GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

On-Disc DLC Outrage Is Off the Mark

Anger over post-release content locked away on the retail disc should be directed at nickel-and-diming business models, not focused on the logistics of content delivery.

632 Comments

In the last couple of weeks, gamers have expressed no shortage of outrage at finding downloadable content locked away on the retail release discs for Mass Effect 3 and Street Fighter X Tekken. They argue that by buying the disc, they own all the content on it and shouldn't be made to pay extra to access it at a later date.

No Caption Provided
On-disc DLC in Street Fighter X Tekken has many players spoiling for a fight.

The heart of the argument makes sense, but specifically attacking the practice of on-disc DLC is a tactical misstep. Publishers bank on DLC in their business plans, and putting it on the disc that ships is simply a matter of convenience for them. If the unthinkable happened and gamers rose as one unified front tomorrow and refused to buy any game with on-disc DLC forever more, publishers would simply leave it off the disc and force players to download it later (when it will use up a gamer's time and hard-drive space, in addition to money). At that point, it's a matter of semantics and logistics for the publishers, of carefully managing how the deal is presented to players to minimize outrage. And rest assured it will happen, as semantics and logistics are about the only two things at which publishers truly excel.

As a result, determining how to best combat the practice of on-disc DLC requires first identifying what's at the heart of the discontent. (Hint: As is so often the case, it's all about money.) When gamers spend $60 on a hotly anticipated new title like Mass Effect 3 or Street Fighter X Tekken, they rightfully want it to feel like a big deal. After investing that much money and anticipation in a brand new game, they expect the total package, the whole enchilada, the Full Monty, if you will. (But we hope you won't.)

The heart of the argument makes sense, but specifically attacking the practice of on-disc DLC is a tactical misstep.

Unfortunately, it's difficult--or simply more expensive--to achieve that these days, as a $60 purchase is rarely comprehensive. There's often an assortment of retailer-exclusive preorder bonuses, downloadable content, and perhaps a collector's edition at a $20 to $90 markup. And that naturally alienates gamers who feel that $60 is worthy of a first-rate, fully featured experience. And let's not even dwell on the avalanche of post-release DLC, the nickel-and-diming (or $5 and $10-ing) of map packs, modes, and costumes that can double the total cost of a complete AAA game over its life span. And with season passes, gamers have started preordering content that they don't know anything about, even though history has shown the quality of such add-ons varies wildly, even for the best games.

This trend shouldn't come as a big surprise to those who follow the industry, as publishers have been pushing gamers down this road for years. When the Xbox 360 launched, Microsoft kept its first-party titles at the previous generation's $50 price point because it was so scared of hurting sales. But by the time Gears of War rolled around the following year, consumers had embraced the $60 standard with nary a peep, and the race was on to find a gamer's pain point when it came to pricing. All the while, the soaring costs of high-definition game development prodded previously prudent publishers to risk running afoul of their fan bases.

No Caption Provided
Even if gamers stop buying titles with on-disc DLC, publishers will just keep it off the disc in the future, and the fundamental problem will remain the same.

The solution to the problem is to let publishers know that they've already blown past the pain point and to tell them we've had our fill. But it can't just be about on-disc DLC, or day-one DLC, or collector's editions, or season passes. It needs to be communicated to the publishers in sweeping fashion that gamers want a complete experience for a fair price or we simply won't pay. We need to tell them to present us with information on all extraneous content ahead of time--including pricing and release dates--so that we can make a more informed decision on whether to hand over our money. We need to tell them not to cut up expansions into a dozen $5 add-on packs, not to claim the retail game is a complete stand-alone package one week and the story-based DLC meaningfully fills in gaps the next.

The only alternative is to keep paying full price for less-than-full games.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 632 comments about this story
632 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for mocking27
mocking27

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By mocking27

That stuff about semantics and logistics was compelling but on-disc DLC is like saying to the consumer: you give me $60 for the core mechanic, $15 for characters (KASUMI, ZAAED MASANI, SAKURA, CODY), $10 for design (Costumes), $10 for additional missions that ARE PART OF THE PRODUCT (even if it were a climax for a trilogy and the series should end with the $60 worth of content...) THATS why i havent bought SFXT and am waiting for the ultra edition (which as the developers say wont come but i know it will come).. as the new CAPCOM policy suggests "make it DLC now... put it in ULTRA VERSION later"... [I LOVE ME2 and SSF4]

Upvote • 
Avatar image for LEGOslayer
LEGOslayer

7664

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Edited By LEGOslayer

Another good article. Maybe part of the GiantBomb deal is forcing GS to side with gamers instead of publishers.

