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Spot On: Japanese devs' spin on 360

Despite a massive effort, Microsoft's console is still struggling in the Land of the Rising Sun; Executives and game designers discuss why--and what can be done.

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TOKYO--It's no secret that the Xbox 360 hasn't exactly seduced the Japanese market. Even though Microsoft spent lavishly wooing the island nation, its new platform's December 2005 launch in the territory was largely met with indifference. By contrast, the 360 was nearly impossible to find in Europe and North America for months after its November 2005 launch, despite reports of now-infamous hardware issues.

Nevertheless, the 360 had a substantial head start in Japan. The other next-generation consoles didn't launch in Japan until late 2006--the PlayStation 3 on November 11, and the Wii on December 2. And although the Wii's 25,000 yen (about $215) price point made it the clear favourite for frugal gamers, the 360's 39,795 yen (about $343) cost put it below both the 49,980 yen (about $431) 20GB PS3 and the 59,980 yen (about $517) 60GB PS3. (Both PS3s have since been discontinued in the US, and the 20GB was never released in Europe.)

So how is the 360 faring in Japan one year after the next-generation war began there in earnest? In a word: poorly. Though Microsoft claimed to have sold over 11.6 million consoles worldwide through the end of July, only 1.5 million of those were outside North America and Europe. Indeed, various reports pin the number of 360s sold in Japan as less than 500,000 and as low as 420,000. Nor do the platform's fortunes appear to be improving. For the week ending September 23, 2007, Japanese industry tracker Media Create reported that only 1,687 Xbox 360s were sold in Japan, compared to 10,732 PS3s and 24,992 Wiis.

Microsoft is quick to point out that the Xbox 360 is doing well in other regions, with 6.8 million in North America and 3.3 million in Europe as of July 31. Consequently, the console's success in Japan, or lack thereof, will not make or break the console. Clearly, though, the publishing giant wants to break into Japan, an influential region regarded by many as the holy land of game culture.

OVERCOMING THE XBOX LEGACY
So what has Microsoft done wrong? Aaron Greenberg, Xbox Live marketing director, thinks that the problems go back to the original Xbox, which sold poorly in Japan after debuting there in February 2002--nearly two years after the PlayStation 2's debut.

"The feedback we got from the original Xbox console was that people didn't like the black colour and they didn't like how big it was," he told GameSpot. "We worked with the Japanese design team to design the Xbox 360, so the console was designed with a Japanese style in mind. Hiroshi Ogawa, director of the 360-exclusive Infinite Undiscovery, concurred. "The first Xbox was a little big, a little bulky, and in Japan that doesn't go over too well."

That said, Greenberg isn't entirely convinced by the research and the reasons given by the Japanese respondents for not liking the console. He said, "This isn't like a car where you're driving it around town... I don't buy any of that stuff about the colour, to be honest with you. ... We listened to that advice and we made a white console, but then Sony made a black one, and theirs is now bigger [in Japan]. But I think if you have games people want, then they will buy the system."

So what must Microsoft do to court Japanese gamers? "In order to succeed in Japan, [Microsoft] needs Japan-created content, not just a lot of foreign games that have been localized," Soulcalibur IV lead programmer Masaaki Hoshino told GameSpot. Indeed, many developers say that, naturally, there is a bias toward Japanese games in the Japanese market. "People think [foreign games] are difficult and there's no guidance on how to clear the objectives," said Ace Combat 6: Fires of Liberation director Natsuki Isaki. "Now that has changed, and they are much easier to play, but this bias remains among Japanese gamers."

JRPGS: THE KEY TO SUCCESS?
Natsuki Isaki agreed with his colleagues, "I personally like games like Tom Clancy's Rainbow Six Vegas, Gears of War, and Test Drive Unlimited," he said. "But I think Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role-playing games with a slow tempo, where they are led and shown what to do. So, maybe games like Blue Dragon will start to change things. When more of those kind of games come on to the market, then I think more Japanese players will accept the 360."

Indeed, Blue Dragon comes from one of Japan's most famous RPG designers, Final Fantasy creator Hironobu Sakaguchi. The nearly 25-year industry veteran is one of several high-profile home-grown designers that Microsoft aggressively courted to create 360 exclusives for the Japanese market. Though other games developed through the program fared poorly at retail--games such as the Tetsuya Mizuguchi-designed action game Ninety-Nine Nights--Blue Dragon struck a chord with Japanese JRPG fans. In an interview earlier this year, Sakaguchi said the game was on track to double its sales target of 100,000 copies, which, although modest, is remarkable given the 360's tiny installed base in Japan.

