GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Star Wars Galaxies Final Thoughts: The End of an Era

Star Wars Galaxies executive producer Tony Tyson looks back fondly on the now-defunct massively multiplayer online game.

62 Comments

Out with the old and in with the new, you might say. The launch of Star Wars: The Old Republic has garnered much of the gaming world's imagination, but BioWare's online role-playing game was not the first massively multiplayer game to take place long ago, in a galaxy far, far away. We chatted with Star Wars Galaxies producer Tony Tyson, who looks back on his own game, which came to a close just last week, December 15.

GameSpot: Now that Star Wars Galaxies has come to an end, what are you most proud of accomplishing?

Tony Tyson: We are most proud of the integration of the Galactic Civil War into the game. Through battlefields, city and space invasions, and the leaderboards, we were able to make everyone feel like they were immersed in a galaxy-wide war. We also worked the GCW into the game's finale, where we were able to crown an ultimate winner.

GS: Not all of the changes made to the game were greeted warmly by the player base. Would you have done anything different?

TT: If we had to do it all over again, we would have waited another year before launching to make sure the ground and space games launched together. We also would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications.

GS: Describe your emotions. What's it like to say good-bye to a game you have worked so hard to make the best it could be?

TT: Working on an MMO is almost as exciting as playing one. The players are

"If we had to do it all over again, we would have waited another year before launching…"
what make working on these games fun. We really enjoyed interacting with the players on the forums and getting to meet them in person at the SOE Fan Faires and other events. Knowing some of these players personally and seeing their emotions has been hard. Our approach was always to just keep working on the game and adding new things. In the closing months, we did a Galactic Civil War Space update and added atmospheric flight. The finale is going to be an enjoyable experience for the players as well. We want to end this game in the best way possible.

GS: Galaxies ended, but Star Wars is forever. What do you feel you contributed to the license and the lore?

TT: SWG was the first Star Wars MMO. For the first time ever, we gave players a chance to live in Star Wars. We drew inspiration from the Star Wars stories and we made contributions to it as well. Our team worked with LucasArts to introduce new characters and new stories within the fiction. One example was extending the Death Troopers storyline by involving the Nightsisters. In our Chronicles Update, we gave players the ability to write Star Wars stories themselves. So, yeah, we made lots of contributions. Oh, and the Galaxies game may end when the servers go down, but our players will keep the Galaxies stories alive for years to come.

No Caption Provided
Han and Chewie were only a couple of the familiar Star Wars characters you encountered in Star Wars Galaxies.

GS: Is there anyone you'd like to thank for their involvement or support?

TT: Wow. There were so many people that were involved in this game that I cannot even begin a list. My greatest thanks would have to go to our players whose dedication made everything we accomplished possible.

GS: What words of advice might you have for a developer launching an MMOG? What have you learned that you wish you'd known from the beginning?

TT: Launching an MMO is only the beginning. Once you get it into the hands of the players, everything changes. The best advice I can give any developer is to listen to the players input. No one can understand a game better than the gamers. Listen to their input and understand that a game is what the players make of it.

GS: Thanks so much for taking the time to talk with us.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 62 comments about this story
62 Comments  RefreshSorted By 
  • 62 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for drev87
drev87

253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

Edited By drev87

Who cares. Lucas Arts needs to stop messing around and make Battle front 3.

Upvote • 
Avatar image for cyborg100000
cyborg100000

2905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cyborg100000

My first MMO (not counting Runescape, eugh) back in 2003/4, good times. Game was very rough around the edges and I had no clue how to level properly but still sucked me in for hours.

Upvote • 
Avatar image for Pyerun
Pyerun

110

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Pyerun

This game was never any good. When it first came out, it was horrible.

Upvote • 
Avatar image for Llama345
Llama345

500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Llama345

wuss, switch to pvp. its the last day. who gives a crap it would have been better than watching you run around, i did that enough for the year i played.

Upvote • 
Avatar image for ProjektInsanity
ProjektInsanity

515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ProjektInsanity

@Sorrien9 I couldn't agree more. The game was a lot of fun at launch, and while I never played it much, I watched my brother level his beast handler for some time and it looked great. The idea of exploring different worlds, interacting with different lifeforms - it definitely seemed original. Then, for no appreciable reason, they decided to take a wrecking ball to SWG and reduce it to mediocrity. The only game I can think of that even came closs to pulling the same nonsense was Asheron's Call 2, where they essentially pulled the same "hey let's implement 1-2 patches that change the way the entire game works." That never seems to go over well. Minor tweaks and buffs/nerfs come with the MMO territory, but NOBODY wants to invest hundreds of hours into a tank character and wake up the next day to, "Well, we decided your class didn't really allign with our philosophy after all, so now you're kind of a mediocre dps/tank hybrid."

Upvote • 
Avatar image for Sorrien9
Sorrien9

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sorrien9

This game wouldn't need a "finale" if SOE hadn't ruined it. They managed to destroy a great game in one update, literally overnight this became a terrible game.

Upvote • 
Avatar image for AuronAXE
AuronAXE

2278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Edited By AuronAXE

I remember always wanting to play this, just like I always wanted to play FFXI and Everquest, and somehow I never got the chance to play either at their height. I hope that these are somehow immortalized through the use of private servers and other interesting methods. If I could finally get a chance to play this even after death, I would.

Upvote • 
Avatar image for wildcard6790
wildcard6790

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By wildcard6790

RIP SWG, you will be missed.

Upvote • 
Avatar image for barren167
barren167

2606

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By barren167

Never played it, never will now I guess. MMOs may seem fun for a while, but as they've the bad habit of dying and having all your progress eternally nullified, I'll be staying out. I do wish to know though: Who won?

Upvote • 
Avatar image for CommonFable
CommonFable

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

Edited By CommonFable

Umm no offense, but you guys need to brush up on your Star Wars. Mustafar on Endor?? Really?

Upvote • 
Avatar image for Mr_Ditters
Mr_Ditters

1920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

Edited By Mr_Ditters

I will never enjoy TOR as much as I did this game before SOE and Lucasarts ruined it.

Upvote • 
Avatar image for secracium
secracium

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By secracium

i started playing after the much chided game overhaul took place and had fun with it for a while, but it wasn't engrossing enough to keep me interested. once the lotro open beta was released, i switched over to that instead.

Upvote • 
  • 62 results
  • 1
  • 2