Feature Article

How PS4-Exclusive Until Dawn's Choices Can Mean Life or Death

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Decisions, decisions.

Until Dawn is a game about manipulating relationships. In a story where eight hormone-fuelled young adults are trapped together for one terrifying night, the possibilities for emotional mayhem are endless. Throw in the imminent danger of death at the hands of a serial killer and tensions run high in a very dramatic, very entertaining way.

I played through the first three hours of Until Dawn, watching over and controlling the fates of the young cast who feature in the game. The way the storyline played out was influenced by the choices I made, changing characters' individual traits as well as their relationships with one another. This butterfly effect means that seemingly small choices made early on can supposedly create ripples in the story which have a larger influence on how events play out later in the game.

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Even so, it felt as though the decisions I made seldom had an impact on where the main story moved during the time I played. The changes I experienced were subtle in how they shaped the dialogue and relationships between the cast. For example, while playing as Sam, a diligent and considerate young woman, I was presented with the option of looking through a phone which belonged to her friend Matt. I chose not to look through his belongings and respect his privacy. In a separate playthrough my colleague, when presented with the same option, chose to snoop through the phone. Because of this, when Matt later snatched a friend's private letter away from her, he claimed that because Sam had snooped through his belongings he was allowed to do the same to others. Although the same event took place in my own playthrough, his dialogue about Sam snooping was absent.

I should probably respect my friend's privacy.
I should probably respect my friend's privacy.

Because I spent a lot of time watching these characters interact with one another and influencing their relationships, shaping the way these conversations happened felt interesting and fun. Sure their personalities veered on teen-slasher movie cliche, with the bitchy cheerleader and the obnoxious jock roles filled. But I found a morbid curiosity in watching these characters develop chemistry and at other times, clash terribly. And the drama. Oh the drama. The story draws influences from B-grade horror movies of old; the group of friends who come together to commemorate their friends' deaths. The jock dude encouraging his mate to score with his crush. The couple getting intimate, only to be interrupted by the serial killer.

Do I want to see this fight happen?
Do I want to see this fight happen?

Until Dawn jumped from character to character at pre-determined moments in the story, which allowed me to control one at a time. The game threw at me decision after decision to make as that character, some of which were more crucial than others. Their intensity ranged from choices like "Do I let my friend look through the telescope and see his girlfriend getting cozy with her ex?" to "Do I chase after the killer by jumping down this steep slope or climb down the safer, slower route?" Some of these were the tipping point between the life or death of a character.

The first character death I encountered came as something of a shock, because up until that point I had been convinced that my careful approach to risky situations had been the best thing to do. As I confronted the corpse of my dead friend the game was quick to allude to where I had gone wrong, showing brief flashbacks of where I had decided to take the more secure, but slower path in chasing the killer. Perhaps if I had taken the faster, riskier route, that friend would still be alive. It is supposedly possible to complete the game with everyone alive, or have all eight characters end up dead. The game's auto-save system ensures that players cannot simply go back and load a previous save to undo a crucial choice, adding to the pressure of making a decision which leads to a desirable outcome.

My decision-making was not limited solely to controlling the actions of the characters. At chosen intervals in the game I was whisked away to a therapy session with a psychiatrist which seemed to take place separately from where the game's horror story unfolded. Here, I was quizzed on what made me uneasy, or what triggered my fear. A later session asked me to choose which characters I disliked the most, and asked me to identify whether I feared men or women more. In addition to breaking the fourth wall, these quizzes supposedly serve to alter the course of the game according to what I identified as something which scared me more. While I didn't directly encounter any of my named fears (zombies and roaches), I am curious to see whether these selections materialise in some form later on in the game.

Death by falling, or death by drowning? You decide.
Death by falling, or death by drowning? You decide.

Regardless of what personalised form of disturbia is chosen, the game still employs key scenes seemingly armed with the intent of scaring the player. When hooked up to a PlayStation Eye camera, the game will take a snapshot of the player to capture their reaction as the jump scare moment happens. It's a nice touch, if you are the sort to enjoy looking back at your own horrified expression, or in my own case, laugh at the lack of one.

Although I was initially doubtful about how much I'd enjoy Until Dawn's campy dialogue and B-grade horror film idiosyncrasies, when my time was up with the game I found it difficult to leave the characters behind, and the story hanging. I wanted to see how far the ripples of the butterfly effect reached. I wanted to find out what happens when the relationship between two characters plummets to zero. I want to know if Chris ever hooks up with Ashley. I look forward to the release of Until Dawn on August 26, which will be when I finally find out.

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zorine

Zorine Te

Zorine “harli” Te is an editor based in GameSpot's Australian office. She wants to save the world.

Until Dawn (2015)

Until Dawn (2015)

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Rooster42

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Seems like a wanna be Movie with hardly any gameplay

I say put gameplay first movie cinematic second

This is gonna be a epic fail like The Other 1886

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Greyslay

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Edited By Greyslay

@rooster42 Well it's a good thing everyone in entitled to there own opinion's. The Order 1886 was an excellent game it's only downfall was it was short. Other than that the story was intriguing the graphics are the best to date on console and it has one of if not the coolest guns ever put into a video game(Thermite Rifle). These are my thoughts though obviously every game isn't going to be for every gamer.

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Mirimon78

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@7tizz: ever play time gal on sega cd?.. it was ONLY qte... and it was fun...

