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Spot On: Japanese devs' spin on 360

Despite a massive effort, Microsoft's console is still struggling in the Land of the Rising Sun; Executives and game designers discuss why--and what can be done.

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TOKYO--It's no secret that the Xbox 360 hasn't exactly seduced the Japanese market. Even though Microsoft spent lavishly wooing the island nation, its new platform's December 2005 launch in the territory was largely met with indifference. By contrast, the 360 was nearly impossible to find in Europe and North America for months after its November 2005 launch, despite reports of now-infamous hardware issues.

Nevertheless, the 360 had a substantial head start in Japan. The other next-generation consoles didn't launch in Japan until late 2006--the PlayStation 3 on November 11, and the Wii on December 2. And although the Wii's 25,000 yen (about $215) price point made it the clear favourite for frugal gamers, the 360's 39,795 yen (about $343) cost put it below both the 49,980 yen (about $431) 20GB PS3 and the 59,980 yen (about $517) 60GB PS3. (Both PS3s have since been discontinued in the US, and the 20GB was never released in Europe.)

So how is the 360 faring in Japan one year after the next-generation war began there in earnest? In a word: poorly. Though Microsoft claimed to have sold over 11.6 million consoles worldwide through the end of July, only 1.5 million of those were outside North America and Europe. Indeed, various reports pin the number of 360s sold in Japan as less than 500,000 and as low as 420,000. Nor do the platform's fortunes appear to be improving. For the week ending September 23, 2007, Japanese industry tracker Media Create reported that only 1,687 Xbox 360s were sold in Japan, compared to 10,732 PS3s and 24,992 Wiis.

Microsoft is quick to point out that the Xbox 360 is doing well in other regions, with 6.8 million in North America and 3.3 million in Europe as of July 31. Consequently, the console's success in Japan, or lack thereof, will not make or break the console. Clearly, though, the publishing giant wants to break into Japan, an influential region regarded by many as the holy land of game culture.

OVERCOMING THE XBOX LEGACY
So what has Microsoft done wrong? Aaron Greenberg, Xbox Live marketing director, thinks that the problems go back to the original Xbox, which sold poorly in Japan after debuting there in February 2002--nearly two years after the PlayStation 2's debut.

"The feedback we got from the original Xbox console was that people didn't like the black colour and they didn't like how big it was," he told GameSpot. "We worked with the Japanese design team to design the Xbox 360, so the console was designed with a Japanese style in mind. Hiroshi Ogawa, director of the 360-exclusive Infinite Undiscovery, concurred. "The first Xbox was a little big, a little bulky, and in Japan that doesn't go over too well."

That said, Greenberg isn't entirely convinced by the research and the reasons given by the Japanese respondents for not liking the console. He said, "This isn't like a car where you're driving it around town... I don't buy any of that stuff about the colour, to be honest with you. ... We listened to that advice and we made a white console, but then Sony made a black one, and theirs is now bigger [in Japan]. But I think if you have games people want, then they will buy the system."

So what must Microsoft do to court Japanese gamers? "In order to succeed in Japan, [Microsoft] needs Japan-created content, not just a lot of foreign games that have been localized," Soulcalibur IV lead programmer Masaaki Hoshino told GameSpot. Indeed, many developers say that, naturally, there is a bias toward Japanese games in the Japanese market. "People think [foreign games] are difficult and there's no guidance on how to clear the objectives," said Ace Combat 6: Fires of Liberation director Natsuki Isaki. "Now that has changed, and they are much easier to play, but this bias remains among Japanese gamers."

JRPGS: THE KEY TO SUCCESS?
Natsuki Isaki agreed with his colleagues, "I personally like games like Tom Clancy's Rainbow Six Vegas, Gears of War, and Test Drive Unlimited," he said. "But I think Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role-playing games with a slow tempo, where they are led and shown what to do. So, maybe games like Blue Dragon will start to change things. When more of those kind of games come on to the market, then I think more Japanese players will accept the 360."

Indeed, Blue Dragon comes from one of Japan's most famous RPG designers, Final Fantasy creator Hironobu Sakaguchi. The nearly 25-year industry veteran is one of several high-profile home-grown designers that Microsoft aggressively courted to create 360 exclusives for the Japanese market. Though other games developed through the program fared poorly at retail--games such as the Tetsuya Mizuguchi-designed action game Ninety-Nine Nights--Blue Dragon struck a chord with Japanese JRPG fans. In an interview earlier this year, Sakaguchi said the game was on track to double its sales target of 100,000 copies, which, although modest, is remarkable given the 360's tiny installed base in Japan.

At the moment, several Japanese-focused RPGs are in development, including two from Square Enix: the Sakaguchi-designed Lost Odyssey and Square Enix's Infinite Undiscovery. However, Ogawa thinks Microsoft needs to make more JRPGs if it wants to succeed in the territory. "I think in the previous generation that when it was the Xbox versus the PlayStation 2, Microsoft was unable to put out many RPGs," he explained. "They weren't able to put out the type of games Japanese players really play. And the resistance to 360 may be some holdover from that."

THE EARLY ADVANTAGE
Given the fact the 360 had to overcome the Xbox's tarnished legacy, one might wonder why any Japanese studios decided to make games for it at all. Some designers say that they chose to work on the console simply because there were no other next-gen options at the time development of their game started.

"We really wanted to develop a high-end game, and the desire to make that kind of game was more important than the market to us in the beginning," said Infinite Undiscovery producer Hajime Kojima. "The PlayStation 3 wasn't out at that point. Also, from the business side of it, it was originally a Microsoft and Tri-Ace project, so obviously Microsoft was going to push for it to go exclusively to the 360."

Natsuki Isaki agreed, saying that the 360's early start is one of the reasons that Ace Combat 6: Fires of Liberation went solely to Microsoft's platform. He said, "One reason for choosing the 360 is that it was the first next-gen hardware to market. There was a big gap between Ace Combat 4 and 5, and we wanted to get the next phase out as quickly as possible, and the 360 was the first hardware available."

Hoshino adds, "The main thing driving us is that we want to create content to please the fans. And to do that, we want to have it available on as many platforms as possible to reach as many fans as possible."

INTO THE WEST...AND BEYOND RETAIL
Now that the PlayStation 3 is up and running, does this mean that development in Japan for the Xbox 360 will dry up? Unsurprisingly, Greenberg doesn't think so. "Square has announced two more titles for the platform," he said. "There's a new Final Fantasy XI expansion that has been added on. Capcom, Namco Bandai, and Konami have all brought exclusive titles to our platform. I think as we continue to grow our install base, we'll continue to sell a lot of games around the world, and we'll get more and more publisher support."

Also, some developers said they liked the idea that the 360, although unpopular in Japan, has a good install base in North America. Indeed, the popularity of Capcom's Lost Planet: Extreme Condition showed many Japanese developers--including the increasingly West-focused Square Enix--that the 360 can give their games a global audience. "The worldwide aspect is definitely there," Ogawa confessed. "Also, in terms of the next-generation consoles, the PS3 isn't quite at the level where the PS2 was, so if you're choosing a next-generation console, it's not such a great difference between the PS3 and the Xbox 360. We foresee that the Xbox 360 will expand."

Other than concentrating on nabbing more Japanese-friendly games like Blue Dragon and Infinite Undiscovery, what else is Microsoft doing to try to grab more market share in the region? Phil Spencer, Microsoft's first-party publishing general manager, said that the company is doing a number of things, including investing in projects that do not have a North American focus. He explained, "It is true that outside of North America and some European markets, the method for creating and nurturing community and their appetite for subscribing or purchasing content takes very different steps. You see us today focused with shipping very core titles like Blue Dragon, Lost Odyssey, but as you can imagine, our future endeavours go beyond simple Xbox 360 shrink-wrapped products."

Greenberg adds that he believes the recently announced spate of Japanese-developed Xbox Live Arcade games will help the 360 gain surer footing in the Japanese market. "A lot of small- and medium-sized publishers that make niche games more targeted to the Japanese market are now actually coming on Xbox Live Arcade," he said. "We've had the Capcoms and the Namco Bandais on Arcade, but now we're seeing increased support from [publishers] like Hudson. And then you get into studios like Treasure and Exit and all these other companies that really haven't traditionally had a large presence in the Western markets. They're focusing on Arcade because it's a great platform for them to make and sell original-style games that appeal to not just Japanese consumers, but consumers around the world."

THE FUTURE
Greenberg says he's happy that the future looks rosy in Japan for the console and that the next-gen war is far from over. He told GameSpot, "If I felt like where we were with the 360 in Japan was impacting our ability to get games out of this market, I would be more concerned. But we're seeing more publisher support here than we've ever seen before. We had more than twice the titles PS3 did on the Tokyo Game Show floor this year. We've got 300 titles. We have a larger install base. We outsell Wii and PS3 combined from a game standpoint. So I feel good about where we're at."

However, even Greenberg admits that for a new entrant and outsider such as Microsoft, the Japanese game market is a tough nut to crack. "It's a very mature market," he confessed. "People have owned consoles here for many, many years. People from 8 to 80 play video games here. If you go to the arcades, you'll see adults chain-smoking in suits playing games. It's wild."

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Giratina667

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Not completely,Viva pinata,Beautiful Katamari and Banjo 3 are among the more anticipated ones that AREN'T First person shooters.

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ChrisDESTROY

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i think they should concentrate more on the japanese market simply as i enjoy japanese games a lot. but they should stay just as concentrated on american and european markets as i like them too. also, people on here are too prejudice towards japanese people

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Gubitz

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the 360 will never do well there i went to Japan last summer and I ahve several friends who had to move there and when I went there I looked for a 360 and found nothing for a while until I found one store that had them and I asked them what they thought of the systme and they said they didn't like it because it doesn't have any RPG's and they never liked the origianl Xbox anyway but they did say they liked the Wii and the PS3 because the Wii is cheap and funa dn the PS3 has good RPG titles. I don't think the 360 will ever do well in Japan because my friends are made fun of for having the 360. I hope the 360 can do well but it doesn't seem like it ever will.

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playstation_wii

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It will always be in last place, no question about it. :|

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mhder

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nice ignorrance hump. US beef grades don't meet Japanese standards expecially for Kobe beef. A USA high grade of Kobe beef is about the middle of the pack in Japan. When there was the disc scratching incident, MS CEO did nothing. If that happened with a Japanese company, the president etc would have been on the streets, on tv apologizing for it. That's not the american way but the Japanese heads of the company should of pursuaded some of the western heads to be out there doing it. When a Mainichi newspaper reporter was in the middle east and caused an incident at an airport etc - the heads of the papers and his supers were at the airport within a few days apologizing at the airport the whole day. When things go wrong in Japan, you have to show remorse and shame. MS arrogantly brushed off the disc scratching as a cosmetic issue. When you try to break into a electronics powerhouse country like Japan, you have to do things perfect and more. And I know enough people in Japan that enjoy american and westerns goods - heck, if something is written in english, they think it's cool... but if the product sucks, then they won't be as forgiving.

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gkclassof2005

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boy do they have some mis-guided souls in these forums...to say japanese gamers play lame rpgs is the same argument many of you are portraying....one being that just cause your not into games people are interested in they are lame...thats the level of maturity young gamers have these days..."wow this shooter is awsome...rpgs are lame...they are lame"...hmm...so now you say japanese gamers cant handle shooters saying its too hard...they get into their fantasy world of rpgs...hmm...your cuttin them for the same reason you feel your being cutted arent you?...just cause they decide to embrace their gaming into more story driven epic storylines and broaded their creativity beyond one genre "saving the world before bedtime"...doesnt mean they are lame...nor the games they play...if they feel as tho they rather play rpgs over shooters...isnt that their call?.who are you to tell them any different...oh and for the smart*** that says they are lame cause they didnt fly halo off the shelves like u.s. gamers did....thats jsut a blind statement...i hope you feel so full of yourself and think your the grandmaster now it all...honestly...gamers these days are so immature and mis-guided its unreal...its sad to even be in the same forum...game...community as you people and it makes u.s. SANE gamers look bad...everyone deserves their own chance at gaming and they should choose to play what they want..not what people want them to play...i dont like halo....does that make me lame?...naaa man...sure doesnt..i play what i like to play....people that pride on what games they have let the games control them...simple terms...jsut play the damn game....dont let the game play you lol

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hump

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Theres a huge amount of xenophobia and inherent racism against western made goods in Japan (with a few exceptions for things like the iPod ). For example the US has some of the highest quality beef on the planet yet it sat rotting on the docks in japan simply because it originated on US farms owned by American companies. There are now many Japanese owned farms in the US and the beef coming from those farms can't be kept in stock in Japans markets due to its.popularity. During Xbox 1's launch in Japan the Xbox had the disc scratching issue. The CEO of Japans largest department stores very loudly and publicly announced that they would NOT stock "inferior US products". No one said a word when the PS2 had gone through its own share of problems that were far greater in number than Xbox 1. The lack of titles with Japanese appeal is certainly part of the issue with the lack of 360 success but I beleive it goes much deeper into something that the west will never be able to change and thats a deep cultural bias against the quality of western made goods. This is something the Japanese need to get over themselves. Lastly, I no longer think its absolutely neccessary for a console to be successful in Japan in order to be profitable. 360 has been doing just fine without them. Markets like eastern europe, south america and even China (who admittedly have some of the same issues as the Japanese but much less antagonistic) should be gone after instead of worrying about japan.