Upvote • 
Avatar image for commando1992
commando1992

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By commando1992

DLC won't go away as long as companies can make an extra few bucks off of it.

Upvote • 
Avatar image for xolivierx
xolivierx

1341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

Edited By xolivierx

On disc locked content, DLC...it doesn't really matter. I like dloading PS1 and PS2 games on the psn network, but as far as extra content, I did buy map packs once or twice but I think it's all just a scam to squeeze some extra bucks out of your pockets. If a game is complete, you should not need to buy any extra content. Now, more and more games focus on extra content and I do believe they release half the game on purpose of you purchasing that ''extra content'' that makes the game whole. Marketting. I'm not buying those games, because I choose NOT to get screwed. If it's your cup of tea and it's a practice you encourage, go ahead and buy that DLC. The more you buy, the more half games will be released, and the more DLC there will be.

Upvote • 
Avatar image for twistedprince
twistedprince

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By twistedprince

oh and one more thing 7.99 or 9.99 for one smale mission the takes 20 mins or less is CRAP

Upvote • 
Avatar image for jack00
jack00

4265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jack00

Wow, stupid gamespot just like capcom doesn't understand the concept of DLC. DLC should be there to provide extended life span of a game. It's something the devs should be working on after the game is released (while thinking about ways to bring DLC in future in the current developpement time), maybe a portion of the game that was supposed to be in the game in the first place but for money and time consuming reason they couldn't made it for the release day 1 so they come back to it at a later time with a DLC, not lock content that is ready to be played day 1 on release and make people pay fking 9.99$ the next month after they already paid 59.99$ + taxes. It's the worst marketing tactic and use of DLC ever. If the devs and publishers wants our money they have to earn it, and with on-disc DLC, it's like we are paying them for a job that we already paid them for in the first place. And if you think taking that on-disc DLC away, putting it online only, if you can buy it/download it on release day, then it's the samething as if it was on-disc...

Upvote • 
Avatar image for twistedprince
twistedprince

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By twistedprince

the only dlc i ever liked was the shivering isles. Never understood the horse armor there was no point it was like you were gonna fight on the dang thing anyway.

Upvote • 
Avatar image for firstfist
firstfist

1745

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By firstfist

A flipping costume? I'm not going to, nor have I ever bought. A full blown expansion that could almost be considered a full game in its own right? I have, and will continue to purchase. Too bad everyone else doesn't feel the same. We wouldn't be in this mess.

Upvote • 
Avatar image for NS_Sonic204
NS_Sonic204

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By NS_Sonic204

Yet another blog.

Upvote • 
Avatar image for romans828_2002
romans828_2002

1108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By romans828_2002

If DLC had been done correctly - meaningful supplementary content sometime after game's release - then I don't think many gamers would have a problem. The problem with DLC today is that it's expensive, it's generally not very good, or it leaves the impression that developers cut out part of the game and sold it later. The PC has had expansions for years, but they have been generally worth the money as it provided meaningful stuff to play after the game had been completed. To be more on the point of the article, I don't think the problem is the location of the DLC. I think it's the fact that if it's on the disc, it was clearly ready for shipping, and thus, gives the impression that it was cut content not additional content.

Upvote • 
Avatar image for SlimeSwayze
SlimeSwayze

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SlimeSwayze

Gamespot's articles become more frivolous and off the mark with each passing week.

Upvote • 
Avatar image for drknessfeeds
drknessfeeds

592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

Edited By drknessfeeds

I dont think dlc will end, I hope it doesnt but I want quality dlc, not unock keys. If your going to have day one dlc it should be free. ME3 day 1 dlc should have been free and im sure the people who bought the special edition would disagree but they should have bundled something better than what was already on the disc. And the amount of characters that are locked on SF vs Tek is rediculous, i feel like one very ripped off gamer.

Upvote • 
Avatar image for SpookyJack
SpookyJack

711

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By SpookyJack

It's a dick move, plain and simple, and everyone ought to boycott this extortion tactic. I'm so effin' sick of this gen!

Upvote • 
Avatar image for XxSTILL_BORNxX
XxSTILL_BORNxX

5749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By XxSTILL_BORNxX

I don't support games that have on disk DLC and so far only capcom is doing that (with their fighting games) with the exception of the recent Bioware. However, DLC should always come after the game comes out a few months atleast, like Rockstar. They are the only developers who make exceptional DLC that is jam packed priced great and overall just a good investment to extend the game you have. When DLC is not on disk it's better because one can choose to get or not to get it and not feel ripped of when doing so. However, sometimes developers make stuff that is not DLC worthy and could easily be as unlockables in the game like capcom making customs as DLC, seriously?! What happened to playing the game and unlocking stuff?

Upvote • 
Avatar image for cryingdevil63
cryingdevil63

158

Forum Posts

0

Wiki Points

0

Followers

Reviews: 165

User Lists: 0

Edited By cryingdevil63

From huge expansions with lots of content,we have fallen to something miniscule as horse armor DLC that we have to pay extra for. I wonder what's next

Upvote • 
Avatar image for TwistyMcFisty
TwistyMcFisty

66

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By TwistyMcFisty

A better solution would be to include all the DLC characters on the disk but with the option to unlock them by completing challenges in game. Make the challenges VERY hard and give an option to unlock them via the online store. You would keep gamers happy while still taking in money from people who dont want to go through the challenges and get access to these characters right away. As far as Street Fighter vs Tekken is concerned I havnt decided yet if I am going to get it for the PS3 (I know that if I do, I will end up downloading every DLC character as it pains me to not have the full package) or just wait for the Vita release which will ship complete with all characters.

Upvote • 
Avatar image for Greggor
Greggor

75

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Greggor

I agree that focusing on where the DLC comes from is pointless, and that it's the continued expense beyond the purchase price, and perhaps the purchase price itself, that should frustrate gamers. However, it's hard for me to say what a fair price would be. Personally, I will purchase a game for $60, SNES games were at least that much in the early 90's, but I expect a complete experience. I like the idea that I can have DLC that reinvigorates the game months after I've purchased and played it to death. So I think that DLC can be a good thing, but unfortunately it is being abused. I don't know how to get control of it, or if gamers can reach a consensus about what is fair and unfair. I won't buy a half assed game or DLC that is frivolous, that's my position.

Upvote • 
Avatar image for Elk
Elk

476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 45

User Lists: 3

Edited By Elk

I expect the decisions made for things like Mass Effect where MOST but not all the content are on the disk go something like: 1:"Hey this other team has been working on this DLC shall we put it on the disk" 2:"Well is it finished" 1:"No but all the art and dialog is, if we put it on the disk then it'll save people having to download the extra data while we finish testing and putting it together" 2:"That's a great idea, that'll save everyone's bandwidth and make everyone happy! How could this go wrong"

Upvote • 
Avatar image for ShadowofSonic
ShadowofSonic

24616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By ShadowofSonic

I hate DLC OF ALL TYPES. When I buy a $60 game, I want the full experience! :x

Upvote • 
Avatar image for Icehearted
Icehearted

1461

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

Edited By Icehearted

Great article! It's frustrating when I see people missing the larger picture, and that the problem is less on disc more about the timing. @EPaul A generation of men and women accustomed to instant gratification and convenience means little to nobody will stand up for themselves on such things. It's a shame, but it's how people are now.

Upvote • 
Avatar image for kljohns2
kljohns2

462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By kljohns2

I've voiced my opinion in excess over the last couple of years over the whole DLC issue...and yes it has become an issue. Gaming in general has gone corporate i.e. "selling out", the same way your favorite band or actor has sold out. The art form of creating videogames and the hobby of playing them we have come to love and obsess over has been taken over by suits and ties. I am aware that the videogame world is a business...it's just in recent years that playing my favorite new release has actually felt businesslike and it shouldn't.

Upvote • 
Avatar image for StaleCrackers
StaleCrackers

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By StaleCrackers

If game developers are going to continue to shaft us by doing this, then they have no right to ***** about us buying their games used.

