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The Last Of Us 2's Neil Druckmann Had Message For His Team About "Haters"

Neil Druckmann sent an email to his team after the positive review scores came in, and he ended it with "f**k the haters."

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After the review scores for The Last of Us Part II came in--and they were very good--writer-director Neil Druckmann sent an email to his team to thank them for their hard work. Druckmann has now shared some insight on what he said in the email, including his response to the haters.

Speaking to actor Troy Baker, who plays Joel in the game, Druckmann said he originally wanted to send thank-you texts to every developer, one by one. However, the team's sheer size made that impossible. Instead, he decided to send a message on a larger scale. He ended up using email rather than text.

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Druckmann said he was writing a text to art director John Sweeney, with whom he clashed often throughout development, and he began to cry. His reason for crying still isn't clear to him.

"When the reviews hit, he was one of the first people I thought of to text personally. I'm starting to write this text to him, 'Dude, I know we didn't always see eye to eye...' As I'm writing this text, I'm starting to cry, and I couldn't even understand why I'm crying. I realize I can't text everybody on the team--there's just too many people on the team. I just have to write the whole team an email, and I'm not very good at that stuff."

Druckmann said he doesn't remember exactly what he wrote to his team, but it touched on how he was getting too much personal praise when people should understand that making The Last of Us 2 was a team effort. He also told his team that he's never been prouder of any game he's worked on.

He also had a message for the haters. As it turns out, he isn't a big fan of them!

"I don't remember exactly what I wrote, but I'm writing about my fears like I'm getting too much praise and it's not being seen enough as a team project--but this is a Naughty Dog game, in every sense of the word," Druckmann said. "I forget how I ended it, but it was something to the effect of, 'Review scores are cool, but seeing your guys' pride is what I live for.'"

"The reviews were awesome, and it's great to hear people love the game and how much it resonates with them, but nothing comes close to hearing you, or Laura, or John, or any member of the team that has sent me an email since the game has come out to say this is the best game I've ever worked on. F**k the haters. Nothing makes me prouder that I've worked on in my life than this game."

Also in the interview, Druckmann spoke about how he does not focus too much on sales. He only hopes his games can make enough money to convince Sony to allow Naughty Dog to keep doing what it does.

"Our job is not to maximize profits or sales," he said. "The game is selling well, and I don't care. Just to talk about sales for a second, I just want to sell enough so we can do it again. So Sony will keep trusting us and giving us the creative freedom to do whatever we need to do. And anything beyond that is just gravy."

For what it's worth, The Last of Us Part II is a gigantic sales success. The game sold more than 4 million copies in its first three days, setting new PlayStation records.

Naughty Dog is now working on The Last of Us Part II's new multiplayer/online mode, while the company is also thinking about what might come next like The Last of Us III or something else.

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jyml8582

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Neil Druckmann is one delusional sociopath, no body in their right state of mind who wasn't paid off even come remotely close to like the game, let along praise his narcissistic ass. You have to be either a hypocrite or possess a twisted conscience to talk about the game like that. Even typing this comment made me throw up a little in my mouth, Jesus Christ what a douche bag cult leader and his army of Marxist minions! I am now rooting for Naughty Dog to close its door for good, that'll be a day worth celebrating!

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esqueejy

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Edited By esqueejy

@jyml8582: I love the part where you did exactly what you're ranting about what you accuse Druckman of having done, even though he didn't actually do it....but you did.

Haters...people who behaved hatefully. Like you. So yeah, he was talking about you....but he wasn't talking about people who just happened to disagree or were politely critical of the game.

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Matr0ska

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Edited By Matr0ska

@jyml8582: Everyone that disagrees with you is a marxist cult leader now? That's some McCarthyist bs.

I agree with Druckmann, f all you haters.

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Tanzel

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@jyml8582: Dude you are sick in the head if you think only paid off people like the game.

I believe it is top ten this generation. The story was incredible in my opinion. If you didn't like it that's your opinion.

But don't try to discredit other people's opinions just because it doesn't match yours. Not everyone sees art the same way. And that's the dang point.

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BDRTFM

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Edited By BDRTFM

@tanzel: I can see someone thinking the story was good. Maybe even really good. But incredible? You could literally watch the same damned story on a weekday afternoon minus the violence by turning on your TV. What is so incredible about a women beating a man to death with a golf club, someone murdering well over a hundred people to get to that person to kill them only to change their minds after they finally cut through a hundred people to catch them? This is your basic revenge story. And the majority of revenge stories end the same way, the person out for revenge has a change of heart at the last minute as they see what it's doing to them blah blah blah. This story is a giant cliche. It's been done to death. Pretty sure they've already done the same story in video games numerous times as well. The only difference is, most games don't have you kill dogs and pregnant women. The gratuitous violence is literally the only thing that sets it apart from other similar stories. People also say the combat is amazing. The only thing I can take from that is that this must be the first game where you shoot things they've ever played because the combat is repetitive and pretty basic. The whole game is pretty repetitive. I mean, how many times can you crawl through a tight space only for the floor/ventilation shaft/walkway to collapse and drop you into a lower floor full of infected? That happens at least 7-8 times in the game. Every time I crawled through a collapsed area in a rickety building, I knew we were headed for a fast trip to the basement. Every time Abby lost her weapons and had to punch her way through enemies I wanted to scream. Lady, you've lost your weapons half a dozen times now. Maybe stick a pistol in your waste-band if it can't seem to stay in its holster. Oh and by the way, you're a highly trained hand-to-hand/melee combat specialist. Maybe find yourself a good combat knife rather than making disposable shivs out of tape and scissors....