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Darth_Tyrranus

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To Proagent514 Then how do you explain the unpopularity of Metroid in Japan?

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delcidanddarth

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The guy that said japanese people don't like games that are too stressful and difficult and the objectives are not clear is the localization specialist for ace combat 6. I don't know about 6, but when I played 5... it was stressful, difficult, and the objectives were not clear. Maybe he's not the guy to be speaking for all of Japan, especially since he's probably bitter that his stressful, difficult, cloudy objective game didn't sell well.

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kigh

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I think Microsoft should rename their future console if they want to succeed in japan. "X" in Japanese means "no, bad, don't want it, wrong". "X" in Japanese is pronounced "batsu". When Japaneses talk about the Xbox they commonly refer to it as "batsu bako", "wrong box". If the NES was imported with the brand Famicom and it's original fisher price colors. the north American game market wouldn't exist today. Microsoft, NEXT time you should think about the re-localization.

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lukey9493

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its never to late for M$ to win over japanse heart but they hav a lot of work to do

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Proagent514

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The arguement that the games on xbox 360 are too "stressful" and that the "objective is not clear" and that they need more guidence is in my opinion....RETARDED. Look at games on the nes,snes,genesis. Were those games easy?...no Were those game clear?....HELL NO. So honestly what I think it comes down to and what Ace combat's localizer noted deceptively, is that Xbox 360 comes from an American Company, and they subconsciously or consciously will not buy a game system because of that.

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mhder

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I don't neccessarily agree with the reasons they think Japanese gamers don't like or are hesitant about western games - And I think it's this that might put them down the wrong path. It's not about a RPG that has the path shown etc or difficulty (sinice I think Japanese games are just as hard if not harder).. The one thing I find different about Japanese games is that I become emotionally attached to the characters in the game. Whether they speak or not, I tend to relate or come to understand the emotions connected to the characters - I'm drawn in much like when watching a movie or reading a book. Facial expressions are also very powerful in Japanese characters. I don't find the same kind of connection with characters in western style games. Perhaps Japanese gamers don't just want a game but also want to experience the game through the eyes of the character~hero.

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dragonpuppy

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No offense SalarianChemist, but when I play a real time strategy game, I prefer a mouse and keyboard over a controller any day.

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delcidanddarth

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All microsoft needs to do is figure out why a movie like Pearl Harbor was actually popular in Japan. Once they solve that, they solve the riddle.

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somedude69

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Not surprised, Japan is biased towards what they play. They are caught up in their little fantasy world over there with Hello Kitty and what not. They can't relate to our "American" ways of giving the story a badass hero and saving the world. They need their complicated, emotional, lame RPG's and what not. Why are asian people so weird.

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delcidanddarth

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@Evinco_DX The japanese gaming market is too small? Are you kidding me? Did you even read the article above? People from age 8 to 80 play video games. Although Japan has roughly 40% the population of the U.S., I would venture to hypothesize that we have much fewer older ppl playing games. I highly doubt this makes the japanese market as large or larger than the U.S. market, but it definitely makes it larger than 40% the size of the U.S. market. But let's say the japanese market is only 40% as large. You don't think Microsoft wants to increase their profits by 40%? Silly rabbit... this article is not for kids.

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BobertX

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Everyone is upset about MS because it is a mega corporation. What about Sony, Nintendo, Sega, Capcom, and so on. Yes Japan has developed a lot of innovation, but how can you call the 13th of anything innovation? I will take the Halo/Bioshocks of the world over that rehash any day! Give me games with great character development, solid game play, and an exciting plot and I'll put my green where my mouth is. Ask any ps2 owner when Xbox first came out what mattered. "THE GAMES!" The same friends who said that and bought PS3 are getting excited telling me how awesome Lemmings is! Proof is in the pudding (Games)!

