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Spot On: Japanese devs' spin on 360

Despite a massive effort, Microsoft's console is still struggling in the Land of the Rising Sun; Executives and game designers discuss why--and what can be done.

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TOKYO--It's no secret that the Xbox 360 hasn't exactly seduced the Japanese market. Even though Microsoft spent lavishly wooing the island nation, its new platform's December 2005 launch in the territory was largely met with indifference. By contrast, the 360 was nearly impossible to find in Europe and North America for months after its November 2005 launch, despite reports of now-infamous hardware issues.

Nevertheless, the 360 had a substantial head start in Japan. The other next-generation consoles didn't launch in Japan until late 2006--the PlayStation 3 on November 11, and the Wii on December 2. And although the Wii's 25,000 yen (about $215) price point made it the clear favourite for frugal gamers, the 360's 39,795 yen (about $343) cost put it below both the 49,980 yen (about $431) 20GB PS3 and the 59,980 yen (about $517) 60GB PS3. (Both PS3s have since been discontinued in the US, and the 20GB was never released in Europe.)

So how is the 360 faring in Japan one year after the next-generation war began there in earnest? In a word: poorly. Though Microsoft claimed to have sold over 11.6 million consoles worldwide through the end of July, only 1.5 million of those were outside North America and Europe. Indeed, various reports pin the number of 360s sold in Japan as less than 500,000 and as low as 420,000. Nor do the platform's fortunes appear to be improving. For the week ending September 23, 2007, Japanese industry tracker Media Create reported that only 1,687 Xbox 360s were sold in Japan, compared to 10,732 PS3s and 24,992 Wiis.

Microsoft is quick to point out that the Xbox 360 is doing well in other regions, with 6.8 million in North America and 3.3 million in Europe as of July 31. Consequently, the console's success in Japan, or lack thereof, will not make or break the console. Clearly, though, the publishing giant wants to break into Japan, an influential region regarded by many as the holy land of game culture.

OVERCOMING THE XBOX LEGACY
So what has Microsoft done wrong? Aaron Greenberg, Xbox Live marketing director, thinks that the problems go back to the original Xbox, which sold poorly in Japan after debuting there in February 2002--nearly two years after the PlayStation 2's debut.

"The feedback we got from the original Xbox console was that people didn't like the black colour and they didn't like how big it was," he told GameSpot. "We worked with the Japanese design team to design the Xbox 360, so the console was designed with a Japanese style in mind. Hiroshi Ogawa, director of the 360-exclusive Infinite Undiscovery, concurred. "The first Xbox was a little big, a little bulky, and in Japan that doesn't go over too well."

That said, Greenberg isn't entirely convinced by the research and the reasons given by the Japanese respondents for not liking the console. He said, "This isn't like a car where you're driving it around town... I don't buy any of that stuff about the colour, to be honest with you. ... We listened to that advice and we made a white console, but then Sony made a black one, and theirs is now bigger [in Japan]. But I think if you have games people want, then they will buy the system."

So what must Microsoft do to court Japanese gamers? "In order to succeed in Japan, [Microsoft] needs Japan-created content, not just a lot of foreign games that have been localized," Soulcalibur IV lead programmer Masaaki Hoshino told GameSpot. Indeed, many developers say that, naturally, there is a bias toward Japanese games in the Japanese market. "People think [foreign games] are difficult and there's no guidance on how to clear the objectives," said Ace Combat 6: Fires of Liberation director Natsuki Isaki. "Now that has changed, and they are much easier to play, but this bias remains among Japanese gamers."

JRPGS: THE KEY TO SUCCESS?
Natsuki Isaki agreed with his colleagues, "I personally like games like Tom Clancy's Rainbow Six Vegas, Gears of War, and Test Drive Unlimited," he said. "But I think Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role-playing games with a slow tempo, where they are led and shown what to do. So, maybe games like Blue Dragon will start to change things. When more of those kind of games come on to the market, then I think more Japanese players will accept the 360."

