GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Industry Loses Money to Pirates

Despite a growing industry, the problem of piracy continues to rear its head.

Comments

The Interactive Digital Software Association (IDSA) announced Tuesday that the electronic entertainment industry lost an estimated US$3.2 billion worldwide in 1998 due to software piracy. This figure is almost half of what the industries' estimated sales were in '98, $6.3 billion according to The NPD Group.

IDSA's findings are part of an International Intellectual Property Alliance (IIPA) report, covering the 58 countries named in the IIPA filing. In China, over 95 percent of the market is pirated product (an estimated $1.42 billion), with the Russian Federation, Mexico, and Hong Kong containing a high amount of counterfeit entertainment software products.

"Worldwide piracy dollar losses, which don't even include losses due to online piracy, are only half the story," said Doug Lowenstein, president of the IDSA. "Staggeringly low prices for pirated entertainment software mean that a huge number of counterfeit games are being fenced. For instance, in a country like Thailand, where 93 percent of the market is counterfeit, games are available for as little as 70 cents. When you realize that pirated games are sold for pennies on the dollar and enough are sold to equal losses of $3.2 billion, then you begin to understand the immense magnitude of the problem."

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are no comments about this story