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Shadow Of War Review Roundup [Updated]

Shadow of More or Shadow of Bore?

254 Comments

Middle-earth: Shadow of Mordor was a surprise hit when it launched in 2014, and we even named it our Game of the Year. Three years later, its sequel, Middle-earth: Shadow of War, is about to launch.

It's already been the subject of controversy: DLC honoring Michael Forgey, a developer who passed away last year, came under fire after there were indications that a portion of the profits wouldn't go to Forgey's widow and children. Publisher Warner Bros. later apologized and made the DLC free for everyone. Shadow of War's microtransactions have also been criticized, as the first game didn't include them.

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Now Playing: Middle-earth: Shadow Of War Video Review

Otherwise, however, Shadow of War seems to be going down well with critics. We awarded the open-world game a 7/10 in our review. "It tries to be larger than its predecessor … yet it leaves you wanting less," wrote Justin Haywald. "But at its core, it's a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth." Read more in our full Shadow of War review.

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For more on the open-world game, check out its best trash-talking Orcs, the first eight minutes of Shadow of War gameplay, or our feature video on the struggle to bring The Lord of the Rings to video games. For more on the game's critical reception, meanwhile, you can see our review roundup below, or take a look at our sister site Metacritic.

  • Game: Middle-earth: Shadow of War
  • Developer / Publisher: Monolith Productions / Warner Bros.
  • Platforms: PS4, Xbox One, PC
  • Release date: October 10
  • Price: US $60 / £43 / AU $100

GameSpot -- 7/10

"And that addition sums up several of Shadow of War's additions--things like the storefront and the menus and loot system don't make the game terrible, it just would've been better without them. It tries to be larger than its predecessor, there are more abilities, more weapons, more Orcs, yet it leaves you wanting less. But at its core, it's a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth. I just wish it had known when to stop." -- Justin Haywald [Full review]

IGN -- 9.0/10

"Similar to the way Batman: Arkham City built on the foundation of Arkham Asylum, Middle-earth: Shadow of War is bigger and more ambitious in scope than Shadow of Mordor, with great results. The way it expands the Nemesis system with far greater variety and fortress sieges makes even better use of the stand-out generated characters, and its battles with memorable uruk captains remain challenging all the way through the campaign and into the clever asynchronous multiplayer beyond." -- Dan Stapleton [Full review]

Polygon -- 7.5/10

"If you can get past the microtransactions, Shadow Wars seems set to provide a much meatier extended playtime than Shadow of Mordor ever offered. But more than anything, that's my biggest disappointment with Middle-earth: Shadow of War: Everything about it seems to come with a caveat, some small annoyance or two that you need to dig past to get to the still-very-fun game underneath." -- Philip Kollar & Chris Plante [Full review]

Game Informer -- 9.5/10

"Shadow of War fulfills the promise of its predecessor, completing a dark and violent lost tale set within the world of The Lord of the Rings. I was initially frustrated by the liberties that Monolith takes with this beloved fiction (which are plentiful), but I eventually abandoned myself to the insanity, and fell down the rabbit hole into a superb fantasy adventure. Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic." -- Matt Miller [Full review]

Eurogamer -- No score

"Shadow of War ends up the very epitome of the difficult second album. A lot has been added in order to scale it up for a full blown sequel and much of it has been implemented with style and aplomb. As fun as the core is, however, it is often overshadowed by an onerous and self-indulgent story. What should be the game's crowning feature is instead reduced to an undeserved supporting role, like an exquisitely carved plinth groaning under the weight of a gaudy bronze bust of an elven wraith who's looking very, very serious indeed." -- Johnny Chiodini [Full review]

GamesRadar -- 4.5/5

"For the most part, this is big spectacle and richly layered experience. The different regions are beautiful and varied to explore, while Sauron's forces are alway entertaining to meet and beat. If there are moments that don't quite click or things that fatigue a little it's because of that scale. There's almost an Assassin's Creed 2 feel of map spatter to all the markers for towers, collectables, bits and so on. I've not 100%-ed it but you’re easily looking at a triple figure time should you try. This isn't a game to get in for the weekend, it's something to buy and cancel plans for the year." -- Leon Hurley [Full review]

PC Gamer -- 73/100

"It all comes back to the orcs. They’re the reason I kept playing, even when I was losing interest in everything else. A motley, gruesome, ill-mannered crew of swines that are a constant joy to fight and befriend. And the increased variety and depth of the nemesis system makes for a much richer experience overall. I just wish the game wasn’t quite so overfed. A lot of developers think sequels need to be bigger and offer more to get people interested, but I’d prefer it if they were just better. Shadow of War is a great action game that feels like it’s yearning to break free from a prison of open world busywork." -- Andy Kelly [Full review]

US Gamer -- 4/5

"The Nemesis System is an illusion, but it's one I still enjoy. I legitimately enjoyed building my own orc army and stomping over someone else's fortress ... Despite all that, Shadow of War does stumble into a bit of a grind in the latter part of the game and the Chests system could be tuned much better. As it stands now, it's transparent in wanting you to open your wallet and buy a bit of Gold. Those issues are what keep Shadow of War from being an absolutely amazing game, instead of just a great one." -- Mike Williams [Full review]

Easy Allies -- 3.5/5

"Many of the best moments in Shadow of War come from elements returning from the first game, along with a few squabbles between Celebrimbor and Talion that begin to give them some identity. Otherwise, orcs always take center stage. The combat isn't terribly difficult, but it's a lot of fun to rip enemies apart. The story isn't very satisfying, but it's amusing to assemble a cast of murderous Captains. Shadow of War is a successful update to a smart formula, but it lacks enough depth and diversity to keep us enthralled." -- Brandon Jones [Full review]

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JoeJoe1639

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Edited By JoeJoe1639

Microtransactions shouldn't factor into reviews AT ALL. I want the review score to reflect the quality of the actual game; I don't want a couple points shaved off to appease all the broke losers who got their feelings hurt by the inclusion of harmless loot boxes.

If the game is good optional loot boxes don't matter. If the game is bad optional loot boxes don't matter. People go to these sites and read these reviews to determine if the game is GOOD or BAD. Mention that the game has loot boxes for anyone who cares, but don't factor that into the score; it's just stupid.

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CyberEarth

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@joejoe1639: I think MTs should be a factor, but only if MTs provide something you can't normally obtain within the game itself reasonably.

The MTs in this offer nothing unique, only a speedier path. I'm fine with that if people want to go spend real money for digital powers. It's W/E. This isn't a competitive game, it's primarily a single player experience.

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Thanatos2k

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@joejoe1639: If the actual game has been compromised by microtransactions, of course it should impact the score.

Imagine what the game would have scored if instead all those things available by microtransaction were just in the game already - as they should have been because this is not a free to play game.

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DaystoSell

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Edited By DaystoSell

@Thanatos2k: As far as I understand it, all that content IS in the game already. It just will take you a whole lot longer to get it. How forgiving that tactic is, on the other hand, a whole separate question.

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Thanatos2k

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@daystosell: And those grinds have almost certainly been artificially lengthened due to the presence of microtransactions. That's what happens every time microtransactions are inserted.

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scottyp360

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@joejoe1639: "Microtransactions shouldn't factor into reviews AT ALL."

I'm with you. If I play this game I'm going to completely ignore the microtransactions. If I earn or get rewarded a loot boxes cool, it's essentially the same thing as loot in any RPG type game, but I won't even consider paying real money for in game rewards (actually dlc is another story).

I don't see how having an option is a negative. GTA has cheat codes that give you the ability for weapons, ammo, health, lower wanted level, etc. Using them can "cheapen" the game and make the game a lot easier, or you can ignore the cheat codes and not use them at all. The microtransactions are similar with the exception of having to pay.

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lionheartssj1

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@joejoe1639: That's like asking for a review of a car without considering gas mileage.

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JoeJoe1639

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Edited By JoeJoe1639

@lionheartssj1: No, it's like asking for a review of a car without considering the fact that it's previous owner was a racist. Sure that factoid about the car might upset some people, but it has nothing to do with whether or not it's a good car.

