Loop Hero Sells Half A Million Copies In First Week, More Content Coming
New quality-of-life updates and plenty more content is in the pipeline for addictive roguelike Loop Hero.
Loop Hero has seen big commercial and critical success since it launched earlier this month, and with half a million copies sold in its first week developer Four Quarters has begun work on working new updates for its addictive roguelike. New speed settings, new rewards that defeated bosses will drop, and quality-of-life updates are in the pipeline, according to the developer, as well as game content such as new cards, character classes, and transformations will be added in the months to come.
"Next up, we're working on patches with quality-of-life updates you all asked for, including a system for saving during expeditions, new speed settings, and a deck of traits gained from bosses," Four Quarters wrote in a Steam blog update. "After that, you can expect to see lots more content added to the game, such as new cards, transformations, classes, and new music."
Devolver Digital also added to the celebrations, saying that the game's players had so far logged an estimated 3 trillion hours of playtime and that 18 billion loops had been recorded, although that might be a slight exaggeration on the publisher's part. If you haven't yet experienced Loop Hero, the game uses its signature loops to create a challenging deck building-focused roguelike that happens to be made up of many smaller runs that always end up being rewarding.
As critic Jordan Ramée explained in his Loop Hero preview, “there's something wonderfully approachable about how Loop Hero breaks down the structure of a roguelike into a series of small loops, especially for someone like me who isn't all that good at them.”