Indeed, Blue Dragon comes from one of Japan's most famous RPG designers, Final Fantasy creator Hironobu Sakaguchi. The nearly 25-year industry veteran is one of several high-profile home-grown designers that Microsoft aggressively courted to create 360 exclusives for the Japanese market. Though other games developed through the program fared poorly at retail--games such as the Tetsuya Mizuguchi-designed action game Ninety-Nine Nights--Blue Dragon struck a chord with Japanese JRPG fans. In an interview earlier this year, Sakaguchi said the game was on track to double its sales target of 100,000 copies, which, although modest, is remarkable given the 360's tiny installed base in Japan.

At the moment, several Japanese-focused RPGs are in development, including two from Square Enix: the Sakaguchi-designed Lost Odyssey and Square Enix's Infinite Undiscovery. However, Ogawa thinks Microsoft needs to make more JRPGs if it wants to succeed in the territory. "I think in the previous generation that when it was the Xbox versus the PlayStation 2, Microsoft was unable to put out many RPGs," he explained. "They weren't able to put out the type of games Japanese players really play. And the resistance to 360 may be some holdover from that."

THE EARLY ADVANTAGE
Given the fact the 360 had to overcome the Xbox's tarnished legacy, one might wonder why any Japanese studios decided to make games for it at all. Some designers say that they chose to work on the console simply because there were no other next-gen options at the time development of their game started.

"We really wanted to develop a high-end game, and the desire to make that kind of game was more important than the market to us in the beginning," said Infinite Undiscovery producer Hajime Kojima. "The PlayStation 3 wasn't out at that point. Also, from the business side of it, it was originally a Microsoft and Tri-Ace project, so obviously Microsoft was going to push for it to go exclusively to the 360."

Natsuki Isaki agreed, saying that the 360's early start is one of the reasons that Ace Combat 6: Fires of Liberation went solely to Microsoft's platform. He said, "One reason for choosing the 360 is that it was the first next-gen hardware to market. There was a big gap between Ace Combat 4 and 5, and we wanted to get the next phase out as quickly as possible, and the 360 was the first hardware available."

Hoshino adds, "The main thing driving us is that we want to create content to please the fans. And to do that, we want to have it available on as many platforms as possible to reach as many fans as possible."

INTO THE WEST...AND BEYOND RETAIL
Now that the PlayStation 3 is up and running, does this mean that development in Japan for the Xbox 360 will dry up? Unsurprisingly, Greenberg doesn't think so. "Square has announced two more titles for the platform," he said. "There's a new Final Fantasy XI expansion that has been added on. Capcom, Namco Bandai, and Konami have all brought exclusive titles to our platform. I think as we continue to grow our install base, we'll continue to sell a lot of games around the world, and we'll get more and more publisher support."

Also, some developers said they liked the idea that the 360, although unpopular in Japan, has a good install base in North America. Indeed, the popularity of Capcom's Lost Planet: Extreme Condition showed many Japanese developers--including the increasingly West-focused Square Enix--that the 360 can give their games a global audience. "The worldwide aspect is definitely there," Ogawa confessed. "Also, in terms of the next-generation consoles, the PS3 isn't quite at the level where the PS2 was, so if you're choosing a next-generation console, it's not such a great difference between the PS3 and the Xbox 360. We foresee that the Xbox 360 will expand."

Other than concentrating on nabbing more Japanese-friendly games like Blue Dragon and Infinite Undiscovery, what else is Microsoft doing to try to grab more market share in the region? Phil Spencer, Microsoft's first-party publishing general manager, said that the company is doing a number of things, including investing in projects that do not have a North American focus. He explained, "It is true that outside of North America and some European markets, the method for creating and nurturing community and their appetite for subscribing or purchasing content takes very different steps. You see us today focused with shipping very core titles like Blue Dragon, Lost Odyssey, but as you can imagine, our future endeavours go beyond simple Xbox 360 shrink-wrapped products."

Greenberg adds that he believes the recently announced spate of Japanese-developed Xbox Live Arcade games will help the 360 gain surer footing in the Japanese market. "A lot of small- and medium-sized publishers that make niche games more targeted to the Japanese market are now actually coming on Xbox Live Arcade," he said. "We've had the Capcoms and the Namco Bandais on Arcade, but now we're seeing increased support from [publishers] like Hudson. And then you get into studios like Treasure and Exit and all these other companies that really haven't traditionally had a large presence in the Western markets. They're focusing on Arcade because it's a great platform for them to make and sell original-style games that appeal to not just Japanese consumers, but consumers around the world."

