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Spot On: Japanese devs' spin on 360

Despite a massive effort, Microsoft's console is still struggling in the Land of the Rising Sun; Executives and game designers discuss why--and what can be done.

564 Comments

TOKYO--It's no secret that the Xbox 360 hasn't exactly seduced the Japanese market. Even though Microsoft spent lavishly wooing the island nation, its new platform's December 2005 launch in the territory was largely met with indifference. By contrast, the 360 was nearly impossible to find in Europe and North America for months after its November 2005 launch, despite reports of now-infamous hardware issues.

Nevertheless, the 360 had a substantial head start in Japan. The other next-generation consoles didn't launch in Japan until late 2006--the PlayStation 3 on November 11, and the Wii on December 2. And although the Wii's 25,000 yen (about $215) price point made it the clear favourite for frugal gamers, the 360's 39,795 yen (about $343) cost put it below both the 49,980 yen (about $431) 20GB PS3 and the 59,980 yen (about $517) 60GB PS3. (Both PS3s have since been discontinued in the US, and the 20GB was never released in Europe.)

So how is the 360 faring in Japan one year after the next-generation war began there in earnest? In a word: poorly. Though Microsoft claimed to have sold over 11.6 million consoles worldwide through the end of July, only 1.5 million of those were outside North America and Europe. Indeed, various reports pin the number of 360s sold in Japan as less than 500,000 and as low as 420,000. Nor do the platform's fortunes appear to be improving. For the week ending September 23, 2007, Japanese industry tracker Media Create reported that only 1,687 Xbox 360s were sold in Japan, compared to 10,732 PS3s and 24,992 Wiis.

Microsoft is quick to point out that the Xbox 360 is doing well in other regions, with 6.8 million in North America and 3.3 million in Europe as of July 31. Consequently, the console's success in Japan, or lack thereof, will not make or break the console. Clearly, though, the publishing giant wants to break into Japan, an influential region regarded by many as the holy land of game culture.

OVERCOMING THE XBOX LEGACY
So what has Microsoft done wrong? Aaron Greenberg, Xbox Live marketing director, thinks that the problems go back to the original Xbox, which sold poorly in Japan after debuting there in February 2002--nearly two years after the PlayStation 2's debut.

"The feedback we got from the original Xbox console was that people didn't like the black colour and they didn't like how big it was," he told GameSpot. "We worked with the Japanese design team to design the Xbox 360, so the console was designed with a Japanese style in mind. Hiroshi Ogawa, director of the 360-exclusive Infinite Undiscovery, concurred. "The first Xbox was a little big, a little bulky, and in Japan that doesn't go over too well."

That said, Greenberg isn't entirely convinced by the research and the reasons given by the Japanese respondents for not liking the console. He said, "This isn't like a car where you're driving it around town... I don't buy any of that stuff about the colour, to be honest with you. ... We listened to that advice and we made a white console, but then Sony made a black one, and theirs is now bigger [in Japan]. But I think if you have games people want, then they will buy the system."

So what must Microsoft do to court Japanese gamers? "In order to succeed in Japan, [Microsoft] needs Japan-created content, not just a lot of foreign games that have been localized," Soulcalibur IV lead programmer Masaaki Hoshino told GameSpot. Indeed, many developers say that, naturally, there is a bias toward Japanese games in the Japanese market. "People think [foreign games] are difficult and there's no guidance on how to clear the objectives," said Ace Combat 6: Fires of Liberation director Natsuki Isaki. "Now that has changed, and they are much easier to play, but this bias remains among Japanese gamers."

JRPGS: THE KEY TO SUCCESS?
Natsuki Isaki agreed with his colleagues, "I personally like games like Tom Clancy's Rainbow Six Vegas, Gears of War, and Test Drive Unlimited," he said. "But I think Japanese players don't want challenging, stressful, difficult games. Japanese players would rather have role-playing games with a slow tempo, where they are led and shown what to do. So, maybe games like Blue Dragon will start to change things. When more of those kind of games come on to the market, then I think more Japanese players will accept the 360."