At the moment, several Japanese-focused RPGs are in development, including two from Square Enix: the Sakaguchi-designed Lost Odyssey and Square Enix's Infinite Undiscovery. However, Ogawa thinks Microsoft needs to make more JRPGs if it wants to succeed in the territory. "I think in the previous generation that when it was the Xbox versus the PlayStation 2, Microsoft was unable to put out many RPGs," he explained. "They weren't able to put out the type of games Japanese players really play. And the resistance to 360 may be some holdover from that."

THE EARLY ADVANTAGE
Given the fact the 360 had to overcome the Xbox's tarnished legacy, one might wonder why any Japanese studios decided to make games for it at all. Some designers say that they chose to work on the console simply because there were no other next-gen options at the time development of their game started.

"We really wanted to develop a high-end game, and the desire to make that kind of game was more important than the market to us in the beginning," said Infinite Undiscovery producer Hajime Kojima. "The PlayStation 3 wasn't out at that point. Also, from the business side of it, it was originally a Microsoft and Tri-Ace project, so obviously Microsoft was going to push for it to go exclusively to the 360."

Natsuki Isaki agreed, saying that the 360's early start is one of the reasons that Ace Combat 6: Fires of Liberation went solely to Microsoft's platform. He said, "One reason for choosing the 360 is that it was the first next-gen hardware to market. There was a big gap between Ace Combat 4 and 5, and we wanted to get the next phase out as quickly as possible, and the 360 was the first hardware available."

Hoshino adds, "The main thing driving us is that we want to create content to please the fans. And to do that, we want to have it available on as many platforms as possible to reach as many fans as possible."

INTO THE WEST...AND BEYOND RETAIL
Now that the PlayStation 3 is up and running, does this mean that development in Japan for the Xbox 360 will dry up? Unsurprisingly, Greenberg doesn't think so. "Square has announced two more titles for the platform," he said. "There's a new Final Fantasy XI expansion that has been added on. Capcom, Namco Bandai, and Konami have all brought exclusive titles to our platform. I think as we continue to grow our install base, we'll continue to sell a lot of games around the world, and we'll get more and more publisher support."

Also, some developers said they liked the idea that the 360, although unpopular in Japan, has a good install base in North America. Indeed, the popularity of Capcom's Lost Planet: Extreme Condition showed many Japanese developers--including the increasingly West-focused Square Enix--that the 360 can give their games a global audience. "The worldwide aspect is definitely there," Ogawa confessed. "Also, in terms of the next-generation consoles, the PS3 isn't quite at the level where the PS2 was, so if you're choosing a next-generation console, it's not such a great difference between the PS3 and the Xbox 360. We foresee that the Xbox 360 will expand."

Other than concentrating on nabbing more Japanese-friendly games like Blue Dragon and Infinite Undiscovery, what else is Microsoft doing to try to grab more market share in the region? Phil Spencer, Microsoft's first-party publishing general manager, said that the company is doing a number of things, including investing in projects that do not have a North American focus. He explained, "It is true that outside of North America and some European markets, the method for creating and nurturing community and their appetite for subscribing or purchasing content takes very different steps. You see us today focused with shipping very core titles like Blue Dragon, Lost Odyssey, but as you can imagine, our future endeavours go beyond simple Xbox 360 shrink-wrapped products."

Greenberg adds that he believes the recently announced spate of Japanese-developed Xbox Live Arcade games will help the 360 gain surer footing in the Japanese market. "A lot of small- and medium-sized publishers that make niche games more targeted to the Japanese market are now actually coming on Xbox Live Arcade," he said. "We've had the Capcoms and the Namco Bandais on Arcade, but now we're seeing increased support from [publishers] like Hudson. And then you get into studios like Treasure and Exit and all these other companies that really haven't traditionally had a large presence in the Western markets. They're focusing on Arcade because it's a great platform for them to make and sell original-style games that appeal to not just Japanese consumers, but consumers around the world."

THE FUTURE
Greenberg says he's happy that the future looks rosy in Japan for the console and that the next-gen war is far from over. He told GameSpot, "If I felt like where we were with the 360 in Japan was impacting our ability to get games out of this market, I would be more concerned. But we're seeing more publisher support here than we've ever seen before. We had more than twice the titles PS3 did on the Tokyo Game Show floor this year. We've got 300 titles. We have a larger install base. We outsell Wii and PS3 combined from a game standpoint. So I feel good about where we're at."