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Edited By Metallinatus

@joejoe1639: That is where you are wrong, a game can be bad because of loot boxes, it all depends on the greed of the makers, aka on how much they try to force you to buy those. Games that were supposed to be good can be completely ruined because they amped the grinding to stupid levels to make everybody open their wallets. Don't be stupid to deny that fact, please....

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CyberEarth

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@metallinatus: You can get loot boxes in the game without spending a dime.

Just think of loot boxes like a treasure chest sitting behind bad guy #123. There's no difference. The treasure chest contains random stuff, the loot box contains random stuff.

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Giant_Lizard

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@joejoe1639: I disagree. It's part of the game (a bad one) so it must be included in the review.

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dlCHIEF58

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Edited By dlCHIEF58

@Giant_Lizard: LOL, no. All MTs are not bad as you seem to think. If they do negatively impact the game or give unfair advantages (Pay to Win), then yes they should be docked in the score If they can be ignored and all items still obtained through normal play (as seems to be the case with this game) then they should have no effect on the final score.

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JoeJoe1639

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@Giant_Lizard: It's only "bad" if you're an insecure broke child with easily hurt feelings.

Optional microtransactions aren't good or bad, they're just an option... Like a SUPER EASY difficulty for people who want to get through the game faster or with less effort.

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UbdU

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Edited By UbdU

@joejoe1639: If you don't think that paying full price for a game, and then paying more money to play it less is a problem, I don't know how to explain it to you.

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CyberEarth

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@UbdU: You're not playing it any less. The MTs offer absolutely nothing unique. Everything in the MTs can be had in-game.

You're confusing the DLC campaigns (which aren't out yet) with MTs. I don't know how to explain it to you.

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UbdU

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@CyberEarth: https://youtu.be/-61uMtjcSz0

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JoeJoe1639

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@UbdU: If someone else wants to pay for loot boxes how exactly is it a problem for you, the person who wants to do it or anyone else? Why do you care?

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Giant_Lizard

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@joejoe1639: well, that's not a bad thing for you, ok, but microtransactions are universally considered a bad thing for multiple reasons, so it's quite normal they lowered the score

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JoeJoe1639

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@Giant_Lizard: Intrusive Microtransactions that subvert the gameplay are universally considered a bad thing. Optional Microtransactions have literally no impact on the quality of the game for anyone who doesn't use them.

The problem is that most gamers are too stupid to tell the difference; they just see the word "Microtransaction" and throw a tantrum.

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CyberEarth

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@joejoe1639: This. 100% this.

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Thanatos2k

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@joejoe1639: If the microtransactions had no impact on the quality of the game, NO ONE WOULD BUY THEM. Since the developers obviously want people to buy them - they make them have an impact on the quality of the game.

You're arguing in circles, and it's baffling how any consumer defends such anti-consumer nonsense.

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dlCHIEF58

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@Thanatos2k: You seem to be the one arguing in circles with unfounded conjecture.

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VGjunkie87

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Edited By VGjunkie87

@Thanatos2k: How do you know whether or not they impact the quality of the game? You've been saying the same things for the past couple of weeks, and you obviously have no intention of playing the game anytime soon. So you're purely speculating, and isn't giving a consumer more means to an end "pro-consumer"? Optional is a very important concept to understand in this scenario. You're assuming they purposefully made the game more of a grind in order to boost MTs, which would in turn affect the quality of the game itself and would be reflected in the reviews grading it, which doesn't seem to be the case here.

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Thanatos2k

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@VGjunkie87: "Optional is a very important concept to understand in this scenario."

No it isn't.

https://www.youtube.com/watch?v=fHszeYz5Mi0

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VGjunkie87

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Edited By VGjunkie87

@Thanatos2k: Why are you sharing this with me? He's most likely profiting himself off of these controversies, how can anyone take this person seriously... Is there a written rule that MTs are only allowed for F2P games? AAA game development costs are only going to continue rising, maybe they should just take out any in-game method for generating profits from their labor, instead make games $120 retail. Would this be more acceptible for you?

