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Taking The Longest Journey Home

If the Dreamfall Chapters crowdfunding campaign is a runaway success, April Ryan will once again take center stage in The Longest Journey Home.

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What does two million dollars mean to you? Multiple dream homes? Lifetime financial security? A small stake in an NBA team? For Ragnar Tørnquist and Red Thread Games, it means the chance to delve deeper into The Longest Journey universe and finally finish April Ryan’s story, the one began in The Longest Journey.

The Longest Journey Home is the name of the game that would finish April’s story, but its existence depends, at this stage, on Red Thread reaching the stretch goal of two million dollars in its Kickstarter funding of Dreamfall Chapters. It is, perhaps, a long shot. But maybe the promise of another game is enough to inspire even more support, especially given how The Longest Journey Home would return to its roots: it is planned as a 2D point-and-click adventure akin to the original game, rather than as a 3D adventure in the manner of Dreamfall and Dreamfall Chapters. It would feature hand-painted backdrops, 3D character models, and, of course, a story penned by series creator Ragnar Tørnquist.

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I caught up with Tørnquist, and started our conversation by asking a very simple question: Why? Couldn’t a single game bring April Ryan’s and Zoë Castillo’s stories to their necessary conclusions? Why not make Dreamfall Chapters some kind of superadventure that allows Red Thread Games to explore both narrative threads in a single project?

“The simple answer is that these are two separate and completely [different] stories, with a very different vibe and tone to them, and very different themes,” says Tørnquist. “The Dreamer Cycle--Dreamfall and Dreamfall Chapters--is primarily about Zoë, and it's a full 3D, direct control adventure. The TLJ games are just about April Ryan, and they are classic 2D point-and-click adventures. It was important for us to maintain that distinction and feel to the two cycles.”

“Of course, with Dreamfall Chapters we are adding proper point-and-click functionality, so the borders are blurring a bit, but with The Longest Journey Home, we really wanted to conclude April's story with a return to the detailed, high-resolution painted 2D backgrounds, pure point-and-click interface, and classic adventure gameplay.”

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A 2D interface doesn’t just mean classic gameplay for nostalgic fans, though: it allows The Longest Journey Home to have a different, slower pace than it may otherwise have. It also works well on mobile phones and tablets, and Tørnquist is certain that the game will find a home on such devices in addition to the PC.

The Longest Journey Home will pick up right where The Longest Journey left off, filling in the 10-year gap unaccounted for in Dreamfall. But it will also extend beyond Dreamfall Chapters and conclude April’s adventure. And that comes as good news to the players that have been so invested in her fate over the last dozen years. April’s a special character, in part because she’s sometimes so--ordinary. As Tørnquist says, “She didn't feel like your typical game heroine: she felt like an actual person, like someone you might know. Someone you'd want to know. She had flaws, she was insecure, she struggled with her newfound powers and her destiny. She had doubts, she was close to giving up, but didn't. She had […] humanity. She had a soul.”

April is also a female protagonist in a medium not exactly known for complex portrayals of women. The role of women in games is a frequent topic of conversation among game players and developers alike--yet Tørnquist never set out to make a popular heroine. April just happened to be the right person, in the right story, in the right game.

"Players don't not play a game because the star is the 'wrong' gender. I don't believe that for a second."

Says Tørnquist, “There wasn't really a conscious decision to have an awesome female star in The Longest Journey. We wanted a character who felt real, and true to our story. She had to have the life she had. She had to be who she turned out to be. The fact that she was also a girl -- I guess that was mostly chance, and also because I enjoy writing female characters. And, yes, maybe a part of it was that I felt there weren't enough female protagonists in games back then. But it was never really a conscious decision to break new ground, a cynical ploy for attention, or anything like that. I wrote her, she felt real, she had a soul, and players loved her. It was that simple, I guess.”

As for developers that profess how difficult it is to write female characters, well, Tørnquist has a few words. “Writing female characters is the same as writing any character--male, alien, giant asexual amoeba. Characters are characters regardless; they have to be real, they have to be interesting, they have to be someone players can love or hate, empathise with or be intrigued by. Maybe all of those.”

“I have never, ever felt that games are less commercial or less appealing because they had female protagonists,” he continues. “Or male ones. Or giant asexual amoeba (there's a market for that, trust me). And don't let anyone tell you differently. Players respond to interesting characters. Players don't NOT play a game because the star is the 'wrong' gender. I don't believe that for a second. If players dislike a lead character, it's because that character is uninteresting, badly written, badly designed--and not based on whether or not they have breasts or a penis.”

“In short: developers do not give players enough credit. And maybe even players don't give players enough credit.”

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It all goes without saying that without reaching that stretch goal, Red Thread may or may not have the chance to make The Longest Journey Home. The Dreamfall Chapters Kickstarter has been a clear success, but two million dollars? Are The Longest Journey enthusiasts that dedicated? Tørnquist can barely believe Red Thread has gotten as far as it has. “We are flabbergasted that there's even a sliver of a hope,” he says. "Flabbergasted enough to actually use a word like 'flabbergasted'. I was prepared to fight until the very end to reach $850,000--and we did that in a week. We crossed a MILLION dollars by the halfway point. That's amazing! And yeah, two million is a long shot, but we're doing everything we can to spread the word and to get more pledgers. Every step of the way towards The Longest Journey Home will serve to improve the depth, length and quality of Dreamfall Chapters. And if we reach the two million dollar mark, we can greenlight the pre-production on The Longest Journey Home, and get ready to make that game next. And nothing, nothing would make us happier.”