However, even Greenberg admits that for a new entrant and outsider such as Microsoft, the Japanese game market is a tough nut to crack. "It's a very mature market," he confessed. "People have owned consoles here for many, many years. People from 8 to 80 play video games here. If you go to the arcades, you'll see adults chain-smoking in suits playing games. It's wild."

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xDestroyer666x

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who cares they will never do well in Japan but they will always rule USA and Europe. Stop focusing and trying for Japan it will never happen..

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Jebril

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What are you talking about Kavadias, a lot of us play the games that they like, we also play Western games, we understand their type of games, bunches of cool looking anime characters, giant swords, guns, magic, hot anime chicks, a bunch of crude and perverted humor, oh and you a really easy and simplistic game with a shallow yet seemingly deep story. Yep that's about right.

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Afzal311

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i totally agree wid Megavideogamer ... i just don get japanese gamers...?

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deactivated-57fce817a4cf5

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Oh and Japanese developers have a stronger relationship with Nintendo and Sony. But that would be obvious though wouldn't it.

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leapfrog91

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FraserAlexander: there are more games on each platform than you see domestically. Just because you can walk into the store and see roughly the same amount of "Japanese themed" games on each console doesn't mean that the Japanese market shares the same balance. I'm not just talking FF - look at all the dating sims on the PS2 in Japan.

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Avatar image for deactivated-57fce817a4cf5
deactivated-57fce817a4cf5

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The problem is culture. We westerners haven't a clue about the japanese culture and tastes. This is reflected in the types of games we try to force upon them.

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Kai_88

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Canadian, American, European and Australian gamers: Totally undiscriminating. Have favourite series of games and certain loyalties but evaluate games on gaming merit and don't care about the game/studio/company's country of origin. Like expermenting with different genres and styles of games. Japanese gamers: Very discriminating. Follow their favourite series or studios like blind sheep. Absolute loyalty to Japanese products when given choice. Perfer RPGs custom designed to fit their strict and unbending palates obove EVERY OTHER GENRE. Do not like experimenting or changing patterns or traditions. Characters must have laughable hair styles, androgynous figures and battle in a turn-based system. Thank God I'm Canadian. :D

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Enzo_gt

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LOL they keep trying and saying how 360 had more launch games than PS3. So What !!. At the TGS show they had that big wall of 360 games and nobody even new it was there. MS is so ignorant, but wait till the PS3 price lowers and the big games start rolling out in mid Oct and later on this year. Look at Folklore, that game is what Japanese people want.

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Megavideogamer

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Microsoft When XBox 3 is released forget the Japanese market. You cannot win over there.

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Bdking57

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I have to agree with the comments below... the japanese are just amazingly biased..."make it smaller and white" they still dont buy.. "have the most jrpgs of any next gen console" still no sales... face

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artscape22

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N8A, The only think that will make me buy a 360 is Final fantasy. I followed square from NES to the SNES to the PS1, to the PS2 and wherever they solidly settle into one of the new systems i'll pick it up. I'm just hoping they dont release on every system because hat could be a financial burden. What part of your comment does this have to do with this story?!

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Kai_88

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Delcidanddarth: Let's look at the evidence shall we: "Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role playing games with a slow tempo, where they are led and shown what to do." There isn't a gamer alive who thinks this true. Take the Zelda series for example, if there's a gaming franchisse out there that is the complete opposite of this, its Zelda and we all know how popular it is over there. "People think [foreign games] are difficult and there's no guidance on how to clear the objectives," one Japanese game designer said. "Now that has changed, and they are much easier to play, but this bias remains among Japanese gamers." Again, what lies! Have they not played they're own games?!? Ninja Gaiden frustrated the hell out of me and it wasn't 'cause the objectives were easy and the bosses were easy to beat. MS should stop listening to whoever is lying to them and buy a couple of Japanese Devs to make whatever they want and released on the 360.

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Ninjak

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i never bought the excuse about the xbox1 being big and black. yet the ps3 is big and black and they havent't complained!! these devs. DON'T WANT TO SUPPORT X360.. its just that simple. some were forced because this is a business. they are seeing x360 owners buying games and know there is money there yet they would rather sit around. imagine if Square said they would put FF13 on x360.. i bet the console would sell but they don't want to do so. The excuse of it not selling is why they haven't done any games for the system doesn't wash. IF they tell people what games will be coming, they will buy the systems. I bought my GC because of Rogue Squadron. I like star wars games. SO Square and all the others over there get off your asses!!