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deactivated-57fce817a4cf5

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@digitalheadbutt Do you get the feeling that trying to teach this lot a sociological approach is like banging our heads against a brick wall?

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supermechakirby

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GIF then explain why apple has no problem there..

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Lost_Gemini2000

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MS should try less with the japanese market. Japan wants games that are easy and show them how to play every step of the way. they didnt like halo cause they said it was too hard.... they are like my 10 year old lil bro, i have to show him how to shoot and reload....etc.They want endless rpgs which i think get boring after a while. like eating the same thing everyday.....they need to give someting new a try and swallow there anti western technolgy views and give the system a try. they might like it. im not trying to be racial or anything i dont want to give people the wrong idea

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SalarianChemist

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Xbox 360 has plenty of games in every Genre, even unique Genres such as Puzzle, Party, RPG, Music, Real-Time Strategy, ect... Playstation 3 has plenty of problems in several Genres. In fact, there are Genres where the Playstation 3 has zero games currently available, and zero games planned. For example, the Real-Time Strategy Genre. Xbox 360 currently has three games available in the Real-Time Strategy Genre...my favorite is Command & Conquer 3. There are also five more Real-Time Strategy games in development for the Xbox 360, including Halo Wars. Playstation 3 has zero games in the Real-Time Strategy genre that are currently available, and the Playstation 3 has zero games in development in this genre. Last generation the Xbox 360 was the king of shooters, but the PS2 was the system that had all the genres covered. This generation the Xbox 360 has all the Genres covered, but the PS3 falls short in many genres, because there are simply no games available in several genres.

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mrfrieze

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I don't believe they will every succeed in japan. Mostly because they don't like or understand our games. Their culture is very different from ours, and planning new games for the *** market 2 or 3 years down the road is going to be a little late. They are better off sticking to what they are good at, America and Europe.

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delcidanddarth

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@GIF That was a very ignorant comment. Nationalism died out a long time ago (after WWII, actually). Also, the xenophobia you speak of is not a reason, either. When the japanese like something, they embrace it. For example, american music, fast food, and education are all pretty high up on their social/cultural agenda. That last one seems a bit backwards, but japan and america are a little bit crossed up on the education part. Japan seems like it has a great educational system, which is why america is trying to model it more and more after them (more standardized tests), but all this creates are kids who are good at taking tests. The side-effect is sometimes extreme stress, and some kids end up killing themselves because they didn't get into the school they wanted. Note, this isn't a kid killing himself for being a drop-out, just killing himself because he couldn't get into the japan equivalent of harvard. The govt. sees this as a problem (duh), and is now actively trying to make their schooling more akin to the U.S., if for nothing else but to reduce stress on their kids. Sorry for the digression. The point is, if they were completely xenophobic, they would reject all american stuff... ppl, culture, trade goods. They are only xenophobic when it comes to different ethnicities trying to live in japan. It may not seem nice, but it's a crowded place, and you can't really blame them for that (especially when most of the world takes pride in the purity of their respective country). The U.S. is the one of the few places (or used to be) that took pride in its diversity. Let's not go away from that... it's what made our country great to begin with.

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Redsyrup

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If the localization is poor no one will want to play, Squareenix still needs a higher level of consistency. Vandel Hearts, Vagrant Story are two of the best.

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menciawatcher25

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japanese people complain to much like halo is to hard !!!!!

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Temujin_basic

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It's just a matter of selling great, exclusive games. But I'm sure X360 would do OK in Japan. And Microsoft has the money.

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godzillavskong

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Keep trying M$. As long as you keep doing what your doing things will be fine.

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barrett_rob

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Yeah cut your losses and focus on your true fans

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mastertimx

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no crap you sell more games and have a bigger install base, you came out a year early, you were the only option. seriously, konami, square and capcom will change their tunes about the ps3 next year. if not next year than 2009, but hey they will change their minds. either that or microsoft will pay them more money.

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GIF

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The reason Microsoft hasn't and never will succeed in Japan is because of Nationalism and Xenophobia. Pure and simple, reality sucks but thats the reason why. There is and will be resentment due to Hiroshima and some Japanese are and tend to be a bit racist the same way some Americans continue to be. What needs to happen is more japanese games geared at Japanese because OBVIOUSLY, the taste of the west does not appeal to them but I also think Japanese gamers should be more open minded and embrace different things because even though change is scary, its necessary for PROGRESS.

