Star Citizen's FPS Gameplay Will Be "More Lethal" Than Call of Duty's
"That is part of the core design."
Star Citizen creator Chris Roberts has shed some new light on the approach Cloud Imperium Games is taking with the first-person shooter component of the upcoming $100 million game.
Hades 2 Is Already An Exciting Sequel With Confident Changes | Technical Test Impressions Firearms Expert Reacts to Fallout 76's Guns Fallout 4 Next Gen Update Comparison Why Are Video Game Adaptations Good Now? | Spot On Fallout 4 Steam Deck Verified Gameplay ALIEN: Rogue Incursion - Announcement Teaser Trailer Stellar Blade - 13 Things I Wish I Knew S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official "Not a Paradise" Trailer Honkai: Star Rail - "Then Wake to Weep" | Version 2.2 Trailer Devil May Cry: Peak Of Combat | Dante: Blazing Tempest Gameplay Trailer SAND LAND — Official Launch Trailer Sea of Thieves Season 12: Official Content Update Video
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
As part of the first "10 from the Chairman" video of 2016 (below), Roberts was asked if Star Citizen's FPS module, called Star Marine, will offer the ability to play with stealth in mind.
Yes it will, Roberts said.
"Absolutely. That is part of the core design," Roberts said in the video, courtesy of a transcript from Imperial News. "We are trying to make the FPS gameplay itself be more tactical, less just 'run and gun.' Especially since it is more lethal than you would normally expect with a Call of Duty or something."
Roberts also explained that Star Marine will offer various tools and mechanics to support stealthy play.
"We actually have some gadgets which are good for stealth and distractions, they're just not in 2.0 yet," he said. "We're going through and reactivating and polishing them from Star Marine and they will also debut with Star Marine. But we have the hologram gadget where you can put up a hologram version of yourself and you can be off sneaking somewhere else. We are going to have definite things that will help you with hiding your radar and noise signature, or heat signature, and stuff like that. So we definitely want that."
He added: "We have vents, that aren't in 2.0 but will be in in the future, where you can sneak around or crawl around in and outflank people and do stuff like that."
Overall, Roberts said he's envisioning the Star Marine FPS component to be "much more tactical," and naturally, a part of this is allowing players to "do stealthy stuff."
The Star Marine module was originally intended to launch last year, but was delayed indefinitely. "The challenges facing the FPS launch are a mix of technical blockers and gameplay issues," Cloud Imperium said back in June. "The most significant technical hurdle faced today is the networking backend."
Roberts shares a lot of interesting insight about Star Citizen's progress in the "10 for the Chairman" video.
Among other things, he talks about plans for buying and selling used ships, procedurally generated environments, and landing on planets. You can watch it above or check out the complete transcript here on Imperial News.
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation