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Oculus Rift Review

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The Future is Now

Update: Click here to check out our review of the Oculus Touch controllers.

Virtual reality isn't a recent invention, but thanks to the efforts of Oculus, it's more viable than ever. Over the past four years, Oculus has developed and demoed numerous prototypes of its Rift headset, adding features and refining designs at a rapid pace. It wasn't long before VR, and Rift specifically, became the talk of conventions like CES and GDC.

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With the likes of HTC and Sony stepping up to the plate with their own VR headsets, and major developers creating games specifically for these devices, it's undeniable: the industry is finally ready to support VR. But for as much momentum as Rift and its competitors have, the general public is still on the fence. At $600, Rift is expensive relative to consoles like PS4 and Xbox One, and when you add the cost of an appropriately-powered PC, VR as a whole is almost prohibitively-priced for the majority of gamers. After spending a week using Rift, however, I can look past the price tag and see it for what it is: a key to a new era of entertainment. It lets you to engage with games in ways that haven't been possible before, instilling a tangible sense of presence that's immediately exciting.

However, the transition into VR isn't seamless. When you first put on a Rift, you are all too aware of the headset. It's somewhat comfortable, but the way it envelopes your head can make it feel like a helmet. When you're using it, the lenses tend to blur images on the edge of the display--which, at 1080p, appears slightly low-res--and you can see a bit of light sneaking in from the bottom of the headset. Though I was painfully aware of these issues at first, Rift's presentation and handling of VR content ultimately distracted me from these initial annoyances.

Rift and its accompanying accessories feel like premium products. The headset's chassis is wrapped in a pleasing, fabric-like material that makes it feel like a luxury item. All three of its straps have a velcro solution for adjustments, and they converge at the back with a sturdy, triangular brace that cups the back of your head. The inside of the headset--the part that makes contact with your face--is lined with contoured foam, and an added layer of felt-like material.

Rift and its included accessories.
Rift and its included accessories.

The built-in headphones are unusual in that they are attached directly to the headset's straps, but they are on rotatable, hinged rails that allow for easy adjustments on-the-fly. The actual headphone portion of the setup is an on-ear configuration with plenty of padding, wrapped in a soft mesh fabric. All told, the headset has a sturdy and intuitive design, with materials that feel in-line with its $600 price tag--nothing about it feels cheap or compromised. While it's hard to completely forget you're wearing it, Rift never feels like a burden when you're mentally invested in a VR experience.

Everyone reacts to VR in different ways, but because Rift's sensor tracks six degrees of movement and its display has a high refresh rate and low pixel persistence, hardware issues that could inadvertently distort your sense of orientation are accounted for out of the gate, making it easy to feel immersed in your game of choice.

That said, games can still play with your senses in undesirable ways that Rift can't account for on its own. Adr1ft, for example, is a game about floating through a broken space station. Your body twists and turns with simulated weightlessness. It's not entirely unlike EVE Valkyrie in that sense, where you pilot a ship that can rapidly flip and rotate. Regardless, Adr1ft made me so uncomfortable in VR that I had to stop playing it--despite the fact that there's a feature in the game designed to combat such issues--whereas I was completely fine in EVE Valkyrie. It's a product of how good Rift is at convincing your brain that what you're seeing is "real" and evidence of the fact that software is an equally important part of the equation.

Playing Adr1ft in VR is an intense experience that may lead to adverse physical effects.
Playing Adr1ft in VR is an intense experience that may lead to adverse physical effects.

Oculus Home identifies three levels of intensity for all games: comfortable, moderate, or intense. It's a helpful grading system, but it's also a reminder that for all of the wonderful opportunities VR presents, it will be challenging to use for people who are susceptible to motion sickness. I wouldn't normally count myself as part of that group, and thankfully, I only felt uneasy in that one instance.

Rift is for more than just games, however, and some of the most enchanting--and least intense--VR experiences are passive. There are 360-degree videos taken from locales around the globe available in Oculus Home, as well as 3D rendered short films that transport you to otherworldly places, sometimes just for the sake of being there. While the quality of some of these videos falls short when compared to the selection of games, they offer a tantalizing taste of what virtual tourism and storytelling will be like once VR gains more traction outside of video games.

In order to get a smooth and enjoyable experience with Rift, you need a better-than-average gaming PC. The requirements aren't outrageous, and some people may only need to upgrade one or two components in their existing PC to get started. But to build or purchase a Rift-ready system will cost--at a minimum--close to $1,000, raising the entry fee considerably for some customers.

No Caption Provided

Oculus Rift Minimum Requirements

  • Graphics Card: GeForce GTX 970 or AMD Radeon R9 290 or better.
  • CPU: Intel Core i5 4590 or greater.
  • RAM: 8GB or more.
  • Video port: HDMI 1.3.
  • USB port: 2 USB 3.0 ports.
  • Operating system: Windows 7 SP1 or newer.

Presuming you have a capable enough PC, setting up Rift is a simple affair. After installing the Oculus software on your PC, you are guided, step-by-step, with clear and simple directions. Essentially, you're told to plug a specific device in, the software confirms that it's connected, and you move on to the next piece of the kit.

The fact that there's so little to say here is a good thing, but it's worth noting that we ran into one issue with our Rift that forced us to reach out to our contact at Oculus. Seemingly out of nowhere, Oculus' software reported it couldn't detect Rift's HDMI cable. While there is a support website for Rift, the solution we needed wasn't on it. After contacting Oculus, we were instructed to pop the foam lining off of the inside of the headset to access Rift's cable connection. After disconnecting and then reseating the cable, our issue was resolved. Oculus told us that this would be added to its support documentation by this week.

Oculus has its own platform for distributing games, apps, and other VR content called Oculus Home. It can be used within the headset, or as a traditional desktop PC app. In VR, your gaze directs an on-screen cursor, and you click icons with the A button on the Xbox One controller, or with the included Oculus' remote. The store is mildly ambiguous at first, but once you begin to look around at various icons, navigating it becomes second nature.

Oculus Home is still a work in progress, but it's off to a good start.
Oculus Home is still a work in progress, but it's off to a good start.

Beyond a means of purchasing and accessing VR content, Oculus Home is also where you can see if your friends in the Oculus network are online and what they're up to. Unfortunately, there's no way to invite friends into games from Oculus Home at launch.

Pressing the home button on the included Xbox One controller during a game will take you to a menu within Oculus Home where you can reorient the headset's positional tracking--a quick, two-step process--adjust the volume of the headphones, check the time, or view notifications from Oculus or your friends.

Oculus has prepared a wide array of games and passive experiences for launch, and everyone who has pre-ordered a Rift gets two games for free. One is a Lucky's Tale, a 3D platformer set in an adorable cartoon landscape that borrows heavily from games like Super Mario 64. The other is EVE Valkyrie, an aerial combat simulator set in outer space. With racing, sports, adventure, horror, strategy, and puzzle games--to name some of the genres represented in the launch lineup--there are plenty of ways to explore the potential VR introduces to video games.

I can look past the price tag and see Rift for what it is: a key to a new era of entertainment.

The best part of the launch lineup is that most of the games are full products, not tech demos. Up until this point, we could only sample Rift's capabilities via brief demos, which had some people concerned that VR games wouldn't be able to compete with traditional console or PC games. Thankfully, this isn't the case. Rift owners will have access to numerous, fully-realized games at launch, and even though some of them are ports of games that originated outside of the scope of VR--including Project C.A.R.S. and AirMech--they still benefit from Rift's capabilities, either by introducing new modes or by allowing you to experience them in a more personal, intimate way than before.

Of course, not every VR game is a good game by default. EVE Valkyrie, for example, is littered with microtransactions that detract from its initial appeal. Lucky's Tale, while charming and fun, pads out its levels by forcing you to replay them with alternate objectives. After five hours battling my way through an enigmatic dungeon, Chronos is--so far--an amazing game that recalls favorites like Resident Evil, The Legend of Zelda, and Dark Souls. However, it stumbles on occasion due to a handful of design flaws, including the unforgiving way that it allows you to walk into pitfalls, some of which are difficult to see due to Chronos' use of fixed camera perspectives.

Chronos is one of the best-looking launch games for Rift.
Chronos is one of the best-looking launch games for Rift.

Clearly, VR games are susceptible the same problems as regular games, but there's something about the unique, VR experience that makes up the difference--at least a little bit. When I'm flying around in EVE Valkyrie, immersed in my virtual cockpit, soaring through space debris, I'm entranced by how convincing it feels. When I lean in to get a closer look at Lucky the fox, I feel a connection, however contrived, when he looks up and greets me with a wave and a smile. Likewise, when I guide him through a narrow tunnel, I can sense space shrink around me. When you're playing a game on a monitor, the real world is in equal view. When that is stripped away and filled in with the world of the game you're playing in VR, it's a very powerful experience that traditional gaming platforms simply don't offer.