Indeed, Blue Dragon comes from one of Japan's most famous RPG designers, Final Fantasy creator Hironobu Sakaguchi. The nearly 25-year industry veteran is one of several high-profile home-grown designers that Microsoft aggressively courted to create 360 exclusives for the Japanese market. Though other games developed through the program fared poorly at retail--games such as the Tetsuya Mizuguchi-designed action game Ninety-Nine Nights--Blue Dragon struck a chord with Japanese JRPG fans. In an interview earlier this year, Sakaguchi said the game was on track to double its sales target of 100,000 copies, which, although modest, is remarkable given the 360's tiny installed base in Japan.

At the moment, several Japanese-focused RPGs are in development, including two from Square Enix: the Sakaguchi-designed Lost Odyssey and Square Enix's Infinite Undiscovery. However, Ogawa thinks Microsoft needs to make more JRPGs if it wants to succeed in the territory. "I think in the previous generation that when it was the Xbox versus the PlayStation 2, Microsoft was unable to put out many RPGs," he explained. "They weren't able to put out the type of games Japanese players really play. And the resistance to 360 may be some holdover from that."

THE EARLY ADVANTAGE
Given the fact the 360 had to overcome the Xbox's tarnished legacy, one might wonder why any Japanese studios decided to make games for it at all. Some designers say that they chose to work on the console simply because there were no other next-gen options at the time development of their game started.

"We really wanted to develop a high-end game, and the desire to make that kind of game was more important than the market to us in the beginning," said Infinite Undiscovery producer Hajime Kojima. "The PlayStation 3 wasn't out at that point. Also, from the business side of it, it was originally a Microsoft and Tri-Ace project, so obviously Microsoft was going to push for it to go exclusively to the 360."

Natsuki Isaki agreed, saying that the 360's early start is one of the reasons that Ace Combat 6: Fires of Liberation went solely to Microsoft's platform. He said, "One reason for choosing the 360 is that it was the first next-gen hardware to market. There was a big gap between Ace Combat 4 and 5, and we wanted to get the next phase out as quickly as possible, and the 360 was the first hardware available."

Hoshino adds, "The main thing driving us is that we want to create content to please the fans. And to do that, we want to have it available on as many platforms as possible to reach as many fans as possible."

INTO THE WEST...AND BEYOND RETAIL
Now that the PlayStation 3 is up and running, does this mean that development in Japan for the Xbox 360 will dry up? Unsurprisingly, Greenberg doesn't think so. "Square has announced two more titles for the platform," he said. "There's a new Final Fantasy XI expansion that has been added on. Capcom, Namco Bandai, and Konami have all brought exclusive titles to our platform. I think as we continue to grow our install base, we'll continue to sell a lot of games around the world, and we'll get more and more publisher support."

Also, some developers said they liked the idea that the 360, although unpopular in Japan, has a good install base in North America. Indeed, the popularity of Capcom's Lost Planet: Extreme Condition showed many Japanese developers--including the increasingly West-focused Square Enix--that the 360 can give their games a global audience. "The worldwide aspect is definitely there," Ogawa confessed. "Also, in terms of the next-generation consoles, the PS3 isn't quite at the level where the PS2 was, so if you're choosing a next-generation console, it's not such a great difference between the PS3 and the Xbox 360. We foresee that the Xbox 360 will expand."

Other than concentrating on nabbing more Japanese-friendly games like Blue Dragon and Infinite Undiscovery, what else is Microsoft doing to try to grab more market share in the region? Phil Spencer, Microsoft's first-party publishing general manager, said that the company is doing a number of things, including investing in projects that do not have a North American focus. He explained, "It is true that outside of North America and some European markets, the method for creating and nurturing community and their appetite for subscribing or purchasing content takes very different steps. You see us today focused with shipping very core titles like Blue Dragon, Lost Odyssey, but as you can imagine, our future endeavours go beyond simple Xbox 360 shrink-wrapped products."

