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Resident Evil 2 Remake: Review, Gameplay, Guides, And What You Need To Know

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Nightmare Recreated.

After several years of waiting, Capcom has finally debuted its remake of classic survival-horror game Resident Evil 2. If you only watched its a few of its most recent trailers, chances are you have some questions regarding how it plays and how faithful it is to the 1998 original. There are still plenty of details that we don't know, but Capcom has at least offered some clarity on its most curious changes. And we'll be sure to find out everything once the game comes out at the end of this month.

To ensure you're kept up to date on everything there is to know about Resident Evil 2 remake, we've compiled all the information we have on the game so far: how it came to be, why its camera is from the third-person over-the-shoulder perspective, its collector's edition, and more.

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Now Playing: Resident Evil 2 - Official Announcement Trailer | E3 2018

The Review

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"Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own." Read the full review.

To Clarify: It's A Full-On Remake

While not explicitly titled "Resident Evil 2 Remake," the game is in fact a total remake of the classic survival-horror game, and not a remastered version of the PS1 original with touched-up graphics--much in the same vein as 2002's Resident Evil remake. You once again control rookie cop Leon Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a virus two months after the events of the first Resident Evil.

That's right, Mr. X returns and he's just as relentless as before--if not more so!
That's right, Mr. X returns and he's just as relentless as before--if not more so!

The project came to be after Capcom producer Yoshiaki "H" Hirabayashi took to Facebook on July 30, 2015 to ask the Resident Evil community if they'd be interested in a remake. The request was met with enthusiastic support, which prompted Hirabayashi to pitch the idea to his boss sometime later. The result of the pitch meeting was confirmed the following August when the game was formally announced by Hirabayashi in a special message to fans.

How It Plays

The Resident Evil 2 remake plays from a third-person over-the-shoulder perspective, similar to Resident Evil 4. If you're worried this deviates too far from the original's fixed-camera system, don't let this get you down: the remake still emphasizes survival-horror above all else. You're not given the same amount of power that the more action-oriented games in the series offer you.

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The new aiming style feels like a modernized version of the aiming from classic Resident Evil games that allows you to move and pick out where you want your shots to land.

This manifests itself in combat. When you aim, the cardinal markers on your reticle slowly move until they're closed in on the center, allowing you to fire a more precise shot. But when you move, the reticle resets and takes time to close in again. Shots take time to line up and you need to stand still to get them just right; you can't instantly fire from the hip and expect to hit your target. It's a small change, but it completely alters your sense of control. The new aiming style feels like a modernized version of the aiming from classic Resident Evil games that allows you to move and pick out where you want your shots to land.

Progression also remains largely the same as the original Resident Evil 2. You're still solving puzzles, tracking down keys, gathering resources, and putting them back into item boxes for later use. But there's more freedom to explore and discover secrets at your own pace and in varying orders--which is a welcome change of pace from the more constricted adventure game-like progression of the original. You're constantly investigating new pathways and gaining new items that might help you open up the way to your objective.

In the same way Resident Evil 7 felt like a classic Resident Evil game played from the first-person perspective, the Resident Evil 2 remake feels the same--but from an over-the-shoulder perspective.

General Impressions

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If you're looking for some general impressions on some of the latest revealed sections of the game, check our video above. We discuss new Leon and Claire sections that we got to play, as well as cover how Ada Wong plays.

Why The Third-Person Camera Perspective?

No Caption Provided

As stated, Resident Evil 2 remake will play from a third-person over-the-shoulder view. Hirabayashi told GameSpot that he and his team chose the perspective because they wanted the experience of playing the game to be "intimately terrifying in nature, to [have] up-close and personal zombie encounters that you can only get with that kind of view." He commented further that the perspective was also chosen to open up new possibilities for the series' classic puzzle-solving.

Based on our time spent playing the game, the third-person perspective plays well with the labyrinthian corridors of the police department, making exploration feel unsettling and claustrophobic. We're curious how it'll be effectively used in the latter portions of the game.

How Faithfully Does It Recreate The Original?

The remake appears to closely recreate many of the area's iconic rooms and corridors, while adding in new details to give it a more modern flair. Some rooms have been slightly rearranged, but the overall structure of many of the area we've seen so far remains largely the same. Some areas are much darker than in the original too, forcing Leon and Claire to brandish a flashlight in order to safely navigate the environment. Also, there are no longer any loading screen doors, so say goodbye to your old-school escape techniques, zombies will now follow you from room to room whether you like it or not.