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The_Weekend

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Let's summarize this ... Microsoft doesn't have what it takes to woo the japanese ... let them take control and woo the world instead! HA!

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delcidanddarth

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The types of games japanese gamers like does not play into microsoft's favor. Besides RPGs, they love casual games. You know, games they can play while on the train. It's hard to play games on the commute when the xbox360 sits at home. I don't see microsoft breaking ground in japan until they release some sort of portable device. Also, AGAIN, japanese consumers aren't lying when they say they don't like difficult games. It's a miscommunication between cultures for us to assume that means, "Oh, they want easy games that they can beat quickly?" They don't mean "difficult" in that sense. They mean "difficult" as "how difficult is it for me to just pick up and play?" Do you think anyone would play a casual game that had a manual? It should be intuitive. Which is exactly why Japan is the leader in video games, and the rest of us are followers. Who brought extreme intuitiveness to games? Japan (with the Wii). Japan is on the cutting edge of the future of gameplay, and we shouldn't knock them just because they like different types of games. That's the video game equivalent of being racist.

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N8A

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The only think that will make me buy a 360 is Final fantasy. I followed square from NES to the SNES to the PS1, to the PS2 and wherever they solidly settle into one of the new systems i'll pick it up. I'm just hoping they dont release on every system because hat could be a financial burden.

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Spark_Mandril

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Good read. I have to say that I agree with the article. Being not american nor japanese , I feel that the RPG thing is crucial. I always took some distance from the Xbox products because of their FPS smell. Being a RPG fan , I felt that other consoles covered better that genre (PS1 etc ). So I think for the benefit of the Xbox brand , they should try to shake off that image of the FPS-destroy-this-destroy-that game system and incorporate other tastes.

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Chirico_Cuvie

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Very informative and it reflects what I've heard years ago. I suggest everybody read this article before touting Japanese games and players as "superior" or Western games as "too simple and overly violent". The majority of Japanese like their stuff and not ours, and we like our stuff and some of theirs. Trying to make the 360 big in Japan is a lost cause. It's like Ford trying to sell cars there, they just won't have it. It's a cultural bias that can't be explained without delving deep into Japanese society and its underlying currents. Get some Japanese development for flavor, but stop throwing money into a bottomless pit. Japan will be Nintendo's oyster for the foreseeable future and the Japanese people want it that way. Concentrate on the bigger-than-ever Western market and keep houses like Ubisoft, EA, Epic, Rockstar, and the others that have contributed to the success of modern gaming for the last five years, making top titles for the 360 and beyond.

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Riverwolf007

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From the article, "Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role playing games with a slow tempo, where they are led and shown what to do." Lmao, that's just pathetic if true. No wonder the majority of Japanese devs make such horrible games these days.

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Paul_TheGreat

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Microsoft will never be a success in Japan.

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delcidanddarth

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@Kai_88 You do understand that whatever poll of japanese video gamers they did was carried out by japanese market researchers. Why would they lie? Let's face it... this Greenburg fellow strikes me as someone confused by japanese tastes. How in the world can he say that (paraphrasing) "the japanese gamer didn't like our black console, so we made our next one white, Sony made their next one black (again), and we're still getting our butts kicked." First off, was ANYONE impressed with the xbox color and dimensions? Second, the xbox black and ps3 black are VERY different. Maybe what Greenburg didn't get was the message between the lines... "design a better looking console". Having to read between the lines is not an entire culture being liars, as you put it. It is how people in that culture communicate with one another. And globally, non-confrontational communication is the norm. For an american, it can be very frustrating... but that's the whole point of diplomacy and intercultural communication.

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Xeroblack

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Chances are you will never see the 360 do well in japan due in part to its MASSIVE FPS library and lack of RPG titles. Yes there is very little RPG titles for the 360 6 is nothing compared to its FPS library of well over 25 trust me 6 games wont hook the market. MS is now trying there best to release a slue of RPG games to grab the Japanese market but by the time the console starts to get recognition it will be to late and the next gen consoles will start rolling out. Now if they can grab the japanese market now MS will esure themselves a nice future only if they can keep up with the RPG demand

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Agermemnon

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Kai_88 you have a point there .

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Agermemnon

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Cut the loss and pull the plug on japan and concentrate on areas that matter , i wonder how it is doing in other areas of east asia though ? korea and china is following have a massive pc gaming community though .

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xion4360

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great read!