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blindbsnake

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Edited By blindbsnake

@bdrtfm: "This is your basic revenge story."

Of course it is... Your basic revenge story that ended being... not a revenge story... Logic applied...

"This story is a giant cliche."

Everything is a giant cliche, because in some way or form everything was already made. Especially movies or games who tried to keep in the realm of reality...

"The gratuitous violence is literally the only thing that sets it apart from other similar stories."

So in other words... You wanted a more cliché story... Ok then...

"The only thing I can take from that is that this must be the first game where you shoot things they've ever played because the combat is repetitive and pretty basic."

I feel this in every game after a while... but I guess this is an exception because... Ah right, because it is...

"Oh and by the way, you're a highly trained hand-to-hand/melee combat specialist. Maybe find yourself a good combat knife rather than making disposable shivs out of tape and scissors...."

I just hope you hated the first game... for consistency purposes...

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BDRTFM

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@blindbsnake: LOL. People like you are why this site needs a block function. I never said I hated the second game so why the F would I have to hate the first game to be consistent? The problem with people like you is that you don't read for comprehension. You read something when you already have your weak rebuttal locked and loaded and don't bother to try and understand where other people are coming from. You are so pissed that people have a few issues with the game, you think that anyone who says anything negative about it at all, even if they liked the game, they must be haters. As I said to the guy above, get the F over yourself.

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blindbsnake

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@bdrtfm: "People like you are why this site needs a block function."

Sorry bro... No more "fair criticism" without "fair reply"... I know your kind was not used to it, but we were playing the game, now we arrived...

"You are so pissed that people have a few issues with the game, you think that anyone who says anything negative about it at all, even if they liked the game, they must be haters."

I´m not gonna lie... You probably are right with this one... With so much hate on the replies I tend to not differ between the people replying... I see two sides, and like you said, I´m locked and loaded to reply in the most hurting way possible.

And sometimes I find fine people who really has thoughts about the game. Even if they don´t like it...

"As I said to the guy above, get the F over yourself."

Yep... You probably right... But you did the exact same thing in this reply so... What that makes of you?

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IgrokU

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Translation, we are doing what we want and F the fans....hope the people responsible reap the rewards.

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Tanzel

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@igroku: dude being a fan entitles you to nothing. Fans ruin everything now. It's ridiculous.

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locke90

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@tanzel: then why make games then if not for the fanbase.

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mogan

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@locke90: I guess, if they think they can sell more copies by making a game for people other than their existing fanbase, that's the right move for them. Not that I think TLoU2 really looks like it wasn't made for the kind of gamers who liked the first one. Different story themes, but pretty much the same kind of gameplay and style.

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esqueejy

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@locke90: They did do that and their fanbase loved it. You're not the majority and don't delude yourself into thinking it just because the minority you belong to sucks up all the air in the room trying to be the loudest.

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locke90

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@esqueejy: i mostly play rpg's i have never played the last of us so your illogical defense out of the gate is pure rubbish.

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esqueejy

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@locke90: Let me help you: the minority you belong to referred to your apparent belief that gaming developers should cater to the loudest, most toxic crybaby whiner self-entitled brats who flock to the comment boards across the intertubes to throw feces and tantrums at said developers while making demands that their preferences for the game's design be catered to...all while trying to claim that they are the sole people who represent the "fan base." They aren't. They aren't even a majority, which is clearly borne out time and time again by sales figures and other feedback. They're just loudest and that's because they're the ones most predisposed to posting.

I wasn't grouping you in with people who play LOU or LOU2. That's irrelevant to whether you're wrong about who developers should cater to. You misunderstand my comment completely.

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BDRTFM

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Edited By BDRTFM

@esqueejy: If they only listened to people like you, the game industry would be dead. No incentive to improve on games, just rehashed stories and reused assets like COD games because nobody dares say anything bad about any game because they will be called haters, bigots or worse.

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Tanzel

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@locke90: why make any form of art? To make it. To tell a story. To display an emotion. To illustrate a point.

New IPs don't have a fan base. Who are those made for? People make art for themselves first, everyone else is a bonus.

Entitled fans ruin everything these days. From complaining when stories don't go the way they wanted while simultaneously whining when things stay too much the same.

People who create rarely do it for anyone else. It's a release of energy, passion, and drive. A way to express something. It's not to please someone who's only contribution to the creative process is roughly 6 hours of minimum wage pay and a trip to GameStop. It's to create what they wanted to create or to earn pay for themselves. That's it. They don't owe anyone anything.

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