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Thanatos2k

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@VGjunkie87: "I have no counter arguments"

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VGjunkie87

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@Thanatos2k: You shouldn't expect anyone to watch more than 1 minute of some guy playing dress-up, complaining about microtransactions on youtube. If you do, well the jokes on you, try forming your own opinions and stay away from the flocks.

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CyberEarth

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@Thanatos2k: That's not true. Some people value their money more than their time, and others value their time more than their money. To some, paying a few dollars for a Microtransaction that speeds up their gameplay is more valuable than grinding a few hours to obtain the same result.

To me, it's silly. I buy a game to play a game. But other people have different ideals.

What I dislike are games built 100% on MTs and have unique offerings for MTs. Shadow of War isn't one of those games. It shouldn't be knocked for having MTs that are 100% optional in a primarily single player experience.

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Thanatos2k

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Edited By Thanatos2k

@CyberEarth: And they would make no money if they made it such that people valued their time got things - so they make it painful to grind - pressuring those who value their time to open their wallets - but impacting everyone. This is a time honored sleaze tactic.

"It shouldn't be knocked for having MTs that are 100% optional in a primarily single player experience."

That's EXACTLY why they don't belong. What the hell are microtransactions doing in a single player full priced game???

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CyberEarth

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@Thanatos2k: Except it's not painful to grind. You get currency very quickly. Playing for an hour will net you enough for 3 loot boxes at least. And I'm just at the outset of the game. Can you tell me your experience with this game? I'm betting you haven't even played it yet.

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Thanatos2k

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@CyberEarth: Loot boxes are random. You cannot even get something you specifically want. It's despicable.

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@Thanatos2k: It's no different than hiding a treasure chest full of random goodies behind a boss. Same thing. Except with Shadows, you have an option to purchase them outright for real world money. And like I've said before, if you don't want to spend money, don't. Simply ignore it.

It's a far cry from Overwatch where timed exclusives exist and it's nearly impossible to obtain items without spending. In Shadows, nothing is exclusive, and there's no time limits. Don't want to purchase? You can get everything in the game. Oh, and you can also craft, so if you don't want the randomness, go the crafting route.

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Thanatos2k

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@CyberEarth: "It's no different than hiding a treasure chest full of random goodies behind a boss. Same thing. Except with Shadows, you have an option to purchase them outright for real world money"

Oh so it's not the same thing at all. Got it.

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NativePixel

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@joejoe1639: PREACH!!!!!

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Edited By Giant_Lizard

@joejoe1639: as far as I'm concerned, the problem is the fact that those microtransactions are actually parts of the game that have been cutted out and sold separately. And I agree with who doesn't like this. Unless of course they release the game with a much reduced cost, which is not the case.

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JoeJoe1639

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Edited By JoeJoe1639

@Giant_Lizard: I'll repeat, these loot boxes are all things that you can get from playing the game; meaning NOTHING has been cut out. If you don't want to get this loot from boxes then get it by killing uruks in the game.

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Giant_Lizard

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@joejoe1639: so, you can gain them in the game or you can pay and have them anyway? Well, I still don't like them. And by the way, the score is not "3", they just lowered a little because of that and I completely agree with that.

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CyberEarth

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@Zero_Maniac: The game is balanced without them. Each MT saves you about 1-2 hours worth of play, and probably 3-5 earlier on. The "value" for that is individual and up to you.

And yes, I've played the game. Have you?

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dlCHIEF58

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@Zero_Maniac: Yawn, this tired, ridiculous argument again. I bet you want to ban gumball machines too "for the children". LMFAO.

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CyberEarth

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@Zero_Maniac: It's an M game. Underage people shouldn't be playing it to begin with. But I suppose you're okay with the blood, violence, language, and decapitations. Those are all good, right?

Additionally, don't tell people how to raise their own children. Do you even have children? You're acting like a moral crusader that's tilting at windmills. The evil dragon of gambling is upon us! If you're afraid of your own children falling into a "gambling trap", be a better parent.

Oh, and other games without Microtransactions have gambling too. What games have you played recently? Because most likely, it has gambling in it in some form.