Leon is still the rookie cop with a heart of gold that we all remember, yet his naivety and sense of honor is reframed and more subtly reflected in his line delivery. Commanding officer Marvin Branagh appears to be a more substantial character who still warns Leon of the dangers ahead, but who seems to have a larger presence, remaining in the main hall after gifting you with a survival knife (and not a keycard). Claire Redfield has the same sheer will and determination, as well as that charming sassy attitude she had in the original.

Story events seem to be remixed as well. The beats we've seen so far are incredibly similar, with Leon reaching the police station, but the story progresses slightly differently. For example, you're forced to explore the Eastern side of the police station first before encountering Marvin, instead of meeting up with him first to unlock the doors to both the Western and Eastern sections. Other sections vary in their sequence with your characters completing certain objectives in seemingly different orders.

How Will The Leon/Claire Campaigns Work?

One of the most unique aspects of the original Resident Evil 2 was how it separated its campaign; you had the option to start the game as either Leon or Claire. And depending on who you finished the campaign with, you could then start a new one from the other character's perspective. This closely tied into the Zapping System, where each of the two playable characters are confronted with different storylines and puzzles depending on the order you choose to play their scenarios. You had the option of starting the "A" scenario with either of the two protagonists and then completing their subsequent "B" scenario, resulting in a total of four different scenarios.

It appears that the remake won't use the Zapping System, but will instead offer a total of two completely separate campaigns starring Leon and Claire. It's unclear if your actions in either of the two campaigns will impact the other. However, it appears that both will have somewhat different experiences from the other in terms of the types of creatures and puzzles they encounter.

Will There Be VR Support?

Resident Evil 7 was one of the earliest big-budget games you could play entirely with a VR headset, so folks have been asking if Resident Evil 2 remake will receive the same treatment. Producers Tsuyoshi Kanda and Yoshiaki Hirabayashi confirmed that it was decided the game would not be playable in VR due to the third-person over-the-shoulder view.

Are HUNK And Tofu In The Game?

The original Resident Evil 2 had quite a couple bonus modes you could unlock after beating the game under special circumstances. The first was called The 4th Survivor--which was unlocked after completing both scenarios with an A ranking--where you played an Umbrella special forces operative codenamed HUNK. The second was a parody of the 4th Survivor unlocked by completing the main game six times in a row all in under two and a half hours with an "A" ranking. In this parody--titled The Tofu Survivor--you played a giant piece of tofu--yes, tofu.

These two modes appear to be returning in Resident Evil 2 Remake. However, how you unlock them remains a mystery. We'll be sure to post a guide detailing how once we get our hands on the game. For now, admire the screenshots above of both HUNK and Tofu.

Any Other Fancy New Features?

Similar to Resident Evil remake, whenever you're grabbed, you can instantly stab a zombie to push them away and avoid damage. Interestingly, your knife will remain in the body of the zombie until you pick it back up. Multiple combat knives can be found, as they can weaken and eventually break with repeated use.

No Caption Provided

As you explore, you'll get your hands on wooden boards that you can use to barricade doors and windows from zombies and other bioweapon threats. If the absence of loading screen doors hurts your sense of safety, then these new wooden boards can serve as a decent--albeit temporary--replacement.

There's also new puzzle solving opportunities. For example, during Ada's section, she has a special tool that allows here to scan for devices in the walls that can unlock the path forward or manipulate mechanisms in the environment.

Lastly, a gunpowder crafting mechanic is present, which allows you to create much-needed ammo from scratch. If it's anything like past games, you'll likely be relying on it to create the fancier ammo types needed to swiftly take down strong opponents.

What's In The Collector's Edition?

No Caption Provided

The collector's edition includes the already announced deluxe edition of the game, which is Resident Evil 2 with a special packaging design and an extra DLC pack. This includes two outfits for Leon and three for Claire, the Albert model of the Samurai Edge weapon, and a code to listen to the original music while playing the game, rather than the remaster's soundtrack.

The collector's edition also adds a 12-inch statue of Leon, a 32-page art book, a digital version of a 25-song soundtrack, and a Racoon City Police Department poster celebrating its conversion from museum to police station. It's all collected in an R.P.D. themed box. The collector's edition is a GameStop exclusive that can only be purchased in North American regions. It's priced at $200 in the U.S. and $240 in Canada.

Gameplay And Screenshots

Capcom has released new screenshots showcasing Claire's campaign. Aside from the iconic heroine, you can get glimpses of Sherry Birkin, the mutated William Birkin, and the corrupt RPD Chief, Brian Irons. We've also added shots including Ada Wong and Mr. X. If you're itching to see how Mr. X hunts you down this time around, you can watch the gameplay below.