VR is a very powerful experience that traditional gaming platforms simply don't offer.

Were Rift more uncomfortable to wear, or less technically capable of displaying frames quickly with low latency, then I wouldn't feel comfortable recommending it. If it wasn't easy to setup and configure, I would think twice before claiming it's ready for market. But these concerns were quickly dashed. I had Rift up and running in a matter of minutes. I played game after game that opened my eyes to the possibilities that VR and headsets like Rift make possible.

$600 is a lot to pay for a piece of gaming hardware. But Rift is different from a console or a new graphics card. Rift allows you to experience games in ways that we've only dreamed of up until now, and while it requires you to make a few compromises in the name of immersion, it's worth it. Yes, you will look silly to anyone who watches you use it, and you will potentially feel uneasy after an intense VR session, but these issues can't take away from the fact that Rift delivers on its promise to enable more immersive and personal gaming experiences than we've ever seen before.

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Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

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cyborg100000

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Edited By cyborg100000

I'm very interested in buying a VR headset for Star Citizen more than anything. I think it's unquestionable that it'll greatly enhance your immersion with a lot of games. Downside is if you're prone to motion sickness, as a lot of people seem to be. Also, for games like Star Citizen, you'll likely need to invest into upgrading your rig or making a new one altogether, as the specifications will be very high. So question is, how bad do you want it? I'm on the fence.

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the-games-masta

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£600 to make you puke. Money well spent

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analgrin

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@the-games-masta: If you have a Samsung Galaxy S6/S7 try GearVR for £80. You'll soon find out if VR is for you or not. You'll also be able to work out what type of games, if any, cause you nausea.

I got a GearVR and it's just made me want an oculus/vive even more. For me it's so much more immersive than I imagined it would be. Think a lot of people out there will be like me and get the VR bug once they've tried it. So so good!! Once 8k screens are out it'll be perfect.

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Dragon_Nexus

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@the-games-masta: More than the money, this is what makes me anxious about trying VR.

Certain games make me motion sick, so if I can't even try VR without slapping down $600 to see if I can survive it, I'm not going to risk it.

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rdwolf260

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Most of the hate seems to stem from console owners who may not use their PC's for gaming. While I may play games primarily on the consoles, I do realize that those who are PC gamers probably already have gaming rigs that are more than capable of handling running Rift. Considering that some PC video cards are costing $200-$300 or more, buying Rift for about 2x that may not be a big deal for those folks. Instead of upgrading their video card now, they can buy Rift instead if their PC has the specs for it and pay for video card later. I know that's probably what I would do. I don't think this was meant for someone brand new to get into VR, but for the most part for those who already have a capable PC set up already.

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JDlok

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Edited By JDlok

Only thing I want this for is to play From Software games with VR on the huge screen in front of your face, that would be amazing.

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bfa1509

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I just cannot express how uninterested I am in VR

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superkev72

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@bfa1509: I cannot express how useless your comment is or comprehend why you are commenting here.

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bfa1509

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Edited By bfa1509

@superkev72: I came here to see if a review of VR would make me change the way I think. But it just reinforced my position. So I decided to let everyone know in the comments. Is this not what comment sections are for?

I just looked in my crystal ball. For the first few months people will lose their mind over how amazing VR is. After a while they will begin to grow tired of having a a sore neck from twisting their head to look around in-game. They will grow tired of having a sweaty helmet head from all the equipment strapped on. Sooner or later they will wear it for the first 10 minutes and say "you know what, I think I will take this off and go back to playing games with minimal physical effort".

People will stop buying VR specific games because it will remind them of the neck strain and motion sickness they got from the exclusives. Developers will stop creating any quality games directed at VR users, VR will die and people will go back to playing games in the old style.

Now, the only light at the end of the tunnel that I can see for VR is in the porno industry. The prophecy of Demolition Man is finally coming to fruition. Excuse me while I prep my 3 sea shells...

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topmounter

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@bfa1509: Spending $600 for something that requires use of a gamepad (?!?!?) and doesn't provide a way to enjoy pre-VR games is an absolute non-starter for me. I'll spend my gaming PC upgrade budget on a new-gen video card and a QHD/UHD Free / G-sync display. Once Witcher 4, ES VI or GTA6 shows up with a compelling VR implementation, then I'll consider spending hard earned cash on VR kit that isn't crafted from cardboard.

