didn't really know much about any of the characters, except that they were on a boat, and they were major cliches. It was a good game, but it felt like it artificially dragged itself on. Also, the exploration wasn't really enjoyable, and there were only what, 3 tombs in the whole game?

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djclintonk

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. I don't know what it takes to become a successful game but this one seemed to be above average, I wouldn't say it failed. I loved it even more than the other ones. Everyone I know that own/played it said it was a great game

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festivalfiend

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The Tomb Raider reboot never failed. Everyone keeps saying that square enix considered it a failure (including game journalists) but they didn't. All they said was that it didn't meet sales expectations.

I could make something and expect it to make £200 million but if it only made £100 it still wouldn't be a failure would it?

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chano880

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Nice blog ! I have to agree with you, while the game is very solid in terms of overall mechanics and pacing, the storytelling can fall a bit flat even if it's presentation is very good (voice acting, character's reactions and such).

I thought the idea of this whole 'reboot' was to give us fans an idea of Lara's background, which it didn't happen very well.

Also the biggest offender is that 1st killing scene with the quicktime events, as you mentioned, it was supposed to be a turning point and it should have left a big psychological scar on Lara, yet, a couple of minutes later down the road you are presented with waves of enemies for you to slaughter, guilt-free. They should've explored that more like they seem to want in the interviews.

Last of Us comes to mind, is what TR should've been like.

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DaRq_MiNoS

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I admit I didn't read the whole thing, but I disagree with your idea of storytelling. To sit and tell the audience about Lara's history and everything about her at first would put everyone to sleep.... just like if you did that in a movie. In screenwriting, you want to hold onto your information and hint at it when you can, but never focus on it. To do so just absolutely kills the audience. The story must keep moving forward at all costs. I think it was done properly.

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cdragon_88

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Edited By cdragon_88

LOL at all the TR fans talking down this article. Haha. No, actually biggest_loser is correct in Lara's character being a complete fail. There's only one thing that biggest_loser forgot--this is a game. Games don't have great storytelling for the most part or great character development. The best games that I have seen establish this was AC2 in bringing up Ezio. We knew what he fought for--the avenging of his family, the honor of their name, the protection of his mother and sister, then eventually--the honor of his father and what he stood for: the assassins. Even in that--it was no way in the proportion of say the movie you listed--Batman Begins. I still laugh at folks who think Lara's character was complex or anything. Why is Lara such a great friend? Why didn't she just say forget all the others I'm getting my own ass out of here without them the first chance I get? Friends without background, without prior knowledge. How long have they known each other. Why are they such good friends that Lara would die for them? Would they do the same? Etc, etc. Even with Ezio's brief time with his father and brothers--they established a little background to Ezio's relationship with his family for the player to care enough, even if not enough feel, but at least understand the motive for Ezio's actions. No such luck with TR. What of that big guy? What of that geeky dude? What of that bitchy lady? What of it that they died? Lara has no motive for fight for them or care for them.

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nocturnalkisses

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@cdragon_88 I can name a TON of games with great storytelling other than ACII which wasn't all that great for emotional development towards a character. Games with BETTER story telling are Heavy Rain, MGSIV, Mass effect, GoW ( SPOILERS! SPOILERS! specifically the part where Dom died), Uncharted, The Last of us, Ni no Kuni: Wrath of the White Witch.

Have you even played the whole game? If you read the diaries that Lara's "Friends" left behind, you'd understand that they all weren't buddy, buddy. (her sis is an exception for obvious reasons) For example, the professor (SPOILER!!) betrayed them in the end by turning them over to the Marcus, the big bad leader! If you read the professor's journals, you'd know he was in it for the money. And she has plenty of motive as the OP listed, she felt guilty for leading them into the island. The "Geeky guy i believed died. But point being, in order to get the full story, you'd have to read the journals of everyone which I'm sure you didn't.

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goldenboot76

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I suppose both this and the Uncharted games (and games in general) seem to suffer because of ludonarrative dissonance. The only stuff I've played that avoids this are games like Sleeping Dogs and (surprise, surprise) The Last of Us.

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ballif22

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Edited By ballif22

all I am going to say is tomb raider was a really fun game, it took my mind off of this terrible existence for a while and for that.. WHO CARES if it didn't "redefine" her. If that's what you care about when you play a game. Then your probably a weiner.