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Download The Limited-Time "1-Shot" Demo

Capcom is currently offering a unique demo for Resident Evil 2, but you'll need to be careful not to burn too much time because it only lasts 30 minutes before locking you out from playing anymore. Titled the "1-Shot" demo, it's available now in Australia and will be available everywhere else starting on January 11 on PS4, Xbox One, and PC.

The demo takes you through an early section as Leon S. Kennedy, and if you finish quickly enough you can play it again. If you fail, you can keep trying until your half-hour is up. Upon completion, the demo will give you an exclusive new cinematic trailer, which we've uploaded for your convenience if you're not able to unlock it. The demo will be available through January 31.

Guides

If you've been playing Resident Evil 2, chances are you might be having a tough time taking on its numerous challenges. Below are some guides providing tips and solutions for many of the game's most peculiar elements.

Release Date

Resident Evil 2 remake will release on PS4, Xbox One, and PC on January 25, 2019. That's this month!

Got a news tip or want to contact us directly? Email news@gamespot.com


mgespin

Matt Espineli

Matt is a GameSpot Editor who, like a Dragon Quest Slime, strives to spread love and joy to the world. He's been with GameSpot since 2014 and specializes in guides and features for the site. He likes to play video games, watch Jojo's Bizarre Adventure, learn musical instruments, and mod GBAs.

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mdy

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Edited By mdy

I Prefer a remaster and then quicker release... the old fixed camera feels somehow spiritual, pity they should have continued zero and 1 policy.

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YourMajesty13

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@mdy: waited yeaaaars for this remake and its such a shame they went 3rd person. This remake is for the new generation of re fans that prefer 4 and 5 over 1 and 2.

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ZmanBarzel

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@mdy: A remaster of the PS1 RE2 would look horrible these days. It needed to be rebuilt to bring it up to modern standards, and that takes time and money.

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Ballis

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I wish they would have done the first Resident Evil this way. I tried playing the remaster but the fixed camera view just doesnt work for me anymore. ITS weird cos I used to love the game

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santinegrete

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@ballis: yeah, it's hard to go back to that after Resident Evil 4 more versatile combat. But you know what? at least playing the games in the right order gave the chance to see the greatness of Resident EVil 2 at it's time.

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Vodoo

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Edited By Vodoo

First... I doubt there's many GS "editors" that even played the original. Most of them weren't even born yet, lol.

I'm curious to see how they do this properly because the original game used the fixed camera to its advantage. There would be zombies breaking through scripted objects or coming from off screen to scare the shit out of you. Being able to see everything removes one of the most tense and terrifying parts of the game. Not knowing exactly where the zombies were that were off screen was most of the suspense.

Having said that, the fixed camera was also the games' worse aspect. It made control very difficult. You could be running away, the camera switches, and you'd end up running right back into the zombies. You had to take your hand off the stick when the camera changed. The shooting also was terrible. You had to face the zombie and the bullet would hit them wherever.

So the fixed camera was both the best and worst feature of the game. I'd like to see how they will keep that sense of tension when you can see everywhere. Hope it's done right. At least they have a good road map, but this game wasn't designed for this camera style.

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scarlloty

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Edited By scarlloty

@Vodoo: while I agree that the fixed camera angles could indeed be used to play some major tricks on you through vision manipulation, it didnt offer a claustrophobic feel like the OTS camera offers. Also, in fixed cameras you can see all around your character as long as it's within the scene itself, while in OTS you can't see behind you or at the sides unless you look there. Both cameras have pros and cons.

Also this that you said about fixed cameras is completly wrong. "You could be running away, the camera switches, and you'd end up running right back into the zombies. You had to take your hand off the stick when the camera changed."

This does NOT happen with tank controls! You push the up button and your character goes always forward, doesnt matter if the camera switches. It only happened with modernized devil may cry controls in which were only implemented in outbreak and REmake Hd remaster(gamecube one only had Tank) if I'm not mistaken, which takes me back to your first phrase. Did you even play the originals or are you too young ?

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Vodoo

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Edited By Vodoo

@scarlloty: Why do people gotta analyze every fuckin word?!! Geez... I'm 39. I've played all of the originals ON the original consoles. On the original PS game, the walking direction would mess you up when the screen changed. That's one of the specific things I remembered from it. Maybe where corners were involved? It was a long time ago. Just remember the fixed camera made controlling it a pita.

