Nintendo Revolution: What Wii Know
Find out all we know about the Nintendo Wii. We've gathered all the important information in one place and updated the story with new launch details.
The Wii
New console releases from Microsoft, Sony, and Nintendo will determine the future of video games for the next half decade. Microsoft launched the Xbox 360 late in 2005 to get a head start on the competition--Sony and Nintendo will launch their new consoles this year. The Xbox 360 sports excellent hardware and a robust Xbox Live online platform, plus Microsoft has pockets deeper than the Mariana Trench. The PlayStation 3 will be just as powerful, with advanced Nvidia graphics, a custom-designed IBM Cell processor, and new Blu-ray drive technology. And Nintendo will have a new controller that bares a striking resemblance to a television remote control.
If there's one console manufacturer that marches to the beat of a different drummer, it has to be Nintendo. The originator of the modern console-gaming era has been a traditional player in every single console generation, first with the Nintendo Entertainment System, then with the Super NES, then with the Nintendo 64, and now with the Nintendo GameCube. But Nintendo promises that its next console system, the Wii, will be a major departure from the current console CPU and graphics-hardware arms race.
Instead of putting together an expensive box with impressive hardware specifications like the Xbox 360 or PlayStation 3, Nintendo decided to set its Wii system apart by offering innovative gameplay with a new motion-sensitive controller. The Wii's gyroscope controller will take users away from the gamepad interface and make game control more intuitive. For instance, we're used to pressing buttons in a certain sequence to cast a line in a fishing game, but on the Wii, expect to pull the controller back and then whip it forward in a real casting motion to get that line out. It's this kind of gameplay that will make the Wii completely different from the Xbox 360 and the PlayStation 3.
We shouldn't be surprised by Nintendo's move. This is the same company that rolled the dice on the Game Boy and the Nintendo DS. Nintendo may have missed the mark with the Virtual Boy, but you can't produce huge winners without taking some risk.
Nintendo has been fairly secretive about its new console after announcing it at E3 last year. We know it has an IBM processor and an ATI graphics chip. It's rumored to be two to three times as powerful as the GameCube, but we may never discover the final hardware specifications because Nintendo believes that comparisons should be based on the quality of the games, not on numbers in a specification list.
Nintendo is wise to leave its spec sheet at home, as the forthcoming Wii will likely not be able to compete with the PlayStation 3 or the Xbox 360 in terms of pure silicon brawn. The PS3 and Xbox 360 have specification sheets a mile long, littered with numbers and lots of technical jargon, some of great import and others of little consequence.
Nintendo's hardware won't let it run with the big boys when it comes to powering high-resolution displays like HDTVs. While the Xbox 360 renders graphics at 1280x720 (or 720p), and Sony claims that the PlayStation 3 will render at 1920x1080 (or 1080p), the Wii will output at 853x480 (or 480p). The good news--you won't need a brand-new HDTV to take full advantage of the Wii.
The Wii will have a
On the gaming side, the Mii Channel will let users customize their own personal avatars that they can use to insert themselves into Mii-enabled games such as Wii Sports. Users will be able to store their Mii avatars in the Wii controller for easy transport to another console. Nintendo will also give Wii owners access to more than 20 years of games by making Nintendo Entertainment System, Super NES, and Nintendo 64 games available for purchase online via the
The Controller
Even though Nintendo bowed out of the hardware arms race, it's making up for the horsepower shortfall with ingenuity. At the 2005 Tokyo Game Show, Nintendo president Satoru Iwata unveiled the radically new controller design for the upcoming Wii console. The new wireless controller looks quite simple in an age when most controllers, including those found for the Nintendo GameCube, have multiple analog sticks, a D pad, and eight buttons or more.
At the 2006 Game Developers Conference, Satoru Iwata explained why Nintendo chose to design the new controller the way it did. The controller had to meet four major requirements for Nintendo: It had to have wireless connectivity, approachability, and sophistication, and it had to be revolutionary. By approachability and sophistication, Iwata meant that the controller had to be easy for nongamers to use, yet provide enough complexity for veteran gamers.
The new controller and console are an "investment in actual market disruption," according to Iwata. The company has demonstrated its ability to create new markets and change old ones with its handheld console, the Nintendo DS. Nintendo brought forth nontraditional games like Nintendogs and Brain Training. Combined, both games have been immensely popular, selling in excess of 10 million units.
To nongamers, modern game controllers seem overly complex and pose quite a hurdle to playing a game. Nintendo's motion-sensing controller should make movement in games more natural--waving your arms around is about as intuitive as it gets. Nintendo believes that the simplicity of the interface will be the key to bringing in the mainstream crowd that didn't grow up cradling an SNES or PlayStation gamepad.
The top half of the Wii controller features a directional pad and a single, oversized A button. If you hold the controller like a remote, your thumb will have immediate access to the D pad and the A button. The underside of the controller has a B button that functions like a trigger button. The controller features select, home, and start buttons lined up horizontally halfway down the controller, and the bottom half of the controller has two buttons stacked vertically. We've seen some controllers that have the buttons labeled as A and B, but other controllers have them labeled as 1 and 2. In any case, if you hold the controller sideways, you'll have two horizontal buttons for classic Nintendo gaming.
The bottom of the controller has an attachment port for peripherals, should a game require more buttons or a specialized controller. The Wii controller will have an analog-stick attachment that plugs into the controller. We can expect to see a variety of extension devices, but the number will have to remain low, or they will have to be packaged with games, because add-ons typically have low user-acceptance rates.
A variety of potential game-usage scenarios were shown at TGS. One involves a fishing game, but instead of pushing a button or moving an analog stick, with the new Wii controller you could cast a line by flicking your wrist. The Legend of Zelda: Twilight Princess will have the first implementation of real-world Wii fishing, complete with casting and reeling. Basic games, such as air hockey, can get a boost from the new controller design as well. The built-in sensor can detect depth as well as lateral movement, which lets you push the puck from side to side and into and away from the screen in one natural movement.
At E3 2006, Nintendo revealed that the controller will have built-in speaker and vibration effects to make games even more immersive. If you use the controller to fire an arrow in Zelda, the controller will make a drawing sound as you pull back on the bow to launch a shot, and the controller will shake on impact if you thrust your controller forward to bash an enemy with your shield.
The connection port on the bottom of the controller could act as the point of contact for numerous types of devices that would provide for extra functionality. Fans have flooded the Internet with homemade attachments, like gun-shaped controller sleeves and other imaginary designs, that could work with the Wii controller. The potential certainly exists for a whole host of attachments or completely new controllers designed specifically for game genres, like a six-button peripheral for fighting games. Nintendo will offer a
Wii Games
Nintendo announced that all first-party titles will be available for $50 or less. The company did not comment on how much third-party publishers will charge for their games, but we imagine that third-party pricing will match Nintendo's. We've put together a list of Wii launch titles from both first- and third-party publishers--these are games that will be available at or around launch on November 19. The second text list represents the games that will launch by March of next year.
Nintendo and its various third-party development houses have many more games in development. You can find a full list of Wii games here.

