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Red Dead Redemption--10 Years Later, Rockstar Reflects On The Challenges Of Crafting A Western

Red Dead Redemption is 10 years old, and in a new interview many of the game's developers have reflected on the challenging process of bringing the game to life.

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It's been 10 years since the release of Red Dead Redemption, Rockstar's much-loved ode to the wild west, and the team behind it is feeling nostalgic. IGN has published an extensive interview with many of the folks behind the game, including insights into the challenges the team faced when creating the iconic Xbox 360 and PS3 title.

One of the running themes of the interview is that the game, which was technically a sequel to the PS2 game Red Dead Revolver, faced a lot of challenges ahead of release. Art director Josh Bass, who is also co-studio head for developer Rockstar San Diego, says that while the game was in development, they "would often hear from external sources that a Western game was never going to be a success." Ultimately, this motivated the team "to solve the challenges and create something new."

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"I knew in my heart that it was going to exceed those expectations," Bass continues, "but at the same time we had to ask ourselves if our fans would make the emotional connection with this experience that we all had." The game's eventual reception was important, he says, because it proved that players had connected to protagonist John Marston.

He also says that the game appealed to fans of westerns who might not typically play games. "We heard stories of consoles and games bought by people in their late 50s and 60s, not as gifts for their grandchildren but for themselves," he says.

Bass also says that it took a long time for the game's world to really come together. "For a long time, the in-game landscape was fairly barren and lacked the incredible vistas that Red Dead Redemption would later become so well respected for," he says. Once the first motion capture sessions happened, it became clear that they would be able to capture the feeling of a western in their game.

According to designer Ghyan Koehne, the team was "small" at the beginning, but "very tight and excited". There was also a concern that the game would not be as "fun" as Rockstar's flagship franchise, Grand Theft Auto. "We were all looking at GTA--which was my favourite game and reason for joining Rockstar--and thinking, ‘How are we ever going to make this fun like that?,'" he recalls.

The full piece is long and full of insights, and it's worth reading in full, especially if you're a fan of the game or its more recent sequel.

Red Dead Redemption is playable on Xbox One thanks to backwards compatibility--and you can also jump into the second game in the series now through Xbox Game Pass.

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