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Knockout Kings 2002

We got our hands on a preview build of EA's boxing game to let you know what you can expect when it hits.

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When compared with last year's Knockout Kings for the PlayStation 2, Knockout Kings 2002 is a completely new game. In addition to the game's completely new look and feel, Electronic Arts has added a lot of new fighters and changed a lot of features. The game includes many of the best fighters from the past and present such as Lennox Lewis, Felix Trinidad, Oscar De La Hoya, Muhammad Ali, Joe Frazier, Evander Holyfield, Fernando Vargas, and Roberto Duran. The game has several modes of play including exhibition, tournament, and career. The career mode allows you to create a fighter and take him through the ranks in an attempt to win the world title.

A new year brings a new look for the series.
A new year brings a new look for the series.

The gameplay has been completely changed and now features a much faster and more fluid control system for moving and punching in the ring. The fighters move and bounce around the ring at a very realistic pace now. The added mobility of the fighters now lets you really stick and move instead of just going toe-to-toe. When you get hurt and are in danger of going down, you can now effectively try to stay away from your opponent. The left analog stick controls your fighter's movement in the ring and his upper torso. If you press the analog stick slightly in one direction, the fighter will bend at the waist and lean his upper torso in that direction. If you press the analog stick further in that same direction, your fighter will start to move in that direction. This control scheme is very similar to the control scheme found in Victorious Boxers for the PlayStation 2. The setup allows you to naturally lean to avoid punches and move very quickly from that position when you need to. The buttons have been simplified down to a very simple scheme that allows you to throw a jab, a straight right, a left hook, a right hook, an uppercut, a special punch, and a low blow. You can throw different uppercuts by simply holding down the right shoulder button and pressing any of the other punch buttons. Throwing punches to the body is also very intuitive, since all you have to do is duck down by leaning forward and throw punches from this position. Some of the more advanced punches and moves from last year's Knockout Kings, such kidney punches, have been omitted from this year's title. A fairly large exclusion from this year's game is the ability to grab your opponent to hold on. You can block your opponent's punches by tapping the left shoulder button when a punch is coming in. With the added mobility and simplified control scheme, the game now plays like a mix of Ready 2 Rumble and Victorious Boxers. Another notable change is that the default setting of the game starts without any visible energy bars. Instead, the game makes you aware of your opponent's fatigue through slight visual cues. The vibration of the controller, which shakes to reflect the pulse rate of your fighter, also conveys your fighter's state of health. The effect works very well, but you do have the option to turn on the onscreen health and stamina meters if you prefer.

You'll find a new, intuitive, control scheme in this year's game.
You'll find a new, intuitive, control scheme in this year's game.

In the graphics department, Knockout Kings 2002 looks radically different from last year's Knockout Kings. The models of the boxers have been completely redone, and while they look a lot like their real-life counterparts, they don't look as realistic as they did in last year's PlayStation 2 title. The fighters now feature a very unique artistic style that makes them all look extremely muscular. The faces of the fighters, however, do look extremely close to the real-life faces of their respective counterparts. The animation of the fighters is a mix of motion-captured animations and hand animations. The fighters throw punches, block, and move around the ring very realistically. The collision detection in the version we've been playing isn't quite as accurate as we'd like it to be, but hopefully Electronic Arts will tighten it up a bit before the game is released.

While we're very pleased with what we've played of the PlayStation 2 version of Knockout Kings 2002, we'll have to wait until we get a final build of the game to comment further. Knockout Kings 2002 is currently scheduled for release on March 5, so be sure to keep checking back for more info on and media from the game.

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