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Mirimon78

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Edited By Mirimon78

@7tizz: sure, it was the inferior product, but it did honestly try some new things. Its real downfal was leadership. That aside, games like golden axe and altered beast were of no interest for that time? This was back when the most cutting edge power gameplay and graphics were found in arcades rather than consoles.

And you usually claim to have owned them all in an attempt to lend credence to your posts, so you didn't own one when it was really cheap to have them all? But during 6 - 8 gen you do own them all (depending on which atory you try to tell)....?

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Mirimon78

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@7tizz: your new timeline of alleged purchases and gifts completely contradict the past 638 posts about them... cmon man... you could try harder. I really like how all the best systems you bought, and all the "worst" ones were unapreciated gifts....

You have a talent for stories, but you should probably make out a timeline so your future tales don't contradict your past ones.

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Mirimon78

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@7tizz: we already have seen the proof, throuvh all 3 or more of the accounts you went through just in gamespot posts alone....

Cmon man..... you, of all people calling others a troll? Well played......

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Mirimon78

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@7tizz: though the hallmark of a tr0ll is sticking it through, you are going the extra mile on this. Your effort is admirable, I honestly hope you never give it up as it is your defining characteristic.... withojt it you would just be another mindless xb0t....

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Stogin

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@7tizz: Always great to me that you are literally the only person on this site that doesn't see you as a raging childish fanboy. Keep it up!

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Stogin

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@7tizz: Yeah, I guess the truth hurts huh? Might as well deflect, pathetic fanboy...

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Stogin

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@7tizz: yup, thanks for proving my original point! Way to go little buddy!

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lunchbox2042

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Edited By lunchbox2042

What's the point of offering choices if it has a minimal impact on the game?

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LoveItToDeath72

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WOW! Can't everybody just agree to disagree? Why all the hate? We are talking about video games here!

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GatxStrikeAegis

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Well, I'll buy it for hayden panet...err I mean for the gameplay

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DARREN636

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Gonna be a 9.5.

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Rooster42

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@DARREN636: You mean 5.9

there's hardly any real gameplay just choices

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thecman25

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@rooster42: thats the point

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naryanrobinson

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I can't imagine this game getting a good score.

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BlueFlameBat

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I'm tempted to watch the video but not quite tempted enough to sit through the energy drink ad again. Maybe later.

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razama

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Edited By razama

"Death by falling, or death by drowning? You decide."

Uhh... um... Actually, I'm not afraid of anything! Can I got home now? Okay good ( o3o);;

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sampson3121

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@razama: wow! you are sooo cooool... can I get an autograph?

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SprSynJn

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@sampson3121: Not good at picking up on jokes, are you?

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sampson3121

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@SprSynJn: ummm? I would have to say you are the one that has a problem picking up on a joke.

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SprSynJn

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@sampson3121: If you are referring to your joke, I got it. It just wasn't funny.

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deactivated-5e83c14458072

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@7tizz: Judging and rating games before release, like a true gamer.

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Stogin

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@Arkhalipso: +1!

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deactivated-5f82247622016

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@Arkhalipso: LOL

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RoadStar1602

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Edited By RoadStar1602

Looks like the plot to every horror movie ever made.

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Xboticon

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Looks like a lot of butthurt coming from Xbox and PC fanboy. The PS4 keeps getting great exclusives while Xbox fanboys have to wait a year.

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Rooster42

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@xboticon: Go ahead play your wanna be Movie with hardly any gameplay game

I'll be playing Halo 5 Guardians Rise Of The Tomb Raider and Forza 6 this fall on my Xbox One

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deactivated-5f82247622016

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@rooster42: Halo is played out and this new one looks terrible. Rise of the Tomb Raider is a timed exclusive so PS4 will get it with potentially better graphics and Forza is ANOTHER racing game sooooooo yeah.........

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Mirimon78

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@rooster42: you didn't like Ryse?

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flaw600

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@rooster42: Rise of the Tomb Raider should never have been an exclusive. Not because it's Xbox - I would've been equally upset if it was a PS4 exclusive. But sequels should not be exclusive if the original wasn't. That's stupid. I've legitimately never enjoyed Forza, and I have indeed tried them. Halo 5 seems good on paper, but it remains to be seen whether they'll deliver.

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thecman25

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@rooster42: good luck with that crappp

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lunchbox2042

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@xboticon: The PS4 has one good exclusive in 2 years.

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VegasDog

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Edited By VegasDog

@xboticon: Wow, I don't know if anything dumber has ever been said. Congrats.

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hystavito

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Maybe it can be a fun game, but we so often come up against the same problem in extremely heavy story games:
"Even so, it felt as though the decisions I made seldom had an impact on where the main story moved during the time I played."

I guess that's even more likely in big budget games with high production values and lots of high quality graphics and animations and such. They probably don't want to spend money doing the content for a lot of different story branches that might never be seen by most players.

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sampson3121

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@hystavito: he admitted that he didn't finish the game, and that it could make a difference later on in the story. cherry picker.

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Xboticon

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@hystavito: We have to wait until the game comes out to see how many branching paths there are.

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Lu_Shen

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This reminds me of an old ps2 gem, "Obscure". Come to think of it I may have been the only person that played it.

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GameYakuza

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@Lu_Shen: see below, obscure is (mostly) fondly remembered. But I may be the only one WHO played the spinoff final exam.

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deactivated-5e83c14458072

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@Lu_Shen: Wasn't it a multiplayer survival horror? I think I played it.

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GameYakuza

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Edited By GameYakuza

@Arkhalipso: co-op, single screen, but it was pretty shoddy.

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