Rainbow Six Siege Update Adds High-Resolution Textures on PC

New visual options are best enjoyed in 4K; patch also fixes issues raised by community.


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Ubisoft has detailed the next patch for Rainbow Six Siege, which is set to address a number of complaints aired by the game's community, and also provide a high-resolution texture pack for the PC edition.

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The changes, according to the publisher, will be introduced on December 16 across all platforms. PC players may see the message "[3-0x80030081] IncompatibleCustomClientVersion" while the patch is being deployed, though this will be resolved once the update is complete.

The Ultra-HD texture pack is described as "best appreciated while playing the game in 4K resolution." It upgrades "some of the most common textures in the game, such as characters and weapons, to a new level of fidelity."

The full contents of update 1.1 can be found below, and further details on each aspect can be read on the game's website.

  • New Content & Features
    • Visual Update
      • DLC Ultra-HD Texture Pack now available for PC Players
    • Community Health
      • Implemented an auto-kick feature for intentional team killers
  • General Tweaks & Improvements
    • Hit Registration
      • Fixed bugs on replication and kill cam:
        • Pawn rotation latency
        • Shield positioning while rappelling
        • Shooting and moving while rappelling
        • Kill cam replication issues
        • Updated server tick rate for PC (intermittent & temporary)
      • Playlist Changes
        • PvP - Ranked playlist HUD has been synced with the Casual playlist
        • Renamed Minimal HUD to Hardcore HUD
      • Ranked Matchmaking Improvements
        • Increased reliability of end-game skill rank updates.
        • The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
        • Skill rank icon is now displayed on the game's main screen, next to your level.
      • Other Matchmaking Improvements
        • PvP & PvE matchmaking bug fixes
      • Balancing
        • PvP - Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
        • PvE - Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt - Disarm Bomb.
      • Player Comfort
        • Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
        • Glaz scope visibility enhanced.
    • Top Community Raised Bug Fixes
      • Gameplay fixes
      • Level Design fixes
      • Online Flow fixes
      • Visual fixes
      • UI fixes
      • Miscellaneous fixes

Siege launched on December 1 for Xbox One, PlayStation 4, and PC. In GameSpot's Siege review Scott Butterworth awarded the game an 8/10, saying his "experiences weren't always perfect, but when Siege works, there's nothing else like it."

He continued: "It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death ratio."

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