Super Mario Run Will Reach 1 Billion Downloads Easily, Analyst Says
The game is free to start, but you can pay for extra content.
Nintendo's recently announced Mario game for smartphone devices, Super Mario Run, is going to be a massive, runaway hit, according to one analyst.
Noted analyst Serkan Toto, who is often cited by The Wall Street Journal and others, was quoted in a recent piece predicting that Super Mario Run will reach 1 billion downloads. He later clarified on Twitter that he was referring to the initial free download; he also said it should be "easy" to reach 1 billion.
To clarify what I mean by predicting 1 billion+ downloads for Super Mario Run: this is for the initial (*free*) DL of the app. 1bn easy.— Dr. Serkan Toto (@serkantoto) September 8, 2016
By comparison, The Pokemon Company announced this week that the hugely popular Pokemon Go reached 500 million downloads worldwide. One billion downloads is not an unprecedented feat in the mobile gaming world, as Temple Run and Angry Birds have reached that mark, but the major, important distinction is that this figure is for multiple games in those franchises.
Presumably, Toto is factoring in both iOS and Android downloads for Super Mario Run. The game comes out in December for iOS, with an Android version to follow later, according to Kotaku.
Nintendo's announcement of Super Mario Run helped the company's share value increase, as WSJ reports stock price is up 13 percent in Tokyo today, September 8.
You can see some gameplay from Super Mario Run in the video below.
An unspecified "portion" of Super Mario Run will be available for free, while players can pay a "set purchase price" to access more content. Though pricing has not been confirmed, the WSJ believes Super Mario Run could be a big-time money-maker.
"The Mario smartphone game should bring in revenue quickly for Nintendo because players have to pay if they want to enjoy all the game's levels," the site reported.
Super Mario Run is an auto-runner-style game where Mario moves forward on his own. Players then use a single finger to touch the screen to make him jump to avoid obstacles and enemies. As you'd expect, levels end by touching the screen to make Mario vault into the air to capture the flag pole.
There are other modes, too; read GameSpot's previous coverage to learn more.
"The App Store has made so many things better in our lives--the way we communicate, the way we work and the way we have fun," Apple CEO Tim Cook said in a statement. "But for gamers of all ages, the story just hasn't been complete without Mario, so we are thrilled that Nintendo is bringing him to iOS for the first time this December."
For more on Super Mario Run, check out GameSpot's interview with Mario creator Shigeru Miyamoto, who is working on the game at Nintendo.
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