Greenberg adds that he believes the recently announced spate of Japanese-developed Xbox Live Arcade games will help the 360 gain surer footing in the Japanese market. "A lot of small- and medium-sized publishers that make niche games more targeted to the Japanese market are now actually coming on Xbox Live Arcade," he said. "We've had the Capcoms and the Namco Bandais on Arcade, but now we're seeing increased support from [publishers] like Hudson. And then you get into studios like Treasure and Exit and all these other companies that really haven't traditionally had a large presence in the Western markets. They're focusing on Arcade because it's a great platform for them to make and sell original-style games that appeal to not just Japanese consumers, but consumers around the world."

THE FUTURE
Greenberg says he's happy that the future looks rosy in Japan for the console and that the next-gen war is far from over. He told GameSpot, "If I felt like where we were with the 360 in Japan was impacting our ability to get games out of this market, I would be more concerned. But we're seeing more publisher support here than we've ever seen before. We had more than twice the titles PS3 did on the Tokyo Game Show floor this year. We've got 300 titles. We have a larger install base. We outsell Wii and PS3 combined from a game standpoint. So I feel good about where we're at."

However, even Greenberg admits that for a new entrant and outsider such as Microsoft, the Japanese game market is a tough nut to crack. "It's a very mature market," he confessed. "People have owned consoles here for many, many years. People from 8 to 80 play video games here. If you go to the arcades, you'll see adults chain-smoking in suits playing games. It's wild."

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lextexrex

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They shouldn't be comparing 360 to XBOX when making the design of the 360. They should compare it to the Wii and PS3. Sure 360 looks better than an XBOX but it doesn't necessarily look better than the smaller, compact Wii or sleeker PS3. The XBOX was bulky compared to the PS2 and the Gamecube. It's all relative since other companies' standards will improve as well.

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GlifeG

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screw japan " WE HAVE HALO 3"

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Generic_Dude

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More Japanese games and specifically JRPGs will increase Japanese interest in a console? Well, you could just about knock me over with a feather right now. /sarcasm I could've told you this two years ago.

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Doolum

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well,good luck to them.

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Canadianjunkie

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I don't think Xbox is disliked in Japan because it's an American product. Most likely it's more that Nintendo and Playstation are trusted brands. After 20 years of industry dominance, it's unreasonable to assume the Japanese will just adopt the Xbox without hesitation. I have never owned an Xbox myself. Why? It's not the brand, price or games (though there are way too many FPS for my tastes.) It is because Sony has proven to me that PS is a trustworthy product overall with many game developers behind it. Having 300+ PS1 games that I could play on a PS2 made that purchase an easy decision. Now the next-gen consoles are here and MS has proven to me that it's around to stay and able to develop some great games. Will I buy a 360? It's too early for me to tell, but it's no longer a trust issue, it's a content one. Japanese-style RPGs are a huge seller in Japan and for myself personally. Xbox wants sales? Supply the demand with quality games and the sales will be there. It's simple economics.

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Space-Q

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"who the heck cares, i dont really think microsoft are that bothered really as they are making a huge profit on games all over the world" I could've swore that I just read on this very site a few minutes ago that MS gaming division hadn't been profitiable until the huge success of halo 3 and even now they are just a little profitable. Seems like Japan is important to them...but what do they know about their own company...

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Herbs84

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I beleive the 360 only sells well in the US due to the bias. In europe to a slightly lesser extent where we are bombabrded with rubbish american media all day long the public don't resist as well as in Japan. Good for them I say!

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KhanhAgE

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It not just Japanese people who like to play games where they're led by the nose. The whole world likes to play games like that. Look at the Wii. I said, look at the Wii! You think people are buying the Wii because they want violent and difficult games. Lets face it. The XBox will never be successful in Japan (notice how I used the word successful). The Japanese have a lot of national pride. National pride that lends itself to narrow minded thinking and opinions. I just wonder how much more money Microsoft is going to pour into Japan before they realize, they've come up fruitless. Welcome to Japan people the land of the rising sun. Gaijins will be shunned. Domo.