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superkev72

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@bfa1509: Except you didn't say any of that. You just said you were incredibly uninterested. First thought - wtf are you here. It would be like me being uninterested in flowers and posting in a flower shop forum that I am uninterested. Nice that you actually added a little detail. I agree with none of it but at least you made a less useless waste of time post .

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bfa1509

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@superkev72: I would consider the second longer post more of a waste of people's time. The first post let people know in a very concise way that there are people disinterested in VR.

To go slightly off topic, I created a poll in the PC forums asking whether anyone cares for VR:

http://www.gamespot.com/forums/pc-mac-linux-society-1000004/do-you-care-about-virtual-reality-technology-33023480/#32

The results speak for themselves.

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TheLankyMan

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Edited By TheLankyMan
@bfa1509:
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jski

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The naysayers and conservative, "I hate any change" crowd will continue to deny the future, but this is it. I got to play with a dev kit for a while and I can't imagine wanting to play a non-VR game. I can even envision games like Civlization in VR where I am in orbit and can move the world around and zoom in and out manipulating my units and directing my civ. If you have not tried it, you simply can't understand the feeling. It will take a gen or two to get the tech nailed, but anyone that thinks that VR is not going to continue to grow is not very bright.

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mari3k

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Edited By mari3k

VR is the future of entertainment, and thats a fact !

Sorry to all the haters but all I read in your posts is jealousy couse you cant afford it.

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LorenzD

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@mari3k: Cancer in a Box, for only $600. When you developed a tumor in your head ask me if im still jealous

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topmounter

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@mari3k: I am glad for people like you that are willing to spend their hard earned money on the first generation of a new technology that both requires and has limited amounts of content available.

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fluffzbunny

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@topmounter: games you can play in vr now.

Alan Wake

Aliens – Colonial Marines

Alien Isolation

Alice Madness Returns

American McGee’s Alice

Amnesia

Amnesia – A Machine for Pigs

Antichamber

ArmA 2

ArmA 3

Assassins Creed

Assassins Creed 2

Batman Arkham Asylum

Batman Arkham City

Batman Arkham Origins

Battlefield 3

Battlefield 4

Battlefield: Hardline

Bioshock

Bioshock 2

Bioshock Infinite

Black Mesa Source

Borderlands

Borderlands 2

Borderlands: The Pre-Sequel

Brothers – A Tale of Two Sons

Call of Duty: Advanced Warfare

Call of Duty: Black Ops

Call of Duty: Black Ops 2

Call of Duty: Black Ops 3

Call of Duty: Ghosts

Call of Duty: Modern Warfare 3

Chivalry – Medieval Warefare

Clive Barkers Jericho

Counter-Strike: Global Offensive

Crysis

Crysis 2

Crysis 3

Dark Messiah of Might & Magic

Dark Souls

Dark Souls II

Darksiders

Darksiders II

Dead Island

Dead Space

Dead Space 2

Dead Space 3

Deadfall Adventures

Dear Esther

Deus Ex – Human Revolution

Diablo III

Dirt 2

Dirt 3

Dishonored

Dragon Age: Origins

Dragon Age II

Dragon Age: Inquisition

Drakensang: River of Time

Duke Nukem Forever

Elder Scrolls: Morrowind (with DX9 mod)

Elder Scrolls: Oblivion

Elder Scrolls: Skyrim

Elder Scrolls Online

Evolve

Formula 1 2011

Formula 1 2012

Formula 1 2013

Formula 1 2014

Fable Anniversary

Fallout 3

Fallout 4

Fallout New Vegas

Far Cry

Far Cry 3

Far Cry 3 – Blood Dragon

Far Cry 4

F.E.A.R

F.E.A.R 2

F.E.A.R 3

Flight Simulator X

Gothic 3

GRID

Grand Theft Auto IV

Grand Theft Auto V

Half Life 2

Halo

Heavy Metal FAKK 2

Hard Reset Gone Home

I Am Alive

LA Noire

Left 4 Dead 2

Legend of Grimrock

Legend of Grimrock II

Lego: Lord of the Rings

Life Is Strange

Mafia 2

Mount and Blade: Warband

Mass Effect

Mass Effect 2

Mass Effect 3

Max Payne 3

Metro 2033

Metro 2033 Redux

Metro Last Light

Metro Last Light Redux

Miasmata

Might & Magic: Heroes VI

Mirrors Edge

Mortal Combat X

Myst V

NaissenceE

Need for Speed Most Wanted [2005]

Need for Speed Shift 2

Need for Speed: Rivals

Operation Flashpoint: Dragon Rising

Operation Flashpoint: Red River

Outlast

Payday 2

Planetside 2

Portal

Portal 2

Q.U.B.E.