Genre: WWII Flight Sim | Not Yet In Stores

Genre: Historic First-Person Shooter | Not Yet In Stores

Genre: 3D Platformer | Not Yet In Stores

Genre: Racing | Not Yet In Stores

Genre: Modern First-Person Shooter | Not Yet In Stores

Genre: GT / Street Racing | Not Yet In Stores

Genre: Fantasy Action Adventure | Not Yet In Stores

Genre: Football Sim | Not Yet In Stores

Genre: Rally / Offroad Racing | Not Yet In Stores

Genre: GT / Street Racing | Not Yet In Stores

Genre: 3D Platformer | Not Yet In Stores

Genre: 3D Platformer | Not Yet In Stores

Genre: Action | Not Yet In Stores

Genre: Modern Action Adventure | Not Yet In Stores

Genre: Skating | Not Yet In Stores

Genre: Simulation | Not Yet In Stores

Genre: Sports | Not Yet In Stores
Post Launch Titles
The Ant BullyAvatar: The Last Airbender
Barnyard
Battalion Wars 2
Big Brain Academy
Bust-A-Move Revolution
Cars
Dance Factory
Disney's Chicken Little: Ace in Action
Disney's Meet the Robinsons
Dragon Ball Z: Budokai Tenkaichi 2
The Godfather
The Grim Adventures of Billy & Mandy
Happy Feet Ice Age 2: The Meltdown
Marvel: Ultimate Alliance
Mario Strikers Charged
Metal Slug Anthology
Metroid Prime 3: Corruption
Mortal Kombat: Armageddon
Prince of Persia
Rampage: Total Destruction
Rapala Tournament Fishing
Sidewinder
Sonic and the Secret Rings
SpongeBob SquarePants: Creature from the Krusty Krab
SSX
Super Mario Galaxy
Super Monkey Ball: Banana Blitz
Tiger Woods PGA Tour 07
WarioWare: Smooth Moves
Availability and Pricing
Nintendo will launch the Wii on
The Wii will launch in
In comparison, Sony will sell the PlayStation 3 at $499 for the 20GB model and at $599 for the 60GB model. It will be interesting to see how many console buyers opt for the more affordable $249 Wii system since it will be available just days after the launch of the PlayStation 3.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
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