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Tomorrow's games, designed by players as they play

User-generated content is back in vogue as games go "open source;" J Allard and Will Wright get behind personalization of games at SoCal conference.

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LOS ANGELES--Game budgets are skyrocketing. Development teams are swelling almost to film-studio proportions. The only way out of this trap is to enlist players to help create their own worlds, a pair of top game creators said Thursday.

Speaking at The Entertainment Gathering conference, Sims creator Will Wright and Microsoft Xbox team head J Allard both cast a spotlight on the growing role that game players will have in creating content for the biggest games.

Wright's newest game, dubbed Spore, will populate fictional planets with animals and cities created wholly by other game players. Allard said the Xbox 360 will increasingly encourage developers to let their players add on to worlds and even sell their creations though a central Xbox store system.

"[Gaming] is the only medium where we yield control of the protagonist. Let's yield control of the director--and the producer," said Allard, a vice president at Microsoft. "We're going to take on the Wikipedia model. We're going to take on...the open-source model, if you will, for gaming."

Indeed, the idea that consumers have a virtually infinite appetite for customized entertainment and are willing to invest both time and money in tailoring their own experience is rippling through the media world far beyond gaming with deep financial consequences.

Record labels see the personalized ringtone market that brought in more than $600 million in the United States alone last year, one of the most promising bright spots in years of declining revenues. TV companies have finally adapted to the idea that consumers may want on-demand versions of their shows online, and are beginning to release shows in bulk to Apple Computer's iTunes store for sale the day after they air.

But gaming has had the most experience with the power of the consumer-director and is going much farther than any other medium in opening the process of content creation to its customers.

Players' eagerness to go beyond the conventional boundaries has been seen in almost every online game. In the first major massively multiplayer game, Ultima Online, developers saw their swords-and-sorcery stories expanded by players who opened taverns to host online friends and create theater groups to perform A Christmas Carol inside the game.

That behavior helps create new content for the game and gives players a stake in the game to keep their interest piqued longer--a critical thing for online games in which players pay a subscription fee every month.

Wright said he had learned the power of the phenomenon by watching players in his Sim City and Sims games spend hours customizing their characters and creating in-game objects that were traded online.

His new game, Spore, still under development at Electronic Arts, is built wholly around this phenomenon. Players will control a species as it evolves from a single-cell organism all the way to an interstellar space-traveling "galactic god," creating the look and personality of the species and, later on, the tools, cities, and even planets they use and inhabit.

The game is created so that simple choices on the part of the consumer--mouth shape, leg placement, and so on--will be amplified by the computer's physics and behavior models to create creatures worthy of a Pixar movie, he said.

But the real secret weapon for the game is that each player's creations will be uploaded to the company and then downloaded to other players' computers. Once a species reaches space, for example, it will visit other worlds inhabited entirely by cities full of beings created inside another player's game. "Instead of putting players in the role of Luke Skywalker, or Frodo Baggins, I'd rather put them in the role of George Lucas," Wright said.

Allard told a story of meeting a 12- or 13-year-old inner-city child last year and introducing him to a basketball game on the new Xbox 360. Instead of spending hours dunking or trash-talking with his friends, the boy spent two hours creating a pair of sneakers, saying that was what he wanted to do when he grew up.

Maybe that boy wasn't typical of every single game player, but he didn't need to be, Allard said.

"If only 1 percent of our audience that plays Halo helped construct the world around Halo, it would be more human beings than work at Microsoft corporation," Allard said. "That's how much human energy we could harness in this medium."

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Avatar image for -Chill
-Chill

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Read up on the game man on fire,you'll be glad you did.

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iamonfire

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I dont know. The idea of creating your own content is kind of cool, but their example of Spore doesnt sound special at all. "The game is created so that simple choices on the part of the consumer--mouth shape, leg placement, and so on--will be amplified by the computer's physics and behavior models to create creatures worthy of a Pixar movie, he said. " Doesnt that sound like umm every mmorpg? You can choose the mouth and eyes! Whoopty-doo. Maybe the behavior thing could be good, but then again, if it generates its own behavior then that means the play isnt controlling it. Watching a creature do its own thing in a video game isnt interesting for very long.

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V-Nine

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Now if Grand theft auto can get online, the opportunity to break into another players online house would just be way to alluring.

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Avatar image for VScalar
VScalar

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See also, FarCry: Instincts

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Avatar image for NeoJedi
NeoJedi

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This sounds very exciting, more power to the gamer!! And can't wait for that Spore game too.

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Sturm08

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The better tools the dev teams give the community, the better. Some of my favorite games are mods: Battle Grounds, Dystopia, and DoD (well, it used to be...)

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blackIceJoe

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Its cool to see Xbox 360 will get it I really think that game looks like it will be fun.I hope that is what it is meaning by saying you can use the xbox to give away your little monsters and not say that if you have the PC game you can give your guys over xbox live.

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-Chill

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It's sad that people are so against Microsoft that they can't see how great of an idea this really is. The only thing they can say is "I won't get any money why do I care"? This is letting you create a world and share it with other people and in turn have them share with you. Why do you need money to get satisfaction out of the experience?