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digitalheadbutt

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SemiMaster says: How come the rest of the world eats up whatever Japan throws out, but the converse doesn't hold true? You may not care about ethnic and cultural differences but it is exactly why (in my opinion) the japanese don't adopt foreign games/media. Lots of the cultural reference throughout our games are probably totally over their heads and lacking in relevance.

My buddy is japanese and he brings games in that he thinks are awesome but even beyond the language barrier, there are cultural barriers that we hit and then lose interest. How many japanese fairy tales do you know? How much japanese history, not involving WW2, do you know?

America has alot of immigration and that may make it easier to adopt and adapt other cultures games and media.

Europe, I would assume, has similar situation but its less about imigration and more about all the cultures/countries within Europe living cheek to jowl with each other. Europe is a melting pot without even adding in Eurasia and Mediteranean Africa.

Japan on the other hand though more open now, is still a very insular country. I think this old attitude about keeping foreign things out of Japan still affects their views on things that come from outside. There's my observation for you Semi, you can't ignore the ethno-cultural differences, they are what define us in a lot of ways. No matter hard we try to ignore them.
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carljohnson3456

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"kenerhai Hmmm. Japanese gamers didn't like the old xbox because it was big, black, and ugly? Funny, that's how the ps3 looks.... Their just pissed that for once, an Eastern company owns the game market." Actually, the PS3 is big, and it is black - but it isnt ugly. It's sleek and shiny, while the original Xbox was bulky and cheap looking... my own opinion. And by the way... did you mean Western?

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delcidanddarth

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@darkzerogamer I thought it was also named 360 because they didn't want to seem like a step behind with xbox2 vs ps3, and the name 360 makes it sound like it's better than 3... almost like a version 3.6. But I think they shot themselves in the foot for the next-next generation naming, though. While Sony has the least illustrious route of just going with ps4, consumers do identify with simplicity (especially japanese consumers... look at half the car names). Nintendo is probably the most creative, though that is also very risky. Microsoft just seems to go for buzzwords that seem to wear out quickly, almost like a fad. Zune? Xbox? Vista? XP? What does this mean? It's like they are trying to tell US what is cool, rather than the other way around. Almost like some bigshot thinks he knows what's best for us... or that he thinks the latest thing he pulled out of his bum is good enough. Nintendo names make sense. They're mostly logical, and the flow together. Playstation was weird at first, but it caught on, and now those names are easily numbered and make sense as well (PSP/PSN/PS2/PS3, the laziest names ever). But Xbox? If they come out with a portable, what will it be called? Xbar? Xbit? Xsquare? Or something completely different?

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mhump2002

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MS should just ignore the Japanese market and continue to focus on what brings them more success, the western gaming culture.

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DeltaSpirit

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make the system 33 percent lighter and 19 percent slimmer 580,000 sold right there

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Evinco_DX

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The Japanese are completely biased when it comes to buying their consoles, if it isn't Japan made then the majority of them will ignore it. The Japanese gaming market is small compared to the rest of the world such as North America and Europe combined. MS should just ignore Japan (except for Japan's developers) and just continue to focus on North America and Europe where the 360 is doing great.

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Enzo_gt

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The big question is when the PS3/Empire Strikes Back with its heavy games, what happens to 360s JRPGs and the rest? They'll be overlooked big time! Just like that big wall of games at the TGS show. No double take or anything from Japanese gamers. That wall was just another wall and maybe some thought it was actually part of the building LOL. Expect massive forcing of MS products to Japanese people. LMFAO. stop it!. LOL!

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screenblast

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wow, a lot of people here sound like they're trying to force Japanese gamers to like the 360.

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darkzerogamer

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kratos_karmakar 1st i own both sonys ps3 and 360. main reason: 360 for shooters(like thats a surprise ...360 has shooters) and ps3 for mgs4 and rock solid japanese developed xclusive adventure games and rpgs. that being said i no every 360 owner nos wy 360 was named 360. well thats becoz it gets ppl involved into xbox in a 360 degree radius which is a complete exageration becoz 90 degrees in that 360 degrees is the japanese community and they dont fit there AT ALL.>> It was named 360 because of the revolutionary graphics it had and how immersive it is.