THE FUTURE
Greenberg says he's happy that the future looks rosy in Japan for the console and that the next-gen war is far from over. He told GameSpot, "If I felt like where we were with the 360 in Japan was impacting our ability to get games out of this market, I would be more concerned. But we're seeing more publisher support here than we've ever seen before. We had more than twice the titles PS3 did on the Tokyo Game Show floor this year. We've got 300 titles. We have a larger install base. We outsell Wii and PS3 combined from a game standpoint. So I feel good about where we're at."

However, even Greenberg admits that for a new entrant and outsider such as Microsoft, the Japanese game market is a tough nut to crack. "It's a very mature market," he confessed. "People have owned consoles here for many, many years. People from 8 to 80 play video games here. If you go to the arcades, you'll see adults chain-smoking in suits playing games. It's wild."

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ebookerd1

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The global game market is changing and so are the people. It will take alot longer to move people who are "Fan Boys" (Not to be insulting or anything). The Japanese market has been gaming for a long time. It is the same with the Animation market and Comic book market (Well Kind of the comic book market). Once people settle into something it is hard to indulge into something completely new. There really hasn't been a US console since Texas Instruments and that was in the early 80's. The Japanese Market needs more time to embrace and understand the the 360 is a new innovative game console. If MS would have said this system is the second comming of the Dream Cast they might have sold a million on day one. For everyone that thinks I crazy for that statment DC was killing in the Japanese Market. It just did bad in the US and Europe due to some gossip and rumors that were spread. That about sums it up. Time and great gameZ that is what it takes. Plus Sony has great PR and they have been able to wash over Racial scandals that I found damn repugnant . "PS White" Yes I still remember. But enough about that. Live arcade should be a Japanese selling Point the MS should try to sell like crazy over there with all the weirdo crazy games that the japanses market would go crazy for!!

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nbennoch

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lol its people like yourselves though that shunned consoles like the saturn but now looking back it was a far better console than the PS1. from the PS1 through to the 360 and PS3 now has only catered for the generation of graphic w@%res unlike the japanese who can appretiate a game regardless if it the most photo realistic game ever. okami would be a prime example of this, class game but how many of you actually bought it and gave it a chance?

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SemiMaster

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How come the rest of the world eats up whatever Japan throws out, but the converse doesn't hold true? I don't care about ethnical and cultural differences, people in Europe and North America buy up Japanese created games whether they are aimed a Global or specific audience.

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Oni

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M$ should have done what Nintendo did .. by blatantly steeling Apple's Market strategy. Everything about the Wii and Nintendo's strategy behind it screams "Apple" and "iPod". The Big N doesn't deny the fact either. After all, Apple's iPod (not iPhone) is making a killing over in Japan.

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BobertX

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I used to play 100% Japanese games. Now I play 10% Japanese games. Times change, Japanese devs will to.

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Felaipes

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ok

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Autolycus

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yawn

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FallenOneX

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Greenberg just needs to look at the sales from Nintendo and Sony to realize that a good looking console can go a long way. Color has nothing to do with it, my 360 just looks like a white brick.

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nkaiton

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Pity, but Japan will probably never warm to the 360 and its solid lineup of exclusive games. It's their loss.

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BobertX

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Japan may have developed gaming as we know it, but things change. You have to sell games to stay in the business. Its a global market, the fact that 360 is selling more next gen games than any other system despite its sliver of the Japanese market should make that clear. Japan is a small piece of the pie and their developers want a bigger piece than Japan alone can give them. The Japanese gamers may be fanboys but to the Japanese developers business is business, and in the rest of the world business is GOOD!

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Sonovius

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Halo sold 59,000 copies in Japan this week. Not too bad really thats an eigth of the 360 market

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thefjk

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If you want to get to the Japanese, just give em what they want! If you've watched enough anime you'd see how similar they all are and only a few stand out from the crowd, thats because it's they way they've liked it for years. I'd say its the same with games... POINTS TO CONSIDER WHEN MAKING A J-RPG CHARACTER - Almost *** looking main character who wears funny clothes - Ends up saving the world by killing or fighting off one guy - His sword is waaaaaaaay better than any gun in the game - Throw in a love interest in there somewhere - Spiky hair... he's got to have spiky hair - Physics should not play a large part in his day to day activities - He's about 15 -17 years old, nothing too old - Set it in any culture you want, but reference it all in Japanese anyways... eg. Samurai have to there, just call them something else - etc etc etc

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Yuck_Too

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--Natdaddy -- "Yuck, I thought the Wii overtook 360 sales sometime mid last month according to GS ~~~~~ I was refering to monthly sales...they are now expecting 360 to have sold more then 400k units in Sept. and for the 1st time moved more then Nintendo's Wii. It may also put them back on top for total sales to date but until NPD gives numbers next week we won't really know for sure.