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corrus

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Actually the game was awesome i give it 9/10

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Edited By ecs33

I disagree. A film reboot and a video game reboot should not follow the same rules. For a video game, I think Lara Croft's character development was sufficient. The game's outdated mechanics were rebooted and polished, which is obviously more important in the realm of video games and where the majority of focus was truly needed.

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HerbalVideogame

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Totally disagree on failing as a reboot. I loved the Uncharted Trilogy, and I would have to say I had a lot more fun playing through this game than I did any Uncharted...except maybe 2. I was completely thrilled with this game though, I even purchased the Tomb Raider Trilogy afterwards hoping to garner the same experience, or somewhere close, and it fell completely flat. This article seems like an attempt to catch the eye and spark controversy more than anything else. Especially since this game has won awards.

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02050muh

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@HerbalVideogame errrrr...what awardS ?!

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ZombicidalMan

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Tomb Raider didn't fail as a reboot, it entirely succeeded. The point of the reboot was not to reinvent the Lara Croft character, but to improve upon the outdated game mechanics. The extra character development was simply an added bonus. But, taking your approach, let's take a look at past Tomb Raider games - we had cutscenes that were B-movie level, almost no character interaction or backstory, and haphazard world jumping that made little sense in the story arc. In the most recent Tomb Raider, however, we get to see Lara struggle to survive, meet some of the colleagues she works with (and her friends), an actually competent storyline - with lots of intriguing mysteries - and an excellent location to explore. It's a huge step up. All of these elements, in my mind, show how Tomb Raider was a success in rebooting the franchise.

I agree with every point you made in the article. But just because the story and characters weren't propelled to Pulitzer winning heights, doesn't mean the game failed as a reboot. It only failed as a narrative (and it was still pretty better than any other Tomb Raider story).

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zedetach

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Edited By zedetach

@ZombicidalMan I would have to agree with you on this. In terms of the Tomb Raider lineage, this is by far the best that we've come to experience and I do hope that the narrative quality of the series would continue to improve as that was my main gripe with the game. It nailed on virtually every aspect except for the story which was just lacklustre given how excellent the other elements of the game (graphics, gameplay, level design, music) were. Oh and boy was I disappointed with the alternate outfits! Where were the tank top and hot pants? I mean, they could have incorporated it as an unlockable in a 2nd playthrough just for the sake of it. I'm all for realism but I think a game that 'forgets' that it's a game tends to be a little too 'stiff' for its own good.

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Oozyrat

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I think it was pretty great. It's kind of the same with Metroid: The Other M. Taking these old franchises and rebooting them hurts some fans because silent characters allow fans to create their own personalities for them. While I think both games were enjoyable, it's risky for devs to revisit old IPs and I respect any attempt.

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einsp

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It failed because it wasn't Call Of Duty. It was an amazing game that should be played if you like Action/Adventure games.


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andruxandd

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TR rules!!!!Great game, amazing and Lara character was a fighterandsweetat the same time...herfightforher life andher friends...

Ido not want toknow whatrelationshipwith her parents are or ifhadworked as asalerofice cream orwas a student...the game WAS AWESOME!!!
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andruxandd

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TR rules!!!!Great game, amazing...stupid article like the writer...how to say TR fail??? You fail and better get retired...really,really stupid this article

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GSyynoandnoyyGS

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Edited By GSyynoandnoyyGS

@andruxandd He never said it's a bad game. It's just failed to reboot the original series. Can you tell the difference?

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andruxandd

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Edited By andruxandd

@noandno i don't know...when something for someone is a fail...is bad, no? fail=flop=fiasco=what? =ok?...when somethingis alogicalfailureisnot good...is bad... the reboot is not a failure, satisfied? game and theidea of the gamewas great.The game was a great reboot for me and other at least 3.6mil of buyers...in that case 3.6mil buyers are stupid or what? : /

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Geogyf

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Edited By Geogyf

And yet Gamespot praised Tomb Raider reboot.

Gamespot gave it a 8.5 score, which qualifies as great across all platforms (PC, XBox360, PS3)

Furthermore they applauded Lara's character development.

  • Story believably builds Lara up from unsure academic to confident adventurer
  • "It's empowering to witness Lara's journey from the understandably fearful individual she is when she first arrives on the island to the justifiably confident survivor she becomes."

source http://www.gamespot.com/tomb-raider/reviews/tomb-raider-review-6405201/

The irony, no?


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ChocoboJockey

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I agree that this game failed as a reboot, not because of the lack of depth of Lara's character, Lara has never interested me. But in my opinion it failed because it's not even a Tomb Raider game to begin with. I wholly expected something similar to the glory days of Tomb Raider (Tomb Raider I - III) with a focus on puzzles and survival. I was sorely disappointed.