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CyberEarth

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@Zero_Maniac: Hey look, there's Y's VIII. You gamble every time you kill a boss. Want certain loot? Kill him again.
Same exact thing as a loot chest. You still have farm your gear and/or healing items.

Oh, what's this? Y's VIII does have Microtransactions/DLC/P2W. If you purchase the DLC, you get ahead faster. But what did you do? You've chosen to IGNORE IT (or maybe you've purchased it, I don't know).

Shadows of War creates a shortcut if you care to spend real money. If you don't? IGNORE IT. Because everything in the game you can obtain without spending a dime.

Last time - "For the children" didn't work with explicit song lyrics, violence in video games, or anything else you wish to legislate. And I say legislate because you're up on some imaginary pedestal thinking you're morally superior than other people. Let them make their own choices. Your arguments are tired, fallacious, and downright weak. You're flipflopping between "gambling is morally and ethically wrong so game is bad, mmmkay?" to "It's for the CHILDREN (PLEASE! Someone think of the CHILDREN!)".

Don't like it? Don't play it. And stop spending your time in a thread about a game you don't like.

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Proxima1025

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Edited By Proxima1025

@Zero_Maniac: You have played the game before release? Citations please.

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JoeJoe1639

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@Zero_Maniac: Everyone reviewing the game so far is saying that everything you can get from Microtransactions you can also get simply by just playing the game. As far as we know they're NOT intrusive, period. If you choose to believe it's all one big conspiracy then that's your own personal brain damage; it's not a problem with the game.

If the Microtransactions AREN'T intrusive then they're no different from an EASY difficulty setting, designed to give players the option to get through the game easier. Options that don't intrude on the game aren't relevant to the games quality. Your hurt feelings don't matter.

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CyberEarth

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@Zero_Maniac: What's the difference between a loot box and a treasure chest containing random loot behind boss #123?

Can you answer that? Oh wait, you can't, because they are the EXACT SAME THING.

Now if you want to broach the subject of purchasing said treasure chest, that's a different matter. But in Shadows, you don't have to purchase anything. Everything in the game can be obtained in the game without spending a single outside dollar.

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Edited By CyberEarth

@Zero_Maniac: Except YOU DON'T HAVE TO PAY REAL MONEY FOR LOOT BOXES. I bolded, underlined, and italicized that for you. Because you don't seem to get it - you get loot boxes just by playing the game. Just like if you killed boss XYZ and were rewarded with a treasure chest. No need to pay real money for them. But... if you want to pay real money, you can optionally purchase them instead of having to trudge and kill boss XYZ.

As for adolescents? There's a credit card check as age verification. Don't blame the game because lax parenting. That's an entirely fallacious argument and massive red herring.

Hey, let's take out the blood, too! Because an M game shouldn't have blood and violence and decapitations since adolescents will play it! Oh look, I can make silly inane arguments too. Want another? Your state advertises lottery. Lottery is gambling. That advertisement is seen by minors. Know what else? There's drinking advertisements all over TV. Guess those are unethical too, because minors see them and will drink! Oh noes! Look! More red herrings!

You're supporting factually fallacious arguments. The fault isn't on the game, and it's not unethical. Had there been loot only obtainable in purchasable loot boxes, I might be with you. But there isn't. It's not like Overwatch where certain loot is restricted behind time gates and it's nearly impossible to obtain without paying. This isn't that game.

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CyberEarth

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@Zero_Maniac: So... you're saying the bad kids that don't know anything about gambling have a proclivity towards stealing credit cards? lawl at your moral high ground.

Maybe you should take up "stealing" as a cause instead of "gambling". You might get further in life.

Advertisements do not allow underage people to partake in the lottery.

But... you're saying that "it's bad enough that it's there" for Shadows of War, but ignoring all the other "it's there" things in society. The game is pretty low on that list. The lottery is there. At every corner store. On TV. And - oh yeah, you can play the lotto at 18, below the age of casino gambling. In fact, as an adult you can legally gift lottery tickets to minors. Good try, mate. Keep arguing your silly little argument.

I'm supporting a perfectly valid argument.

