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Star Citizen's Single-Player Game, Squadron 42, Delayed Out of 2016

No new release date was provided.

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Squadron 42, the standalone single-player game spinoff of Star Citizen, will not be out this year as previously planned.

A delay for the game--which was originally set to be a mode within Star Citizen before being spun off on its own--was announced at the recent CitizenCon 2016 fan event. Creator Chris Roberts described Squadron 42 as having "significantly grown from when it was first pitched in 2012." He laid out the scope of the project and its story and talked about what still needs to be done. Despite what had been said previously, developer Cloud Imperium Games wasn't ready to show off a mission, which he acknowledged as a "bit of a bummer."

He then talked about wanting to do the game right, claiming that the crowdfunding model, which has raised over $127 million, allows it to do so. "We want to do it right. It's really important to do it right," he said. "What we're enabled to do by you guys is to do it right. Because if we were in the typical situation with a publisher, they would say, 'Well, no, you've got to make the Christmas [release] window; you've got to get it out. You can do some patches and the DLC and don't worry about the people who won't think it's quite as polished and it's got a bunch of bugs.'"

This served as a long-winded preface to the delay news. "As much as we wanted to have Squadron 42 for this year, it's not going to be this year. Because from the polish we need to do, it still needs a bit more time." He then promised to show a completed, polished mission "in the near future." He suggested that could happen before the end of the year, but he wouldn't commit to that time frame. He also didn't provide a new date for Squadron 42, which was at one point expected out last fall.

During the presentation, Roberts also detailed future updates to Star Citizen, including the 3.3 update that will add farming, among other content. Later, at the 1:25:20 mark of the video above, a demonstration was shown of the game's procedural generation of planets. This included a segment with a giant sand worm at the 1:54:28 mark.

Star Citizen remains unreleased almost four years after its crowdfunding campaign first began, though modular components of it have been offered to the public. One backer recently received a refund after complaining to California's Attorney General.

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yukushi

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Now that we have 4k consoles there is no reason this game cant be on console, as much as this game has sparked my interest I could never justify buying a pc to play it.

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Turbojugend16

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Edited By Turbojugend16

@yukushi: "Now that we have 4k consoles..."

You don't have anything at the moment, just vague promises.

"... there is no reason this game cant be on console..."

Like Arma, this game will never be ported to consoles.

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sirchick

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Edited By sirchick

@yukushi: not even top end PCs manage to play this game at exceptional frame rate. The developer's computers run it at 70 FPS average and thats a top top top PC like $5,000+.

A console is at least 2 or 3 years behind on power to a top end PC so if they get 70fps you will get like barely 30 fps. The consoles can do 4k, but not if the game is crazy high graphics like Star Citizen is.

4k is not the issue for why it won't be on console. Its more complicated than simply being able to run at a given resolution. My PC does not play in 4k and it does not 60 FPS for star citizen, and my PC is more powerful than the up coming 4k consoles.

Not to mention, all the optimisations needed to get the game to run on a console just ain't going to happen at this point, it would require a whole rework on ships due to their insane poly counts that consoles couldn't deal with.

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game4metoo

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Edited By game4metoo

@yukushi: upscaled 4k...@30fps...which makes the game look crappy. Some games for pc is not going to be on console, some games for console is not gonna be on pc...well, at least for ps4 games. Xbox is on PC.

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ALLIAMOS

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Edited By ALLIAMOS

@game4metoo: upscaled 4k not that bad, I am playing gears of war 4 on pc from yester day, on 4k tv ks9500 65inch with 60 fps, everything on ultra ( gtx 1080 / i7 6700k ,

for the 60fps put the scaled resolution to 3058x1720 = 80% , if you chose 100% 3840x2160 the fps drop to mid 40s, scaled resolution 80% vs 100% in this game its hard to see the deference between them, the 100% still a little bit sharper if you compare it many time with 80% / put them next to each other,,,,

the new upscaled tech from mircosoft or the coalition really amazed me specially with 3058x1720 resolution in gears of war 4 pc ,

sorry for my poor English,,,

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game4metoo

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@ALLIAMOS: English is good man.

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mogan

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@yukushi: I imagine they'll probably need to make money off the PC release before they can look at a port.

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Kyelo

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@Mogan: Unlikely considering the funding model. They aren't investing money like a normal company would, if they sold no copies there would be no loss.

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mogan

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@kyelo: I'm just kind of assuming they're putting all their money into the PC version, and will need to make more before they can fund a console port.

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93ChevyNut

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@kyelo: "If they sold no copies, there would be no loss." You hit the nail on the head right there kyelo. That's what makes me nervous about this game. They quite literally don't have to deliver anything.

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