Quake (GLQuake)

Quake II

Quake III

Race Driver GRID

Retrovirus

Return to Castle Wolfenstein [2001]

rFactor

rFactor 2

Resident Evil/Biohazard 4

Resident Evil/Biohazard Revelations

Resident Evil/Biohazard Revelations 2

Risen

Risen 2: Dark Waters

Risen 3: Titan Lords

Serious Sam 3: BFE

Shadow Warrior [2013]

Slender

Space Engineers

Splinter Cell 3

Splinter Cell Blacklist

S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Lost Alpha

Star Trek [2012]

Star Trek Voyager – Elite Force

Star Wars – Jedi Knight II – Jedi Outcast

Star Wars – Knights of the Old Republic

Starship Troopers

State of Decay

System Shock 2 (with DX9 mod)

Take On Helicopters

The Ball

The Darkness II

The Long Dark

The Old City: Leviathan

The Stanley Parable

The Talos Principle

The Vanishing of Ethan Carter

The Witcher 3

Thief [2014]

Tomb Raider [2012]

Tomb Raider Underworld

Tomb Raider Anniversay

Trine

Trine 2

Vampire: Redemption

Venetica

The Witcher

The Witcher 2

Woolfe – The Redhood Diaries

World of Warcraft

X3

XCOM: Enemy Unknown/Within

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cpuchess

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@topmounter: Every gaming platform has limited amounts of content. Oculus Rift has over 200 games that can be played in VR (wikipedia).

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the-games-masta

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@mari3k: nothing to do with price and everything to do with day to day practicality. If you think anyone other than enthusiast gamers are going to wear a headset like that for any length of time, you're completely deluded.

It will only ever be niche, but likely will have enough popularity to gain its share of the market

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bigfootpart2

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@mari3k: The same way motion controls and 3D TVs were the "future of entertainment"?

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superkev72

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@bigfootpart2: Those are totally different things bigfoot...

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Purpledust

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@superkev72 no there are not.

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titolajko

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No, apparently the future is not now. I preordered my rift 5 min after preorders opened up in january or whatever and no ship estimate, no ship date, nothing. So apparently the future is gonna have to wait a few weeks. I see articles about rift shipping, nothing yet

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deactivated-5a1d4b615a3a3

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I'm just not interested in VR, its expensive, impractical and isolating. Then there is the nausea and migraine inducing games that will surely release. Motion controls have already been discarded by the gaming community so most will be using it as a TV strapped to their face. Fragmenting the community and the games before they have even released doesn't bode well either.

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HeavyGavel

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@pspearman:

"I'm just not interested in VR..."

Understandable.

"...it's expensive..."

Not at all when you consider the novelty of it.

"...impractical..."

All you have to do differently than playing any other way is to put on a lightweight pair of goggles, much like people do when working or even for underwater exploration. You still get to play with a standard controller.

"and isolating."

Isn't that the whole point? Do you complain about getting wet when you go for a swim?

"Then there is the nausea and migraine inducing games that will surely release."

So the hardware/medium is accountable for all potential failures of developers when there are perfectly functional examples as to what it can offer?

"Hey guess what, I'm moving in with Claire next week!" "Hold your horses there dude; I know you guys love each other to the bones and have no financial difficulties whatsoever, but have you actually been to the bathroom right after her?" "Uhh... No? And?" "Just imagine how bad it could actually be... Maybe she farts something rotten and guess who'll it be putting up with that stench just to be civil" "Oh man... Good call"

"Motion controls have already been discarded by the gaming community..."

And the inquisition discarded the idea of a round planet Earth, so it shouldn't necessarily dictate the absolute truth about their utility should it now? Also, note the lack of motion control accessories packed inside the box.

"...so..."

Surely you mean "and", as the conjunction "so" would indicate a degree of pertinence between the phrases between which it's placed which evidently doesn't exist as per the case in point.

"...most will be using it as a TV strapped to their face."

Except TVs provide a 2D image from which you don't get the sense of depth directly but can only infer from the picture, as opposed to having TWO screens, one for each eye, to provide your brain a commendable illusion to the effect of inducing 3D perception.

"Fragmenting the community and the games before they have even released doesn't bode well either."

Not sure if the world of VR is any more "fragmented" than the consoles market -- or any competitive industry for that matter.

