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Voice Actor Union Pickets Ratchet & Clank Dev, as Strike Continues

[UPDATE] 400+ people picketed at Insomniac Games today.

114 Comments

[UPDATE] Deadline attended the strike event today at Insomniac's HQ in Burbank, reporting that more than 400 SAG-AFTRA members and supporters showed up for the picket.

"We're staying out as long as it takes until the game producers decide to come back to the bargaining table and be reasonable," actor Phil LaMarr, who is a member of the union's negotiating committee, told the site.

LaMarr, who appeared in Pulp Fiction, is a veteran video game voice actor. Some of his credits include Mortal Kombat X, Middle-earth: Shadow of Mordor, and Injustice 2.

The original story is below.

A video game voice actor strike began on October 21--and it does not appear an end is coming soon. The union that represents some voice actors, SAG-AFTRA, has asked its members to picket Ratchet & Clank developer Insomniac Games this week at its Burbank, California office. The two-hour picket is slated for Thursday, November 17, beginning at 11:30 AM PT.

There have already been pickets at Electronic Arts and Warner Bros. In a statement to media, SAG-AFTRA said these pickets have been "successful." In the case of EA, more than 300 SAG-AFTRA and allied union members attended.

No Caption Provided

Following almost two years of unsuccessful negotiations between SAG-AFTA and the video game industry, a strike began on October 21.

The strike also applies to Activision, Take-Two, and Disney Character Voices, among others. SAG-AFTRA has published lists of games that its members should strike and another list of non-struck games. The list of games to strike includes the upcoming Crash Bandicoot remaster and new entries in EA's sports franchise, among many others.

As for the non-struck games, Call of Duty: Infinite Warfare, Destiny, and Dishonored 2 are on the list. Interestingly, something called Call of Duty: Stronghold & Lethal Combat and Warner Bros. games codenamed "Metallica," "Sabbath," and "Kraken" are mentioned. A Guardians of the Galaxy game is also mentioned on the list--it's believed that this is Telltale's unannounced Marvel game.

Bear in mind that many of the names featured on the lists are codenames. Also, without knowing any dates, it's possible these games already came out.

As for the negotiations, SAG-AFTRA says that its package of proposals is "not loaded with any crazy demands." Several prominent voice actors have spoken out in support of the strike, including Roger Craig Smith (Batman, Assassin's Creed), Jennifer Hale (Mass Effect, Guild Wars), and actor Wil Wheaton. According to Deadline, only about 25 percent of video games use union voice actors. This is the first strike in the history of video game performers.

The gaming industry refuses to offer residual payment bonuses and other profit-sharing opportunities, according to the union. Specifically, SAG-AFTRA asked that its performers receive an additional "full-scale payment" for every 500,000 units sold, for a maximum of four secondary payments if a game sells 2 million copies, Deadline reported. Additionally, the union claims that the industry has denied a proposal that would reduce the recording time for "vocally stressful" sessions to two hours to help prevent an actor from damaging their voice. For its part, the industry came back to the bargaining table with an offer for helping to ease the stress of voice recording.

According to the video game publishers, it offered a 9 percent wage hike as part of the negotiations. Additionally, it offered additional compensation of up to $950 per game based on the number of voice acting sessions an actor did on a particular game.

With the wage hike, this package could apparently lead to a 23 percent increase in pay for some actors, the publishers said. As it stands, video game voice actors represented by SAG-AFTRA are paid at least $100/hour, plus benefits, though working hours are not "normal" by the conventional standard.

According to SAG-AFTRA, the union would also like to see the gaming industry loosen up on some of its secrecy rules. As it stands, an actor sometimes does not even know the game he or she is auditioning for, which it argues is not fair.

Overwatch voice actor Crispin Freeman, who voices Winston, spoke to GameSpot recently about the strike and why voice actors matter.

"We negotiated with them for 19 months in good faith," Freeman said. "It's the longest negotiation SAG-AFTRA has ever done. It was the last thing we wanted to do, but they left us with no choice."

Asked what the ideal outcome of the strike would be, Freeman said he wants to see voice actors be ensured safety, respect, "a tiny bit of shared prosperity," and that they and their contributions are treated as something valuable. "Because right now they treat us like we don't matter," he said.

You can read the full interview here; we'll report back with more details on the strike in the days and weeks ahead.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Avatar image for sargentpsgamer
sargentpsgamer

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Insomniac, the company that has been on the "best places to work for" list for god knows how long? The small studio that is trying to stay afloat in an industry where big companies buy and destroy companies like them all the time?

Yeah go picket them, that will get people on your side......

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enewt

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@sargentpsgamer: Funny how the union hasn't picketed Activision yet...here's betting its because the actors who actually do voice over for games don't want to piss off the CoD folks at Activision. So go ahead and piss on Insomniac....that makes a TREMENDOUS amount of sense. The leaders of this strike are full of sh!t.