I concluded with the most important question of all: Any chance of a Burns Flipper spinoff? Tørnquist’s response: “Hells yeah.”

And you know, given the runaway success of the Dreamfall Chapters crowdfunding, I’m almost ready to believe it.

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Avatar image for 1337d00d303
1337d00d303

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This article is so upsetting. I'm actually looking forward to Chapters because of the first protagonist, April Ryan. Zoe was rather dull by comparison and I doubt the creator will be able to answer all the absurd questions he made in Dreamfall.

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Retodon8

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@1337d00d303 This article announced there will be a whole new game centred on April, so how is that upsetting? You say you're looking forward to Dreamfall Chapters which is the next Dreamfall/Zoe story with just a little bit of April, but TLJ Home will actually have a lot of April. You should be happy instead! :) (Assuming they'll make the 2 million goal, but if not I'm sure they'll have another Kickstarter in the future.)

TLJ is Ragnar's baby, something he has basically been thinking about ever since (and before) TLJ came out. He's mentioned in a number of places he has the whole story already planned out (minus all the small details). Dreamfall Chapters will conclude the Dreamfall/Zoe story, will answer, or at least address, all the big cliffhangers from Dreamfall, and now we know TLJ Home will conclude the TLJ/April story.

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NeverMore0

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This whole Kickstarter thing kind of pisses me off. It used to be that you had to spend money to make money. Now these guys want to spend OTHER poeple's money to make money.

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Myst17

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Edited By Myst17

@NeverMore0 Well, actually how it works, at least in this case is that you pay for the product beforehand. Basically like a reallly long preo-order. So yes, they spend your money, but come release day, you get your game (or more stuff, depending on how much you put into it). At $25US minimum pledge, it sounds like a sound investment.

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Sesquipedaliant

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@NeverMore0 They were always spending other people's money, the publisher's - who got their money from the customers. Crowd-funding allows devs to go straight to the customer and create the game they want. Games like Dreamfall Chapters could never happen with current publishers.

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MAD_AI

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@NeverMore0

Well I see it as an investment opportunity. None of the big name publisher would fund the games that I want, such as this one or Star Citizen, Project Eternity, Wasteland 2, Torment: Tides of Numenera and the countless other Kickstarter games. And sadly most dev studios lack the funds to make these games.

So I'm more than happy to invest in making a game that would otherwise never see the light of day, in return I get a video game I'm very passionate about, tailored to my liking and at a discount price, DRM free.

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2bitSmOkEy

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@MAD_AI @NeverMore0 omg please tell me Torment: Tides of Numenera is a sequel to Planescape : Torment, which is imo the greatest single player game ever made (certainly the greatest sp rpg, anyway).

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MAD_AI

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@2bitSmOkEy @MAD_AI

The setting in question:

http://www.numenera.com/

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MAD_AI

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Edited By MAD_AI

@2bitSmOkEy @MAD_AI @NeverMore0

Not a sequel unfortunately, it's from the same guys Brian Fargo and maybe Chris Avellone, but in a completely different setting since Planescape is owned by Wizards of the Coast. InXile are going to use the Numenera setting by Monte Cook.

In short it's going to be a spiritual successor that carries the mature tone and theme of Planescape Torment.

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wormgirl

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Edited By wormgirl

@NeverMore0 well, they are just a few people and they aren't filthy rich. I also feel you're assuming they'er doing this to GET rich, which is absoluteliy not the case!

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Retodon8

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@NeverMore0 That's pretty much how money functions, yes. :) Kickstarter has nothing to do with that.

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GameYakuza

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@NeverMore0 if you think developers sit on a pile of money, you have a LOT to learn about the video game industry.

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NeverMore0

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Edited By NeverMore0

@GameYakuza @NeverMore0 They don't have loans in Norway?

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Retodon8

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This article sure came out of the blue for me, though Ragnar did say news about TLJ Home would be released really soon. Here's hoping enough people will add a pledge for the Kickstarter to reach the 2 million. If not, I'd be happy to participate in another Kickstarter in the future, which I'm sure will happen.

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GameYakuza

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@Retodon8 the target for dreamfall chapters is November 2014, so TLJ Home would come long after that.

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Retodon8

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Edited By Retodon8

@GameYakuza I didn't think it would happen soon. :) I can wait though. Actually if that does end up happening, Home becoming a Kickstarter project of its own, I suspect many other TLJ fans would pledge again. It's more likely than current backers upping their pledge to one of the higher tiers if you ask me.

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Quantomas

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BTW it's worth to watch the trailer in HD!

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frozenux

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I wish they were properly backed by a studio like Ubisoft.

I'm really looking forward it.

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slayerSS-3

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@frozenux No, trust me you dont, when they are "backed " by a big studio, they have to do the game like they want, and like they want is another way to say a commercial game.

If they could they turn every single game into a call of duty action shooter, they only care about money, just look at what AAA studio are doing with their franchise lately...

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Myst17

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@frozenux Why? This way the authors can tell the story they want to tell, without being hindered by publicists and upper-management that'd rather have easy sells.

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Quantomas

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Edited By Quantomas

Well said, Kevin! Good spotlight on what keeps people interested. I just wished RTG had more appealing stretch goals along the way.

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MAD_AI

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Edited By MAD_AI

Kickstarters usually have a surge within the last 72 hours, so here's hoping they reach that goal. Dreamfall remains one of my favorite adventure games, right next to Grim Fandango, Broken Sword and the Journeyman Project.

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Myst17

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Wish I had a million dollars. I mean, I wouldn't use all of it to get that game, I'm not crazy, but I would give a big amount to them. :)

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