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evergleam

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lost planet and blu dragon were 2 of the most boring games ive played on 360. if thats all they got then the japs can keep their junk

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Sparta115

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halo 2 harder than final fantasy x? cmon now, thats the stupidest excuse Ive ever heard. They dont like western games not because they are too hard, because they dont have the Japanese essence. People in Japan enjoy unrealistic fastasy games like Jrpg usually are.

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darkwolfs48

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they're hand-eye coordination and even reaction time is shown by this video... *click the box in ze left corner* << LINK REMOVED >>

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Gadeos

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For MS to take on Japan will take a while. Let's face it: games for 360 are heavy on action, kind-of-diifcult at times, and stressful (yet I enjoy'em so much...). It's clear the lack of more calmed, deep games, RPG's and plataformers. Even though Oblivion succeded on developing a fine RPG, it's not the kind that japanesse gamers will look for. Think about old style RPG's (first FF's, Zelda: a link to the past) Chrono Trigger, Leyend of Mana, Illusion of Gaia...): back then, I think, was the silver age of RPG; we saw how excellent stories came and got us sat playing for hours. Think also about even more classic games like Castlevania II, the 1st Zelda, Metroid, even S-Mario. They have something in common and it's some sort of complexity to it, yet they were packed with fun gameplay (all but Zelda) and intrigue: it's not to go from A to B just because, there was a reason, characters got motive to do so, and it wasn't stressful guiding 'em through. PS had lots of games like these: plenty of RPG's were a strong base; N64, being better in graphics, couldn't compete with PS installed base of games. Why? That's an answer that needs no explanation (neither to be stated). Good move on Lost Odessy and Eternal Sonata; that's a good start. I hope MS continue this way, not only for japanesse market but also for those of us that are looking beyond a "rifle scope". Keep it up!

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delcidanddarth

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@SemiMaster It's all about cultural centers. In terms of electronics (video games or otherwise), Japan is usually on the leading edge, which leads to a one-way culture transit. The instinctive way to handle this (which is what I'm reading a lot of in these responses) is to either force them to buy our stuff, or boycott their stuff. Both of which are very wrong, and only result in heightened racial tensions. The last time this happened on a large scale was when japanese cars became popular here. The reason they became popular was because of the oil crisis and their fuel-efficient design (not to mention cheaper overall). How did american automakers react? They tried a "patriotic" smear campaign of "buy american products". When that didn't work, they tried releasing their own version of japanese cars, trying to be more fuel-efficient, but purposely made them poorly (see Ford Pinto), hoping the stigma of small cars being crappy and blowing up periodically would carry over to Japanese small cars. Unfortunately, consumers have eyes and can read the difference between "Ford" and "Toyota", so all this did was enforce the stigma of "Ford makes crappy cars that blow up periodically". Enough history lessons. Be happy that a part of our american culture is coming from such a gadget-savvy country as japan, even if our stuff is dated compared to their stuff. They could make the same argument about our music being exported to their country. Have you heard japanese rock 'n roll? It's laughable. I'll never buy it. But at the same time, they aren't trying to force me to buy it, which is exactly what you video game racists are trying to do to them. You are trying to force them to buy what they consider is an inferior product. Which is ridiculous when you are talking about something as aesthetic as a game. Why do americans have to think we do things the best? Very little of our country is unique or original, but we are made because of the diversity here. We are supposed to invite and incorporate all other cultures into ours.

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Pete5506

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Thats nice

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kenerhai

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Hmmm. Japanese gamers didn't like the old xbox because it was big, black, and ugly? Funny, that's how the ps3 looks. No, it's all about the games. Mostly RPGS, which 360 def has plenty of, while ps3 has . . . sloppy seconds like enchanted arms. As well japanese gamers need their anime liscenced games, which 360 has, while the ps3 has. . . some lame @$$ gundam game. So what the hell is so goddamned appealing about the ps3? even for japanese gamers? is sony already pumping out a series of anime dating sim/sex games that I've never heard of? Is it simply sonys brand name appeal? Despite nothing to play and a rediculous price tag? Or is it just the fact that just because the old xbox didn't do so well, that the western gamers just lump the 360 with it, despite its HUGE library of diverse games, more than enough of is aimed at japanese gamers and their tastes. Do they see the large number of fps's and assume all 360 games are shooters? WTF japan?! whatever, their loss. Their just pissed that for once, an Eastern company owns the game market.

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drewcal58

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Halo 2 hardest game ever!!! Well at least in Japan it is. I think they have slow hand eye coordination.

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