Upvote • 
Avatar image for Apathetic_Prick
Apathetic_Prick

4789

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Apathetic_Prick

How come this is only being addessed as such NOW? We'd reached the boiling point long before this, the no later than the new Mortal Kombat, iirc. But hardly any gaming media said boo. This is a cancer of the industry, and the behaviour needs to stop, but it needs to stop at MS, Sony and Nintendo first; they're the ones that dictate the ethics for their respective systems.

Upvote • 
Avatar image for -N-o-M-a-D-
-N-o-M-a-D-

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By -N-o-M-a-D-

I think part of the outrage associated with the Mass Effect 3 DLC is that Bioware defended From Ashes by stating that they had a separate team complete it during the 3 months they had to "bug-fix, certify, manufacture, and ship game discs." But From Ashes was already on all the retail discs of Mass Effect 3 without any extra downloads; people were able to hexedit game files to unlock it. Being blatantly lied to is never that fun.

Upvote • 
Avatar image for 2bitSmOkEy
2bitSmOkEy

2713

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By 2bitSmOkEy

Rules need to be set for DLC, period. For years now PC gaming has used the business model of free patches (which often times contain, gasp, free content) and paid expansion packs. Rockstar also uses this to great effect for console games so we all know that it's possible to pull off outside of the PC realm. I guess what I'm getting at is this, all patches/small dlc should be FREE for ALL games. If you want to make a full blown expansion pack for your game then by all means, do it. That keeps gamers happy. That makes it easier for reviewers. And you greedy developers can still make extra money from your game though now it's not a blatant rip off. Btw I didn't and won't buy Street fighter x Tekken even though I want to play it.

Upvote • 
Avatar image for Romangelo
Romangelo

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Edited By Romangelo

DLC suppose to be contents that developers create and release it after the retail released. not something that chopped out from the disc.

Upvote • 
Avatar image for Prof_Frink
Prof_Frink

84

Forum Posts

0

Wiki Points

0

Followers

Reviews: 39

User Lists: 0

Edited By Prof_Frink

Here is the part that gamers are simply not getting. With each new title released, gamers expect more and more out of visuals, music and production value in general. It takes time and ESPECIALLY money to develop these aspects into a game. Companies will recoup a good chunk of those costs in the initial sale of the game; the problem is that is where most of the money input ends. Between lending games, buying used games and the dreaded piracy, it's the first two that are really impacting the game industry. When someone borrows a game from a friend or buys a used copy, the game makers don't see a dime. So, how are game makers going to recoup that cost? Additional content. When the designers add additional content on a disc, you don't have to buy it. In fact, you don't even need it to play the game. They add it to the disc to make it accessible to the player even faster than a digital download. Plus, if the game is ever lent or sold, the future players have access to it as well, if they wish. The designers are going to make the content attractive because they want people to buy it to continue generating revenue for the game. Always remember, making video games is a business. If you want to keep seeing big-budget material, the game studios need to turn a profit. If they can't turn a profit, they shutter their doors. In the end, gamers need to accept the reality of the situation or just stop playing video games all together.

Upvote • 
Avatar image for Tauu
Tauu

825

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Tauu

60 dollars doesn't even get you a full game anymore. How far this industry has fallen...

Upvote • 
Avatar image for EPaul
EPaul

9917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By EPaul

Good Article, the only solution is for gamers to vote with their dollars and i just dont see that happening.

Upvote • 
Avatar image for Raxyman
Raxyman

872

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Edited By Raxyman

I agree, we should never condone any form of milking. Mostly the DLC. But we're talking about headless hordes here. I never bought DLC (only GOTY editions when i didn't had the original) and that changed something? Nope. We're doomed to pay every day more for products... That's capitalism. @Vari3ty You said it all...

Upvote • 
Avatar image for pokecharm
pokecharm

1474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 120

User Lists: 0

Edited By pokecharm

this is a really touchy subject, and handled well, again (two days in a row, look at you go, Brendan ;)) but I think you're right that if we all keep standing in line getting these games, paying even though we all think its outrageous, sends the message to the publishers that we aren't fighting back and will pay for this kind of stuff. The gaming community needs to literally put their money where their mouths are and stop supporting the games, even though we all really, really want to.

Upvote • 
Avatar image for Vari3ty
Vari3ty

11111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Vari3ty

Is it possible for the digital revolution to be both the best and worst thing to happen to gaming?

Upvote •