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SLAYERPSP

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now maybe ill get a good boat racing game thats like gt4 but instead of cars you have boats

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spinecaton

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I don't know about creating levels and stuff for single player games, but I think this is a great idea for online maps. Creating your own maps for Halo or whatever would be very cool.

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Avatar image for XlpranksterlX
XlpranksterlX

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We'll need to watch this as it develops.

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joeamis

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I'm so happy to read this. I remember how fun it was to create games using map editors and such, then having people around the world play them, often with me.

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bryehngeocef

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open up an x360 , it basically is a PC. it uses the same file structure as the original xbox also. It's really easy to mod xbox games, you need a hard/soft modded xbox to do it though. This won't be "modding" in the traditional sense, it will be more like a "create-a" tool easy enough for 8 and 80 year olds to use. Plus M$ will keep the 360 from being reverse engineered as long as they can, they won't be providing any tools with the depth to really "mod" a game.

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Avatar image for deactivated-5bb46bf6c2c85
deactivated-5bb46bf6c2c85

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To xEviLLyAMuSeDx: Most people are unintelligent and think that hack'n'slashing is fun. Allowing morons the tools to make games is quite possibly the dumbest thing I've ever heard of.

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roadifer

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Are they actually going to hand over the source code to games, along with XNA to build new content? New shoes are one thing but developing a level to work through is quite another. Once again, J Allard is believing his own BS without anyone to contradict him.

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CheatRZ

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Anyone ever heard of the racing sim 'rFactor' for the PC? It's the same idea (small team of developers releasing a half-arsed game with development tools, and letting the modding community make the game). Only problem is, "modding" for the PC is very easy, so I don't know how they're planning on doing this with the 360.

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chineolee

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What does this mean?? people ask. It means games might actually become a creative medium for gamers, rather than just the hack and slash gore fest that some gamers are content with. I want to be involved in creating the gaming world rather than just being at the mercy of the developer. This makes perfect sense to me. Bring it on. Give us the power, we want it!

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Donkeljohn

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Creating sneakers. . . why not? The only problem if you do it in a Microsoft environ: the rights belong to them.

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Optimusv2

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Yet another area in which sony will have to play catch up. Evillyamusedx you have any idea what you are talking about? OBVIOUSLY only the best of the best will even be considered you think they'll take some piece of crap and throw it in their games? Do you think game developers will let something fans make dictate how their games are made? They'll make their games how they see fit and if there is some spectacular multiplayer level created for halo 3 then they might decide to throw it in the game for fans to enjoy. You know how people create maps for pc games like counter-strike all the time that tons of people it'll be something like that. For you to even think their wouldn't be some sort of scrutiny on anything made by someone that isn't a professional seriously calls into question your intelligence. This is a great idea pretty stupid that you'd attempt to flame such a great idea. You may not want to see new things added for gamers to mess with, but you are in the minority.

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Chris

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This has nothing to do with "open source."

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frankeyser

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now this sounds fun. i have not added any user content to a game since diablo but i think if i was encourage to do it then i would not stop doing it.

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coreyb42

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Sourceforge/fresh meat both have open source games that have been around for a while. Funny that this story is about Microshaft, a company basically anathema to open source in general. Look up "Linux" on their website and you'll see what I mean. Oh BTW, this really has nothing to do with open source in general. Open source refers to the source code being available to the public, such as what Q3 did recently. Do you really think MS would release the code of anything to the public? Open source projects are usually free and created by the community. Do they charge for Wikipedia? Is MS gonna start giving away games? I think not. This is really a bit of a misnomer IMO.

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Avatar image for xEviLLyAMuSeDx
xEviLLyAMuSeDx

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What the ****? Giving players oppurtunities to help design games would make games suck and be uncreative?! That is quite possibly one of the dumbest things I've ever heard, thank you for that. ANYways, I think its awesome that players are being recognized - long live the costumized revolution! Wee!

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Avatar image for paradyme777
paradyme777

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So I do we sign up for this testing of future games?

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Gamemaster1588

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Well...I guess this makes some sense....I have always wanted to make things for games and sell them for money$$$$$CHA-CHING

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kadealo

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so what does this mean.

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deactivated-5bb46bf6c2c85

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To sellardwellar: They are talking about modding. Also if players help design games, many games will suck and be uncreative.

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dwmorrow

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[This message was deleted at the request of the original poster]

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dwmorrow

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In other words, they want gamers to do their work for them. Will I be getting a cut of the profits? Didn't think so. Maybe the solution to bloated game budgets and massive development teams is to focus more on creating "fun" games rather than yet another sequel in a blockbuster franchise. A game doesn't have to cost $50 million to develop to be fun. Recent example: Geometry Wars.

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sellardwellar

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WHERE CAN I SIGN Up.... i want to develope games.... maybe this will give gamers like me a chance to show how many ideas run thru my head while playing video games...

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haloismylife

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[This message was deleted at the request of the original poster]

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haloismylife

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What is 1 percent of the halo population?

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JimRune

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Sounds like fun.

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