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Yuck_Too

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--Eclipse_ShinRa -- You know I'm not so sure what would happen if MS picked up a DQ or FF exclusive in Japan. On the one hand it might help, but then again it could have the opposite effect where Japanese gamers feel that the developer sold out and they unoffically boycot the future products from them. Look at the way kids here get all riled up when a developer "switches sides", or goes multi-platform. I really have no idea what it would take to break that market. I mean in a country that spends more on cell phone games then the rest of the world combined...I just don't get it...

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mrkame16

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im sorry this feature was boring......

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cheezlarson

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Wait a minute. Did Microsoft just say they made the 360 with that awful white plastic for the Japanese market? My 360 sticks out like a sore thumb against all my other stuff (TV, Speakers, PS3, Computer, external hard-drive) that are black, silver, and shiny. Even my cd wallet is black and silver. This is complete bs.

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Space-Q

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"Don't they get tired of playing RPGs? JRPGs tend to be so long winded and their plots are often convoluted" Doesn't the rest of the world get tired of playing shooters? Their plots are so cliched and crappy.

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Eclipse_ShinRa

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Yuck_Too It's not nearly that simple. If that was the only make or break factor the PS3 would never have sold any units because there are more JRPG's on the 360 at this point. Look at Blue Dragon. It got top scores in Japan, higher then most FF titles and 97 overall. It's also got close to a 50% attach rate...but the fact its...it's a MS title and ignored. Now what will be very interesting to watch is what happens with the Blue Dragon: DS version they are making for Nintendo. If that takes off it will have some back-spill into the 360 and may help open some doors -------------------------------------------------------------------------------- Yes, but the PS3 has FF.. No matter how bad a FF is, it system seller even if new IP are better. MS gets FF or DQ, the 360 will pwn the PS3. DQIX wont happen but if MS grab DQX it would.. Blue Dragon DS make help 360 sells.. Once they See Mistwalker is better then Square.

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---n00b_kid---

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The ps3 has horrible games and NO 'killer app' for 2008. The 360 had GRAW1, Oblivion, Gears of War in its first year (2006) which was critically acclaimed and GOTY !!!!!!!!!!!!!!!!! But the Japanese people cant see that. They mainly like JRPGs.

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AngelsongCA

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@ClosetGamer So basically Microsoft should focus on quirky family/party games, casual games, JRPGs, and games designed to appeal to kids 7-10? Ragnorak Online, and Phantasy Star Universe are also very popular in Japan. Both are relatively simple grinding games. Ragnarok is point and click, PSU is an instance-based Action RPG. MMORPG's are a great form of escapism as well, with a conquering achievement factor included. Perhaps a good MMORPG will have a chance there as well. Microsoft was working on one a while back, but they canned it.

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yeah_write

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Don't they get tired of playing RPGs? JRPGs tend to be so long winded and their plots are often convoluted to the point that you have to play the spin off game, watch the anime and read the manga to understand them. "But FFVII is teh KewLest!!!1".....yeah, flame on.

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paranoiasurviva

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wtf? Japanese thinks Western games are too hard? Teh lame.

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DS_fan_atic

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nice feature gamespot, it's good to see you guys mix it up a litte.

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mc2630

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Thats exactly why ps3 isn't selling well at the moment. Besides the fact that heavenly sword is a great, but short, game, ps3 has very little attraction value. I absolutely wanted the blue ray player but was not willing to spend that much on a console without many or any games to play. Even with all the hardware failures, Xbox 360 was an easy choice.

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azuroc

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I don't blame them. Western development still isn't even near the quality of development coming out of Japan. Very few western games are on par with their quality.

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Yuck_Too

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--Eclipse_ShinRa -- "...the 360 has good JRPG but 4-5 isn't a lot.." It's not nearly that simple. If that was the only make or break factor the PS3 would never have sold any units because there are more JRPG's on the 360 at this point. Look at Blue Dragon. It got top scores in Japan, higher then most FF titles and 97 overall. It's also got close to a 50% attach rate...but the fact its...it's tied to a foreign company which is ignored. Now what will be very interesting to watch is what happens with the Blue Dragon: DS version they are making for Nintendo. If that takes off it will have some back-spill into the 360 and may help open some doors. --Temmehkan -- When the original Xbox came out that is what so many people complained about. "It's huge, it's ugly"...I always found those silly comments ironic those same complaints never passed over to the PS3. People will find reasons to complain and logic has much less to do with it vs. personal opinion.