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celark

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Its very simple, they just do not understand the Japanese gaming tastes. They have a different culture, different concepts about what is fun, it goes back to the age old question - what is art? Everyone has a different opinion on what is artistic, or what is beautiful, and this also applies to different regions of the world. Microsoft shouldn't feel the need to be successful in Japan if they think they don't actually need to, but then again its M$, they want more money.

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Titanfan2083

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Mikhael-Valcrox I didn't understand a single word of what you said. please stop posting.

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delcidanddarth

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"Greenberg isn't entirely convinced by the research and the reasons given by the Japanese respondents for not liking the console." And that is why you fail.

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eViL_kA

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"JRPGS are no more "all the same" as american shooters." Good point allgeorfedup.

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thekey

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I still think 360 has a shot in Japan. Its all about the games if they get all the great exclusive games that they like over there the 360 will sell. (It's all about the games.)

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Marvelii

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microsoft needs a final fantasy (not 11MMO) game to succeed in japan. Once FF is on 360 then they will get the upper hand. If ps3 gets a ff7 remake though then bye bye 360.

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CodyTG

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At least they are trying.

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eViL_kA

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@ maxxorz I wouldn't call you a "bigot" but i also wouldn't call you a gamer.

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N15PCA

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Good article.

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Vyse86

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Strange stuff in this story. The Japanese don't like difficult, stressful games? Then why do two notoriously difficult franchises (Devil May Cry and Ninja Gaiden, both developed in Japan) do so well over there? And there is no shortage of RPGs on the 360 these days, games like Eternal Sonata and Blue Dragon have Japanese appeal pasted all over them. Then theres all those sweet retro games like Streets of Rage 2 and Sonic. You got no excuse Japan, just buy the dang console!

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nephthyswandere

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Bragging rights? It's all about money. Maybe you should ask your econ teacher about business models. Half of 300 million is still 150 million.

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Homerj

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I think MS is a little late to the party in Japan because they had a little bit of schizophrenia going on in their business models. Somehow, the thing that has given them traction in the rest of the world, the idea that "its about the games, stupid", didnt factor into their thinking in the Japanese market. Its this same attitude that screwing Sony everywhere....Its not about the case or the gadgets or the whiz bang features...ITS ABOUT THE GAMES, STUPID!

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nintendokid

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Besides, the only reason why MS keeps pushing the envelope in Japan is for bragging rights because Japan is viewed as the center of video gaming. They know that they are taking a loss hit by trying in Japan but they don't care. Ask your economy teacher or just anyone who keeps up with world news; Japan's economy and industries have been on the decline and in 2006, I would say was surpassed by China (so now it's #1 USA, #2 China, #3 Japan). Our USA video game market is twice the size of Japan and Euro is almost twice so trust me, it's not for the money.

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allgeorfedup

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@maxxorz JRPGS are no more "all the same" as american shooters. And no im not a PS# or a Wii fanboy, out of all the systems i own the 360 is by far my favorite, but just because someone doesnt like the same games as you does not make them an idiot or mean that they have bad taste (well, unless they're playing the dynasty warrior games, i mean,honestly, how many times can u repackage the same crappy game and still have people buy it? : P )

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Mikhael-Valcrox

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SO THEY LOOK TO PS3 AND SAY''NO GUTTS,NO BERSERK,'' AND THEM LOOK BACK to xbox 360''THERE HI IS,GUTTS IN XBOX '' just make anime game them voala,the key is what everbody is not looking deep,ANIMES

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Ross20_PS3_OWNS

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Lol @ M$

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muff07

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i cant see the x-box line ever doing well in japan "Any anti-american bias is new... and hopefully reversable." coming from a country thats is perhaps the most racist in the world (except isreal and plastine) and why is america so good may i ask?

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lasberry

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The Japanese are a very patriotic people. In America, how often is it that you see a Japanese-American driving anything other than a Japanese-made vehicle? 1 in every 30, maybe. Here's the secret. Make the product feel like it belongs to the Japanese consumer. MS should partner with skin designers to show the customization options that the Xbox 360 offers. Show them that, with a converter, you can use your PS controller. The customized Live Arcade is a great strategy. That way you can monitor what's downloaded the most and compare game characteristics. From there, you can understand what the market wants, apply it to blockbuster (system-selling) original IP specilaized for that market and watch the 360 take off. I'm not really a MS fan but I am American. I want MS to succeed in Japan. It's tough for American products to flourish in Japan. But what do I know? I'm just a gamer.

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ashuncc2

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I believe that MS will pump a surplus of resources in the Japanese market for little return. The only hope is that residual revenue will increase with future gen consoles.

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