Well, there's a while spent on an exercise in dealing with unsubstantiated claims. Not all of it is wasted, hopefully.

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MILK

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@heavygavel: > "...it's expensive..."

> Not at all when you consider the novelty of it.

What an absurd statement. The novelty of it doesn't change the price. If he doesn't have $600 to spend on VR then he doesn't have $600.

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superkev72

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@pspearman: Honestly you have no clue what you are talking about. Everyone who tried my DK2 wanted one. Even non-gamers like my 80 year old aunt were blown away.

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deactivated-5a1d4b615a3a3

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@superkev72: Very defensive aren't you? I've tried the DK2, my work bought one. Its a nice gimmick but will not fundamentally change how people play games.

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superkev72

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@pspearman: I think I'll stick with my original assertion that you have no clue as it really does fundamentally change how people play games. It's a bigger change than when the Voodoo came out and decent graphics became possible. Being able to see, move around and interact with game objects is fundamental by definition.

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fluffzbunny

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@superkev72: damn lol voodoo thats some old pc days

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deactivated-5a1d4b615a3a3

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@superkev72: How is it a fundamental change? Unless you are using it in conjunction with the motion controls you are still going to be sat there with a controller or mouse and keyboard staring at a screen, albeit a screen that covers your entire view. All it seems to do is make gaming less convenient and more expensive while offering very little benefits.

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superkev72

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Edited By superkev72

@pspearman: I can answer that... You are standing on a bridge that crosses a great chasm. You look down and see the long way down, you look up and see the sky. Bad guys firing arrows from the other side that pass closely by your head. You quickly move your head to dodge the arrows. You look behind you and see bad guys appear on your side of the bridge coming towards you. What do you do?
Same thing without VR is not immersive and the feeling of height, size, danger and more just isn't there. Dodging the arrow would happen with keypresses or a mouse movement instead of moving your body. The difference is so fundamental. Like seeing a bridge in a book or standing on the bridge. If you really think those are the same then I now have a better understanding of your thought process.

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deactivated-5a1d4b615a3a3

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@superkev72: So your talking about motion controls in conjunction with positional tracking (which only the Vive does). Very few people will be using these headsets in conjunction with motion controls, people are just not interested in using the bodies motion to control games. Its been tried by Nintendo, Sony and MS and MS were the only ones trying to keep it alive.

I have absolutely zero interest in waving my arms about or moving around the room in order to play a game and I'm in the majority there, without all this stuff that people don't want the change to how people game is minimal.

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superkev72

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@pspearman: Nope made no mention of motion controls. The Oculus includes positional tracking which along with the 360 degree view were what I was describing. Motion controls make it even more immersive. We will just have to agree to disagree here.

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Leykis

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Sorry but $600 is beyond ridiculous to pay for a piece of hardware that still requires a high-end gaming PC to function properly. If it operated independently, without the need for a high-end PC, then yeah $600 is reasonable. In order for you to get the best experience with this you'll need to invest at minimum $1700 to $2000. For something that is a gimmick just like 3D, the cost is not justifiable.

Maybe I'll check the Oculus out in a few years when these headsets are $99.

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superkev72

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@Leykis: Except 3D is not what it is about. The mere fact you are attempting to make such a connection screams you haven't tried this or haven't tried it with decent hardware. VR has loads of uses and monitors are $600 all day long for a decent one.

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Leykis

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@superkev72: LOL

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DeadlyMustard

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@Leykis: You're going to have to wait a little longer than a few years for a price point that low...

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Leykis

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@DeadlyMustard: Not if it fails I won't....or doesn't sell as well as they thought it would.

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Karmazyn

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Dont play after eating? Puking on the keyboard. Hmmm hmmm hmmm.

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burnedandfrozen

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I can't wait to buy mine in a few years next to the Playstation Move, Microsoft Kinect, Nintendo Wii, Ouya, and other crap I find in the bargain bin.

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burnedandfrozen

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@burnedandfrozen: I don't know why but I just enjoy buying crap sometimes if it's dirt cheap just to have and amuse family and friends. The Wii may have been successful but I rarely see anyone playing one anymore especially on YouTube or Twitch.

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JDlok

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@burnedandfrozen: Except, the Wii was, you know, the most successful console in the history of gaming, tard.

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handofkain

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@burnedandfrozen: Why would you even consider buying crap?

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Mommas_b_o_y

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Wow, great review. I wasn't expecting someone who enjoys gaming to review it. I'm even more excited to get mine now

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