No, you're not. You're making a massive stretch to gambling and corrupting youth. When in fact, the game is M (youth aren't supposed to play it), and any real world transaction requires a credit card and age verification. Thanks for playing, but you lose.

Oh yeah - as for the laws, they have been updated. In 2015, the IRS ruled on virtual currency and gambling. Guess what? It's only gambling and virtual currency when you can cash out to real world equivalents. Can you spend money in Shadows of War and exchange anything you "win" via a loot chest for real world money? Oh? You can't? Everything has zero value? Not gambling. By law.

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Proxima1025

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@Zero_Maniac: but like gambling, pay your money and take your chances and no-one makes you spend your money!

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scottyp360

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@Zero_Maniac: I think you are reaching bringing ethics and "gambling" into it. If you are worried that a videogame might possibly encourage underage gamers to gamble then there are much bigger, real world issues you might want to focus on.

I would even argue that microtransactions can teach a lesson on the value of money and how to spend responsibly. If spending real world money on an unknown item for a videogame seems like a wise investment for some people then they have more to worry about in life than a game offering microtransactions.

Lastly, in order to pay for the items these "under age" gamers need to have access to either a debit or credit card. If they have their own then it is now on them to be responsible with their own money. Everyone has to face this issue eventually. Some people learn the lesson at a young age and some people never learn how to not spend money on useless crap.

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scottyp360

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@Zero_Maniac:

"Worried about bigger, real world issues? That's not an argument..."

No it's not an argument, it's a fact. Microtransactions are a micro-issue. The issue can be dealt with and solved within a household. There are far bigger issues in the world right now than people spending money on microtransactions.

"If a kid decides to blow all their (or their parents) money on gambling in video games, that will have an averse impact on their real-world life"

That's on the individual and/or the parents. This is a lesson all kids have to learn once they start having money. It's nice to be able to buy what you want but you eventually [you should] learn how to manage and control money. If children are spending their parents money then the parents need to do a better job monitoring their children. It is up to the parents to decide what they allow their children to buy.

"You don't need MTs in video games to teach kids how to spend money responsibly"

Microtransactions aren't necessary to teach that lesson but it's really no different than any other tempting purchase a child or teen might encounter. There are millions of things kids can spend and waste money on, MTs are just something new. It doesn't matter if it is microtransactions, actual videogames, shoes, clothes, Pokemon cards (yes people still buy Pokemon cards), fidget spinners, phone apps, random stuff on amazon, etc, at the end of the day a choice needs to be made "am I spending my money wisely? Is what I am paying for worth what I am spending?"

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dlCHIEF58

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@Zero_Maniac: Aren't you doing the same? Your argument is about as irrelevant as you can get, you are the one trying to make it so (and failing I might add).

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JoeJoe1639

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@Zero_Maniac: Actually, it's unethical for the parents who are giving their underaged children access to their credit cards, so they can pose as adults for the purposes of "gambling" in a game.

Microtransactions by design implement an age check by requiring a valid credit card or checking account. It's these kids parents that find ways around that to allow their kids to gamble.

I like that you're reaching, though. You really want to believe this is evil, don't you...

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scottyp360

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@Zero_Maniac: so would buying trading cards be a form of gambling too then? I mean you are spending money on something without knowing exactly what you are getting. How about monthly "Loot Boxes" that may or may not have items a subscriber is interested in?

Like JoeJoe said, as tempting as it might be, kids can't purchase anything without a credit card. If they have their own card they are now responsible for how they spend their money. If it's their parents card then parents need to be aware of what their children are buying and how much they are spending.

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CyberEarth

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@Zero_Maniac: I thought you wanted discussion? Instead you're saying "if you disagree, you're wrong" with more fallacies.

Did you play Diablo 2? Did you kill Mephisto 100,000 times? He essentially drops a loot box every time you kill him. Each kill was a chance at loot (or "gambling" as you call it). That's what a loot box is. It's a randomized treasure chest. Within Shadows, you spend your in-game earned currency on those randomized treasure chests. You can also optionally spend real money to obtain them as well, but you aren't forced and you don't have to.