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Lord_Tik

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The 360 has way too many FPS's and action games. Both genres which typically don't sell too well in Japan. You can't sell a console, if no one is interested in playing the games available for it.

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shabulia

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Japan is an important market to break in to. While Microsoft is doing great outside of the Japanese market, I don't believe they can beat Sony and surely not Nintendo in the land of the rising sun. Still, 3rd place doesn't have to be so far behind and I think if Microsoft focuses on its strengths, as it has done from the beginning, then they will have a strong cult following in Japan. I think Microsoft is doing the right thing by getting exclusive RPGs and other Japanese style games. If they continue this trend and forcus on what sells well in the other markets, they will have a strong enough following to make a small impact on the Japanese. The most important thing for Microsoft to do is not to win in Japan but to let the Japanese know they are there and they are serious about gaming. If They can do this with the 360 then the next generation might just have a chance to compete. Microsoft shouldn't focus on the immediate profits. Their focus should be on where they will be 5, 10, 20 years from now. I think they are making the right decisions and I think they will see Japan warm to their future consoles.

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Eclipse_ShinRa

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@crystos Japan isn't bias, the 360 is doing bad because the types of games.. Yea the 360 has good JRPG but 4-5 isn't a lot.. When more games come out that the japanese want.. The 360 will do better untill then the 360 is dead in Japan

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Cruven

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there can be as many JRPGs ont he console as they want to have...i just stopped buying them. Everytime a JRPG does better int he states tehn in Japan..they remake it and make it exculsive to the reagion....Final Fantasy X International, Final Fantasy X-2 International+Final Mission, Kingdom Hearts Final Mix....etc...etc anything they can do to make it so the U.S. players cant play it without 1) modding their system or buyign a system form that region.

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AL13NK1LL3R

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ClosetGamer... totally agree with u!!

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mnmnanu

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MS wont sell in japan..they should pack up and head back home

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crystos

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the 360 isn't doing well there..because of the bias..point blank

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Temmehkan

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right the japanese don't like black color..., imagine if the ps2 wasn;t black! mighta sold more than the 120 million than it did! come on black color being a reason? thats just dumb

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ClosetGamer

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Once again, I've been living in Japan for the last 10 years. There are a whole range of reasons why MS is not successful. Here's another theory to chew on: In America the "gamer" demographic is young male 18-35 with "disposable income". That means people with decent jobs that can spend cash on fun. In Japan however, High school is treated like college. Kids move away from home for High School. They take placement exams to get accepted. Their entire future, profession hinges on if they get accepted to a certain High School. And when they are in High School (and Junior High) They come home at 10pm because they go to a "CRAM SCHOOL" after School!!! And once they graduate, they do the same in College, and they are making little money as a student. After college, it on to what is known as "SALARY MAN!". You basically become another working drone of the hive. HERE'S MY POINT: Japanese Gamers are either incredibly dedicated or elementary school kids, or parents playing with kids. They have to "make" the time for this hobby and really debate what to spend their little money on. In America, we got loads of dudes willing to shell out 60 bucks and don't even finish the game. In Japan, you better finish the game and strive for the TOP SCORE! American's want "interactive entertainment", The Japanese seem to want "Escapism, and conquering achievement."

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tastycasey27

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who the heck cares, i dont really think microsoft are that bothered really as they are making a huge profit on games all over the world, plus we as gamers should be proud that we have 3 great consoles all different to play this gen, so wots the point in moaning and arguing about the japanese not wanting a 360, i say who cares they are missing out.

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vacancy009

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@kenshinhimura16 You are right they don't necessarily hate American products but the do not choose Japanese products just because they are superior. The Japanese are fiercely loyal to their own brands. They buy Japanese out of national pride moreso than actual product quality. It isn't just an American barrier to entry in their market, everyone from the koreans, chinese, to the germans have a hard time selling in the Japanese market.