Instead, we got what I have aptly heard called "Uncharted: Boobs Edition". I literally lost all respect for this game when it dropped its roots and became a shallow and repetitive action game with "puzzles" even my dog could solve. The early previews and developer diaries said that the game would feature a heavy survival focus.... in all honesty, it's not that difficult to survive when your health regenerates - and when you're carrying so many weapons that you shouldn't be able to move, let alone run around and climb and jump etc. Don't even get me started on the amount of ammo you find... I remember the panic in Tomb Raider (the true Tomb Raider) when I ran in to a tiger and I had 2 9mm bullets and no medkits (you know, those things that restore health, before the whole industry went batsh*t crazy for regen).... good times.

I traded this game in for BioShock: Infinite.... which in all honesty was another disappointment.

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nitefox1

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@ChocoboJockey lara croft was never the focul point of the tomb raider games, she was always really just a carbon cutout with breasts that simply was a tool to complete the game, never having a real personality. i htink tomb raider was an excellent reboot because it made her into an actual person not just a flipping and shooting machine, i will never look at Lara the same way again.

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Geogyf

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@nitefox1 @ChocoboJockey

Gamespot review :

  • Story believably builds Lara up from unsure academic to confident adventurer


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budadeath

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is good but not what I expected, I think they focused much on the suffering of the poor lara and left the character without the "character" and personality that later would make of Miss Croft the most famous of the legends of the videogames

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matthova

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Tomb raider goes hard muchuka

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JustinRiden

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... did any of you guys read the article? He's not saying it's a bad game. He's saying it failed at reestablishing lara croft as a character. the point of a reboot is not to make a game pretty. its to redefine it for a new generation. To summarize he's saying this lara is pretty much the same one from prior games.

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TheKungFool

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@JustinRiden Right, but he's saying "Lara is pretty much the same one from prior games" under the context that she needed to be different for this to be a successful remake, and I believe he is wrong.

tomb raider was NEVER about Lara's "character", so any depth she gained from this reboot is a bonus really. People have always played Tomb Raider games for the series' trademark balance of platform climbing, action and puzzle. What was lacking from the last few entries, and required of this reboot, was a gameplay retooling to fix the outdated and clunky mechanics. And to that end, this was a wonderfully successful reboot.

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Kobayashi64

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Edited By Kobayashi64

How anyone can ignore the absolutely brilliant work this team did on this amazing game (from the writing, the camera work, the visuals, the characterization and Lara's growth) is beyond comprehension. To call this game a fail as a reboot (and then to call yourself a reviewer!) is an insult to artists, writers, game designers and reviewers everywhere.

This game worked on so many levels. And, yes, as a reboot!

I won't even ask what you consider a success. I couldn't possibly take anything you have to say seriously.

This is a joke.

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metroidhunterx

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Edited By metroidhunterx

@Kobayashi64 You obviously didn't even read this article. It is prefaced by the fact that a review of gameplay is completely omitted from the article, and that the focus is how effectively the series has been rebooted from a storytelling standpoint. Every point highlighted in this article is especially true.

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thekazumalord

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couldn't disagree more.. i loved the game and can't wait for the sequel. It wasn't perfect but it was still pretty good and i hope the next game improves on it,

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ahpuck

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Completely disagree with this post. I was skeptical at first, didn't even buy the game till two weeks ago. Once I started playing it, I couldn't stop, I finished it in about 3 days, then started it again. I just started playing it for the 3rd time. Haven't had this much fun with a TR game since the very first TR on PSX. Unlike the previews numbered TR series, I'm really looking forward to what's next for this Laura.

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SureBigBuster

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Edited By SureBigBuster

REALLY?? This is probably the BEST reboot I've ever seen on any franchise! This article is absolute bs -_-

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TimeFrame

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It didn't fail. So weird title, not going to bother reading the article. Fix it!

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texasgoldrush

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texasgoldrush  Online

Wow, the OP poster really didn't get it.

This game is not about Lara Croft's psychological transformation from naïve girl to killer, that is just one element in the story.

Its about doing what it takes to survive and the moral choices that must be made. Lara and her friends would sacrifice themselves for eachothers survival, while Mathias will sacrifice anyone for his survival. That is the conflict and this conflict comes theme of survival.

And really after Lara's first kill, she says the next kills were frighteningly easy. Its all in the narrative.

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