In Shadows, I can go kill a boss for enough currency to purchase a loot box. I don't need to spend a dime. This is where your "argument" entirely falls apart. You get everything in the game by simply playing the game - just like games WITHOUT Microtransactions. If they offend you so much, ignore them. If you're worried about other people's children, you have some massive mental issues - don't tell other people how to raise their children.

If you're worried that your children will "gamble", be a better parent.

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CyberEarth

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@Zero_Maniac: D2 is a perfectly apt example. I can buy a bot program that runs loot chests for me. Oh look, I spent real world money to gain virtual in-game items.

I'm not telling anyone how to raise their children either. I'm saying that children should not be gambling or have the option to gamble put in front of them.
You just contradicted yourself. If I want to raise my children by exposing them to gambling, I have the right. You're exactly telling others how to raise their own children. I bet you're fun at circuses and fairs, too! Do you visit every carnival booth and tell them "gambling is bad" when a kid wants to play Ring Toss or Darts? lawl...

It blows my mind how you seem to think it's okay for MTs to be put into a single-player game that you already paid up front for.
Don't like it? Ignore it. It simply blows my mind how you can't ignore an optional feature. It blows my mind how you can't comprehend that some people value money more than time, and others value time more than money. There's an option for both in this game. What you'd like to do is limit options solely based on your own judgement. And guess what? You're not the game developer and have absolutely zero say in it. Except with your wallet. So here's some advice - don't like it? Don't buy it. Stop wasting your time on a game you don't like and won't be purchasing.

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sladakrobot

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Shadow of Microtransactions

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NativePixel

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@sladakrobot: Shadow of choice! Why are gamers so damn entitled!

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Proxima1025

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Edited By Proxima1025

@nativepixel: Preach brother! MT are an option.....AN OPTION and no-one is FORCED to pay for them!!!!!

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Fiesel

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@nativepixel: Shadow of Entitlement

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NativePixel

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@fiesel: They need to step away from their devices and live a little.

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Fiesel

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@nativepixel: Shadow of a Life

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Fiesel

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@sladakrobot: Shadow of Peter Jackson

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gamingdevil800

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@sladakrobot: Shadow Of Warner Bros*

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KhanWasHere

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Edited By KhanWasHere

Microtransactions are malicious, whether you use them or not. The fact that they continue to find ways to nickel and dime susceptible and weak minded gamers is a disgrace to the gaming community. Yet.. you all still support this business model second hand when you buy these games.

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dlCHIEF58

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@khanwashere: WRONG. Microtransactions in and of themselves are NOT bad nor malicious, it is how they are implemented and priced that should determine that. The biggest problem I see is that console developers and publishers seem to have forgotten the "micro" part of the word and overpricing what they are selling.

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scottyp360

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Edited By scottyp360

@khanwashere: so I shouldn't buy games i want because other people waste their money on microtransactions? Sorry not my fault if people choose to spend their money on such items.

To me complaining about microtransactions is like complaining that a store or restaurant sells scratch tickets, lottery tickets, and offers keno. Of course the business is trying to make money, that's the sole purpose of a business, whether or not people pay for such things is on that individual person.

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KhanWasHere

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Edited By KhanWasHere

@scottyp360: These monetary Trojan Horses you speak of are traditionally only sold to adults. Video games have a broader spectrum which is mostly made of children with no self control. But these questionable ethics have been in play for years and by now are second nature to younger generations and taken for granted. Like pollution or people that gain fame with no talent because they have a youtube channel. I don't expect you to take a stand, I only expect you to acknowledge the problem exists and you are part of the reason why.

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scottyp360

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@khanwashere: but in order to pay for such items these children either need a debit/credit card or permission from Mom and Dad. If these kids have their own card then it's on them. It's their responsibility to decide how best to spend their money. Everyone faces the decision eventually and once a person is in control of their own money it is up to them to decide how to best spend, or save, their money. People have been spending money on stupid things well before the invention of videogames and microtransactions.

If children are using their parents' card then it is up to the parents to talk to their children about what they are buying and determine if they want to allow their children to make such purchases. If parents are blindly allowing their children to buy what they want or have no problem letting their child spend money on microtransactions that's on the parents.