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fr33_loader

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Enzo_gt Like I said, when PS3 price goes down and those monster titles start coming mid Oct. and the rest of November, 360 will be demolished and never be mentioned. Another thing is they need to slow down that pace of game releases. ------------------------------ PS3 is definitely for you. You wont have a problem there when it comes to game releases.

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Tanjavasi

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What in the world are the Japanese PS3 owners playing right now on those systems? FFXIII will not be released until Fall 2009/Spring 2010... Anyway, I love RPGs, that is why I got a XBOX360. Mistwalker's Lost Odyssey is going to be EPIC!

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Natdaddy

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Yuck, I thought the Wii overtook 360 sales sometime mid last month according to GS....And since when did japanese games not become difficult? I hope they are being general because games like, God hand, viewtiful joe, and DMC 3 (yeah all capcom I know) are not exactly easy games. I put my wtf face on when they said they like easy games that hold their hand all the way through.

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kratos_karmakar

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1st i own both sonys ps3 and 360. main reason: 360 for shooters(like thats a surprise ...360 has shooters) and ps3 for mgs4 and rock solid japanese developed xclusive adventure games and rpgs. that being said i no every 360 owner nos wy 360 was named 360. well thats becoz it gets ppl involved into xbox in a 360 degree radius which is a complete exageration becoz 90 degrees in that 360 degrees is the japanese community and they dont fit there AT ALL.360 will never win the japanese community even if they hav all the japanese developers on their side coz the 360 simply doesnt appeal to japanese folks. i saw this interview of a few japanese guys in tgs 07 and they all said that the whole system, including the operating system ( 360 dashboard) doesnt in any way appeal to them, they'd much rather own a japanese "MADE" system which makes them feel a whole lot comfortable and familar with. in case u havent noticed the ps franchise itself feels very different in use than xbox becoz of its japanese origin. honestly i prefer that more than the "look at me im so bulky and muscle bound and i luv shooting everything to bits" feel of the 360 and no matter how many square enix or yada yada based rpgs they release theyll never b able to remove the gears of war facade of 360 for which its so renowned for. o and for ppl who think japanese dont understand action games better b clear they r the ones who made the greatest action games ever like ninja gaiden, resident evil 4, mgs series, DMC series, etc etc. this article feels a little biased towards microsoft almost very trying very hard to translate to us that 360 is becoming the new ps2 in terms of number of universal titles. incase u forgot the sony name is in this industry for more than a decade when ms was in its birthing stages never mind consoles. the sony name itself can draw developers from all over like bees to honey.

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xRownan

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I'm going to be one of those guys standing in a suit at an arcade playing games lol. I think it's great that we're getting more and more support from Japanese developers. I'm glad that the xbox360 community will continue to grow.

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devious122799

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NICHE GAMES,...thats whats missing. I cheap fix would be to offer solid Japanese titles OVER LIVE! Fire Pro wrestling, devil dice, inteligent cube, day of the tentacle all represent genres and eras that MS is over looking. I could only imagine how out of touch they are with the average Japanese gamer.

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ColdfireTrilogy

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360 isnt changing much of anything in the foreign market ... oh boy 300 titles, they dont show the 5 bajilion smaller games that come out in the foreign market for PS2 and PS3 at Toyko Conv. thats where they get you, asians play many smaller title games stuff that would seem obscure to us in the US.

