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Why Call of Duty: Advanced Warfare Isn't Titanfall -- Multiplayer Gameplay Hands-On

An in-depth dive into Call of Duty's multiplayer.

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We saw a full rundown of Call of Duty: Advanced Warfare's multiplayer modes and features earlier today, but anything can look good in trailers. At a recent preview event, we spent hours with the different multiplayer modes, and you can check out our impressions in the video above.

But one of the big questions that's come up around the game is how does it compare to Titanfall? After all, not only was that game made by former Call of Duty developers, it also features a futuristic setting and levels that highlight vertical spaces.

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Developer Slegehammer's GM Glen Schofield commented on possible comparisons by saying, "We started before Modern Warfare 3 was shipped. We started thinking about the game around September. And the exoskeleton was one of the first ideas, it was based on seeing it in medical journals and then the army had a very simple one at that time. Titanfall, when we first started hearing about it, had to be two years later. By then we were well into development, we'd been working on the boost jump and everything. We had that working for well over a year.

"Did we get anything from Titanfall? I'm gonna be completely honest with you, I've got a bunch of games stacked up that I need to play, and that happens to be one of them."

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Character customization is also a big part of the game, and Supply Drops (which you earn in-game) are how you'll get them. Condrey explains that they won't give you any gameplay advantage, though. "They're cosmetic in that there are no stat changes to how you play, that's all gun-driven, but there are rarities. So it really drives that idea that you're decked out in all this rare gear because you played a lot and you did all of these challenges. You don't play differently than the guy next to you because of that, but you sure look like a bad ass.

"With the in-game supply drop system, which is thousands of rewards, there is no monetization of what's in the game right now."

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Will some of the game's new modes, like Uplink, become a part of future Call of Duty games? Sledgehammer's co-founder Michael Condrey said, "I can't speak to what Treyarch's doing next, but we all inspire each other to do our best work. And there's a lot of collaboration. The studios help each other because it's really about the fans. The pool of fans are all shared, and we all know that you have to make a great game so that the fans stick around and come back next year. ... I like to hope that some of the things we've done in this game will become franchise features. That they're big enough and well-received, just like some of the things we're using now. Hats off to Treyarch for Pick 10; that really inspired us, and credit where credit is due there. Hopefully, some of our stuff sticks around a little while longer."

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