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attirex

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another fail.

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R4gn4r0k

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Though I expected better, I'm glad Gamespot scored the game less for having unnecessary microtransactions.

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scottyp360

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@R4gn4r0k: If you are complaining about microtransactions I assume you don't pay for them...so exactly what are you complaining about? Just ignore them and enjoy the game.

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dlCHIEF58

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@R4gn4r0k: That is still better than having necessary microtransactions.

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CyberEarth

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@dlCHIEF58: None of the MTs are necessary. 100% of everything in the game can be found in the game without spending a single outside dollar.

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dlCHIEF58

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@CyberEarth: Exactly. I'm glad there is someone here with a functioning, unbiased brain around here besides myself.

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dlCHIEF58

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@Zero_Maniac: Yes it is, as many here bash microtransactions just because they exist (evidently you fall into that category). Not all microtransactions are bad by any means, a lot are and many forgot the "micro" part in their pricing (the biggest issue I see), but many are done well so as to not interfere with the gameplay or balance. I can't comment on the way they are used in this game as I (obviously) have not played it yet so cannot condemn or defend them, but I am not one that will condemn them solely because they exist without knowing the whole story. I suggest you and your ilk do the same.

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dlCHIEF58

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@Zero_Maniac: Thing is I had already won this argument before it even begin since you have the misguided and biased view regarding all micro-transactions. And my point wasn't opinion but rather FACT. You are the one spouting opinions and throwing them around as if they are somehow universally accepted truths. So yes, since I am not blinded by some universal hate of all micro-transaction and willing to judge them on a case by case basis instead, my view IS superior to that of you and your ilk since I am looking at the bigger picture.

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scottyp360

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@Zero_Maniac: "Why do you, presumably a consumer, support anti-consumer practices like this?"

I can only speak for myself but I don't have an issue with microtransactions. I'll never spend a dime on such content but I'm not going to condemn any companies or businesses because they found a profitable way to make money. That's the entire point of a company or business.

If you want to be mad at anyone it's the people that actually buy these items. Microtransactions wouldnt exist if no one paid for them but clearly there are people that have no problem at all making such purchases.

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R4gn4r0k

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@dlCHIEF58: Well according to Activision/WB/EA/UBisoft and the likes they are totally necessary

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dlCHIEF58

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@R4gn4r0k: Are they required to beat the game? No which does not make them "necessary" but an OPTION.

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R4gn4r0k

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@dlCHIEF58: Not sure what you are whining about here, but to reiterate: I'm saying I'm very happy Gamespot gave the game a lower score because of the microtransactions present in the game :)

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CyberEarth

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Edited By CyberEarth

@R4gn4r0k: I'm not, because Gamespot doesn't treat games with MTs equally. What about Destiny? Did GS give a lower score there because it's heavy with MTs? Honestly, Destiny is much more reliant on MTs than Shadows is.

Shadows has optional MTs and everything in the MTs can be found in the game. Destiny? Not so much. Try getting into a top clan as a free player. Good luck with that!

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Proxima1025

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@R4gn4r0k: So according to your logic, car manufacturers should be slated for offering an option for sat nav......why don't people know where they are going for f**ks sake?

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R4gn4r0k

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@proxima1025: Microtransactions in games ... sat nav in cars

Please dude, don't ever make comparisons again ;)

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mpl911

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@R4gn4r0k: Haha!

+1 to you.

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dlCHIEF58

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@R4gn4r0k: And I am saying that is NOT a good thing to lower a game's score just because of the presence of micro-transactions, unless it is actually detrimental to the game, predatory in nature, or gives unfair advantages/Pay to Win. Just having them is not a bad thing, it is how they are used that should determine that.

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koospetoors

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I'm seeing mixed reception regarding the microtransactions so far; Gamespot's review sees it and that storefront as a ultimately useless feature yet Polygon says it can become annoyingly crucial and predatory in the endgame.

Then again...the reviewers at Polygon are pretty notorious for being really bad gamers so there's that to consider I guess

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