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deactivated-57fce817a4cf5

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I've had a think and I now realise what the actual reason is for the poor sales of the 360 in Japan. It is all down to socialisation. The japanese were brought up playing japanese games from a young age. Japanese games and game characters are seen and used in everyday life in Japan. From collectables, clothing and tampons! So the japanese can relate to their games very well. Western made games have not been a part of japanese society for very long, and the 360's library is predominantly made up of western made games. The Japanese cannot relate to these games as they do not relate to the culture or Japanese society. They do not reflect Japanese norms and values and are thus, not accepted by the them. So to sum up. The 360 will only start selling well if Microsoft are successfully able to understand Japanese society, culture, norms and values. And since Microsoft is not a Japanese company, that is unlikely to ever happen. Not impossible, but definitely not likely.

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juan99692k6

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is just as Simple as this, In USA american consoles rule. Most people here in america love FPS. sucessful games in america: Halo, Call of Duty, Medal of honor,Bioshock, Gears of War, and the list goes on, and on. on the other hand , in Japan , RPG's Rule titles like FF, Chrono Triger, and more and besides, most of those companies are japanese. so, of course they are gonna support the Japanese Companies. Just like Americans Support the XBox , Duh

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nobeaner

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Given my latest attempt at playing a Jrpg game (Eternal Sonata) I am beginning to wonder what my obsession with the genre when I was younger. Don't get me wrong, because I think its a beautiful game with tremendous qualities, but I am finding myself preferring more action oriented games. Funny how I missed these kind of games on my xbox, but now that we have them on the 360 (enchanted Arms, Blue Dragon and Eternal Sonata) I don't care as much. Give me more titles like Dead Rising or Condemned.

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Yuck_Too

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--Enzo_gt -- wow...so tell me...since the 360 has outsold the PS3 combined worldwide sales each and every month since launch...and is selling more now then ever, even topping the Wii...how long will it take for the PS3 to catch up? I'll give you a moment to do the math and carry the Zero's...

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ultimatlifeform

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"People have different tastes. If you're not into sports games or shooters, then the 360 doesn't have all that much to offer (yet!)." My thoughts exactly. People wonder why I'm not interested in X-Box, and that's the very reason. I don't like many sports games OR shooters. I prefer mostly Nintendo games, but I also like Sony because Sony gets all the RPG's. X-Box and X-Box 360... they just don't faze me because I don't like the games.

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wizard_levy

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I hate FPS games. That's why I'd never get an Xbox, i Mean, sure, there are other games, but the big launches are all the same genre... It's being marketed that way, and even though it works in the US and Europe, in south america and Japan apparently Xbox is not taken seriously (despite the biased media, because it's laughable here

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lamprey263

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Look, forget winning over Japanese gamers, the Japanese developers and publishers are who need to be won over. Once that happens, maybe, just maybe, the j-gamers will follow.

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deactivated-57fce817a4cf5

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[This message was deleted at the request of the original poster]

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Ozzza

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Japs have a bit childish and narrow taste. They should widen their horizons and learn to enjoy games like Oblivion, Halo 3, Bioshock...

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cashmonkey78

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While I'm all for trying to attract the Japanese market to the 360, I say screw them. MS is basically bending over backwards and taking it in the rear just to get Japanese gamers to buy into the 360. I say MS should look into cutting their efforts there and focus on the people who've been loyal: the US market. Give us some crazy price drops & game bundles and you'd see the sales start going up.

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EddyG0RD0

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xbawks 3sity is a failure

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deactivated-57fce817a4cf5

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On a separate note, I can understand why Japanese gamers do not buy 360's. I do not have one for the same reasons as them.

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spelledarn

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People have different tastes. If you're not into sports games or shooters, then the 360 doesn't have all that much to offer (yet!).

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deactivated-57fce817a4cf5

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@Jebril After reading my post again I realised that I wasn't clear. I was referring to western DEVELOPERS not understanding the japanese. I hope my post makes more sense now.

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Enzo_gt

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Yuck_Too. If thats true, I think mainly because Gaming is 100% of the Japanese culture. They think, breathe, eat, sleep, games. Canada is not like that, I live in Toronto. Gaming is a part of life in Japan so they probably consider games like meals and not just finishing the game in record time or before a friend does.

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deactivated-57fce817a4cf5

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@jayme22 No, I didn't say that. I was referring to developers, not Japanese gamers.