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lostn

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@enewt: I'll bet Kevin Spacey was paid well. As was Troy Baker. They might not be the bad guy here.

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enewt

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Edited By enewt

@lostn: both union. Is your point that Activision is not the bad guy here? Then why are they on the strike list but Insomniac gets picketed? I doubt they do better than break even on most games but they are the ones that get picketed? Could it be that they don't use AAA actors and thus are expendable? Seems like union leadership is playing favorites.

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deactivated-64efdf49333c4

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@enewt: They actually explained that. Apparently Blizzard gives them everything they want, so they're leaving Blizz, and by extension I guess that includes Acti, out of it.

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enewt

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@Barighm: respectfully, you are wrong. Activision is one of the "struck" companies. But apparently the actors are reluctant to picket Activision. Which is odd because their headquarters is in Santa Monica, so close to the acting community. My bet is that because Activision employs some of the high profille/lead v/o talent, the union doesn't want to piss them off. Feels very hypocritical.

Who profits from this strike...? The v/o actors who've already made it and can do animation, etc. during the strike. Up and coming actors who were looking for their big break in the easier-to-break-into video game business lose out.

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deactivated-5893d17ed65b4

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@sargentpsgamer:

Right? They even kept most of the game voice actors for the movie.

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Pyrosa

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@Lacerz: ...which was somehow "hardship" for those actors and their agencies? Steady, high-profile work?

Imagine if those same actors could freely decide what to do with their add'l cred...

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deactivated-64efdf49333c4

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Publishers agreed to mostly everything they want, including an increase in pay and reduced recording sessions, but the union wants that revenue sharing real bad. Nevermind protecting the actors' voices. They want the MONIES!!!

Yeah, sure, let's drive up the AAA development budget even higher and knock out more AAA devs. Bring on the mobile/indies!

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Thanatos2k

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Edited By Thanatos2k

@Barighm: I think the developers deserve revenue sharing Juuuuuuuuuust a little bit more. People don't play games for the voice acting, but they DO play games based on the developer.

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deactivated-64efdf49333c4

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@Thanatos2k: They actually do have some form of sharing and performance bonuses for the devs.

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Thanatos2k

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@Barighm: Bonuses sometimes. Actual profit sharing almost never. Plus greedy publishers use all sorts of dirty loopholes to avoid ever paying devs bonuses.

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sargentpsgamer

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@Barighm: The union keeps saying that the companies won't budge, but I've been following this since it began years ago. THEIR demands haven't changed AT ALL. The companies have bargained and talked, it's the union that is sticking firm to their absurd wants.

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straightcur

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Never give in. These people over-value themselves. They are the least important part of a video game and are easily replaced.

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ballaShotCaller

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@straightcur: this is so ignorant. "least important part of a video game", nowadays they are one of the most important parts. Try taking the voice acting out of Witcher 3 for example.

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lostn

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@ballashotcaller: Try taking out the artists. Try taking out the programmers. QA testers. Designers. You get the drift.

Actors on the other hand.. have you never seen a game that had no voice acting at all? I can assure you, it's still playable. Many indies don't have voices. But have you seen a game made without programmers?

Least important is a part that can be removed completely and the product is still functional. No one on the dev team meets that criteria.

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enewt

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@ballashotcaller: Respectfully, you're clueless. The voice talent is totally replaceable.

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straightcur

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Edited By straightcur

@ballashotcaller: remove the voice acting or replace with a different voice actor and the game is still playable and with minimal impact to quality. remove the work of anyone else involved in the game, and it likely doesnt play at all or completely ruins the game. so yes, the voice actors are the least valuable.

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iandizion713

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I wish them luck on their picket. These greedy companies deserve it.

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Pyrosa

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@iandizion713: Only ones greedy here are SAG-AFTRA -- for ongoing power & control. The actors get a few tiny morsels, while the union contract gains the union even more power, money, and control each tim it's expanded.

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iandizion713

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Edited By iandizion713

@Pyrosa: Prove it mate. Crazy you think these greedy companies give a damn about these employees. If they did, you wouldnt have so many speaking out against them.

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deactivated-64efdf49333c4

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@iandizion713: You sure? Because for every demand they give in to, that's one more piece of content cut off and sold back to us as DLC.

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iandizion713

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@Barighm: Im sure their greed can figure it out.

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deactivated-5893d17ed65b4

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@iandizion713: You'll be the one paying for it.

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iandizion713

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@Lacerz: If i can afford it i will.

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lostn

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Edited By lostn

@iandizion713: You might be able to afford it. But if others can't, then they can no longer make these games, even for you.

Stop thinking that it's all about you. In spite of your money, you are still dependant on the rest of us if you want to continue getting your games as they are.

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