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vass86

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the japanese are small minded at times. we like their games but they don't like ours. as a result they are missing out on great games and microsoft are missing out on a great market. japan isn't the hotspot of gaming anymore anyway and they could do without it but it will be a shame

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Windblade91

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ope read the last part... yeah MS at TGS Sony dominated as usual

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Windblade91

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i like what mark_unix said... but a step further they need to give up in japan b/c unless it says Sony, or Nintendo they look at it like its a piece of crap...i have a lot of asian friends...and none of us like 360 cuz...its lame...tho we do like halo

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mark_unix

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nope they got it all wrong, they need to remove the name xbox they need to remove the word Microsoft. they just need to remove everything which is offensive to Japaneses people.

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renjazz

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[This message was deleted at the request of the original poster]

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Ardiendo_1

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Pastehunter he is saying their software sales are better than the PS3 and Wii combined so is not lying. I know people who have a Wii just to play Wii Sports and there really aren't any 'must have' PS3 exclusives at the moment so it isn't really ard to believe.

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buttons2010

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How come none of the Team Ninja games were mentioned?

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renjazz

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To say that the x360 is the best console right now, is a personal opinion, but I think it´s ok. Why xbox360 have problems in Japan, is because it takes time to be a market leader, Xbox is not a strong brand, and when they already have to companies, Nitendo and Sony, it's obvious they will support their own products, and it's not only about rpgs, ist about other gametypes, Microsoft is too focused on fps. Just because you have a good product, you have to support it fully. And it will take time, just like the Playstation 3, the Wii is so cheap.

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Khoo1992

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Japaneses are supportive with their own products, duh... You can see it from technology, automobile, food, and many many more... Like automobile, you can't see any car other than Japanese car there... So, MS, you will lose there, definately

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miiiguel

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AngelsongCA ;)

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deactivated-61f554adcef90

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I really dont know how they outsell the Wii and PS3 together ... well everyone lies at some point :P

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grognard

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There is nothing MS could have done in Japan - the Japanese simply won't buy an American console. There's always an excuse, but when you look at the facts (there are more JRPG's on 360 than PS3 and Wii combined right now) that is the only constant. Fortunately, Japan is growing increasingly irrelevant as a consumer console (not handheld) market so MS can be successfull without winning that market. They have been successful in courting Japanese developers which is far more important in diversifying their game library worldwide.

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AngelsongCA

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@miiiguel Okay, so you got me there. But, at least Nintendo isn't hostile towards us and they use U.S. currency. And, they do benefical things like making games that train your brain. And, I think Wii Fit is a hint as to our health needs. =P Still I see your point. The XBOX 360 is a great system, and it's a American system. The greatest American game system to ever be made, and it's got some highly acclaimed games and features. I suppose we as Americans should all be proud of that, and support it not only because of those facts, but also as an American product, to help better our economy. Heck, since it's been so rejected in Japan we should support it twice as much.

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l337fool

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kenshinhimura16 "l337fool, its not that japanese hate americans products, its just that theirs are better. Since you said go to Japan, why dont you take a look in the country, I know cause I went. American technology is ages old in Japan, except for the PC department." American tech .... WHAT!?!?! Ok we are talking about game consoles here. I assure you the meat and potatoes ok EVERY current gaming console is primarily north american in design. Shiny wrappers and electric pez dispencers don't do it for me kid.

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PiNwOrM

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@rockstar_88 Indeed.. Problems are always over dramatized, everything is torn apart.. The internet is like an infection of Hyperboles that become reality. I know the 360 is doing well for itself, but it could be doing better.. It deserves to be doing better, in fact.. Call me a fanboy, but it simply the most complete next-gen console.. The most games, the best online support, and so on.. Does it have problems? Oh yes. The failure rate is inexcusable even if it's repaired for free. But hey, at least it's worth playing *looking at you, PS3*. Before I'm called an Xbot I'd like to make it be known I thought the original Xbox was a rather bad console and that I much prefered my PS2 to it.

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devilmaycry2020

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@Delongman in microsoft case put more money in

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