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glhx2112

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If Blue Dragon is an example of a non-stressfull, drool inducing snorefest type game that Japanese gamers apparently enjoy, then Microsoft is screwed. There is no way to make the Japanese gamers happy, unless the console is developed, and produced by the Japanese game industry, and the games involve mind numbing stupidity that only sheep may enjoy. Well, drooling sheep with mad cow's disease maybe...yeah, that kind of sheep. Money spent by Microsoft VS number of consoles sold should tell us Microsoft should stop wasting good money on a market that may be better served by taking ADHD meds. Just a thought.

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Shtinky

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Great article!

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jayme22

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yeah kava thats right they see it as if they buy Nintendo or sony they are helping there own economy. But if they buy microsoft then they ar only helping out the western worlds economy hence microsoft consoles will not sell very well there

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XanderZane

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It has nothing to do with the color, obviously. They don't like "black". Both the PS2 and PS3 are black and the PS2 sold like crazy in Japan. Japanese gamers are just biase against American made game consoles, that's all. The only way they will buy the XBox 360 in huge numbers is if we put most of their loved games exclusively on the XBox 360. Even with nothing must Japanese style games on the XBox 360 in Japan it still will never sell as well as the PS3 and Wii. Microsoft sould drop the price of the 360 to $200 in Japan. They've got nothing to lose in the market. Make it dirt cheap and include Blue Dragon or a Naruto game.

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coratel

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Japan doesn't see games like bioshock and halo3 as anything special though. Thats kinda the point of the article.

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Kraige

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N8A you're pointing out the main problem with japanese gamers right there they dont seem to notice how crap the series got since PS2 I wont even look at a main branch FF any more some of SE's other project are still looking good but the real time battle killed it for me it was like push a button and watch so i wasn't amused there was no strategy or planing and there wasn't even a fast pace to compensate for it, thats why I'm staying true to my JRPG fan roots and sticking with the great games like Blue Dragon and Lost Odyssey that still resemble real JRPGs.

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Yuck_Too

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--Enzo_gt -- Canada spent more on games last month then Japan did...how come people don't consider that?

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Enzo_gt

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LMFAO, "we have a larger install base". So what? how is your catalog of games going to last your system in two years. When 360 had that game Blue Dragon, it didn't do anything in Japan. When is MS going to learn, even if they release JRPGs it won't sell, strictly because of the pure loyalty Japan has for its beast Sony. Like I said, when PS3 price goes down and those monster titles start coming mid Oct. and the rest of November, 360 will be demolished and never be mentioned. Another thing is they need to slow down that pace of game releases.

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redxwarriorxxx

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It's unfortunate the 360 won't do good in Japan because they'll never play good games like Halo3 and Bioshock. But with Lost Odyssey maybe the few who bought one will start using it.

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vaejas

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I think it's safe to say the Japanese don't dislike Microsoft on principle. PC gaming is really really big, and I haven't met a single person there that doesn't have a computer. (And Apple is really popular, but not for games obviously.) I would also think people have a short enough memory that the first Xbox wasn't an insult to their sensibilities. Most everyone forgave the Virtual Boy and Sega 32X. Games for the Xbox systems "feel" Western because they largely are. (By Western I of course include British and Australian design houses.) Western games on the PS2 also see comparatively smaller sales, but hey, that's doesn't stop Western import shops from selling games for 9,900Y. That's something people don't immediately realize. New games in Japan cost a LOT. You think $60 for a PS3 game is pricey? Standard price for a new PS2 RPG was easily 7,000Y, even as recent as Rogue Galaxy last year. That's why "bargain price" series are more common there. Combine that with the fact game rentals have been strictly shunned by the corporations, and only recently condoned at exorbitant prices ($25 for the first 3 days???) to not cut in to sales. Finally, if you lived in a Japanese apartment the size of your western bedroom, how many electronic devices would you really want to shoehorn in? Sure you can trade your toaster for a 360, but I'm sure crumbs void the warranty. Again, many many "game-consumers" are PC only, plus cell phones and handhelds of course. So, planning to be a success in Japan means more than your tie-in ratio of first person shooters. Microsoft is certainly on the right track with their influx of Japanese developers.

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Yuck_Too

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Gears of War was the 1st foreign title to crack the top 10 in Japan. Then Blue Dragon and now Halo has hit #1 for the week. Considering 6 years ago people said the Xbox would never ever make it...they are making progress.

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usule

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Why don't u japanese buy the best console out there, never got it.... Never had a problem buying japanese when they had the best consoles... Open up people...

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