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asnakeneverdies

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@Vodoo: Chill Vodoo, you're gonna have a heart attack! ?

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asnakeneverdies

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Edited By asnakeneverdies

@Vodoo: That is not how tank controls work, Vodoo. Their implementation is camera independent, allowing for highly stylized shot compositions, while preventing specifically what you just described. ?

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RELeon

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I am happy they are doing both campaigns again. I was worried they might have ditched Claires, or just merged the 2 together into one campaign. That was part of the fun, playing both sides and having new challenges based on who you were playing. Glad to see it is coming back, at least in some form.

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scarlloty

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@RELeon: most of the new challenges depended on the scenario and not on the character you chose. However, they might follow what they did with RE6 where you have completely different campaigns for different characters, with crossing paths. I could see them releasing a dlc for Jill's campaign this way but I'm not sure if they want to save her for a new remake or use her just now. Would be awesome and I'd buy it most likely. Also, if they plan to release Jill's campaign, I want to see a nemesis cameo somewhere in either leon's or claire's campaign. Just seeing him showing up and then ignoring you to keep his STARS manhunt would be enough for me and thrilling as all hell. That is the perfect way to put all the 3 scenarios together

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RELeon

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@scarlloty: yeah that would be entertaining to see a Nemesis cameo. However I would much prefer they just did a RE3 Remake instead. I rather enjoyed RE3.

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clay544888

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I swear you got that release date wrong...it's supposed to be January 25, not the 29th.

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JEF8484

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Considering us public did not see Cyberpunk, this was my personal fav game at this years E3. Never thought I would be saying that about a remake.

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Cherub1000

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Edited By Cherub1000

Cant wait!

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bongaconga

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Edited By bongaconga

RE2 orignal was so damn good that even if Capcom screws this one up, it probably won’t even be that bad. Let’s hope they fixed Annette’s name and changed “shoot to chute” up in the attic ;)

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videogameninja

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Without a doubt the biggest surprise of E3 for myself.

I don’t think many were expecting any word of a game many thought might have been lost in videogame “limbo” but things were only heightened when not only fans were graced with a tense and thrilling trailer but the announcement of a relatively soon release date.

Factor in that Capcom actually brought the goods to this years E3 in the form of an actual playable demo with all the bells and whistles and it’s no wonder that RE2 Remake brought home the big award for most anticipated game of E3.

Personally speaking, I can’t wait to dive back into a remake of a title that is perhaps one of the crowing achievements of the survival-horror genre and I have a feeling that from the audience reaction at it’s infamous E3 trailer that many are in the same boat.

-RE-ENTER THE SURVIVAL HORROR NINJA APPROVED-

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The1stNoel

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@videogameninja: 100% agree with you. They took the Sony E3 show and I lost my shit when their trailer revealed Leon ( also the crowd did as well, gave me goose bumps ) We've waited so long for any news on this game and we were rewarded BIG TIME.

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santinegrete

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I'm still inclined to call Resident Evil 2002 a remake with how much they added. Silicon Knight's Metal Gear Solid Twin Snakes was a remaster, or an effortless remake if you must.

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asnakeneverdies

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Edited By asnakeneverdies

@santinegrete: REbirth is literally a remake, and so is TTS. The nature of the beast, in this context, has nothing to do with added content considerations. Methinks you might be confusing the concept of remake with that of reboot.

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santinegrete

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Edited By santinegrete

@asnakeneverdies: I question this article calling REbirth a remaster. I'm just still pissed off with how dissapointing the TTS remake was, that's why I call it a remaster, despectively so (adds corpses M9 tranquilzer pistol, sniper version of this, bunch of matrix scenes, almost no reimagination, call it a day)

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clay544888

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@santinegrete: Ugh agreed. The Twin Snakes was an atrocity to the fantastic masterpiece that the original was. Kojima didn't direct it which is why it sucked so bad. The voice acting sounded like the cast was bored out of their minds, like a heartless robot was spouting the lines in the most boring fashion possible and oh God those matrix flips and shit. Most corniest thing I've seen in a MGS game. I bet it would've been a masterpiece if Kojima remade it himself. Legends are hard to come by.

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asnakeneverdies

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@santinegrete: Well, that word is not usually construed as semantically pejorative. So, you must understand the confusion, considering such idiosyncratic use of language.

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santinegrete

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@asnakeneverdies: you're free to blame me and correct me, this isn't my first idiom and I can learn with the chance.

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