Here Are PUBG’s Plans For Anti-Cheat And Performance In 2020
Some big improvements are in store for PUBG this year.
The developers of PlayerUnknown’s Battlegrounds have released a new blog post outlining the company’s plans concerning their Anti-Cheat and performance plans for 2020. The blog mentions the developer's roadmap and plans that are in place for the year, with the devs focusing on cracking down on hacking and cheating programs in use.
In order for PUBG to implement new countermeasures for these hacking and cheat programs, the developers are going to be creating a stronger monitoring and banning reliability, along with putting an emphasis on improving preventative measures.
The team has expanded the detection range of the anti-cheat system along with adding automatic analysis, toughening HWID bans, and bringing in stronger levels of bans to be more strict against accounts that have been suspected of using cheats.
Vulnerabilities in the code that the cheat programs target have been altered, with weapons, vehicles, and character movement codes all being rewritten to prevent manipulation. Two-factor authentication will also be added to the game, with an SMS and secondary authentication system linked to accounts in order to prevent account hacking and the trading of accounts online.
All of these anti-cheat measures are set to be applied in June after the developers have re-established the existing policy standards to reflect these changes.
In terms of the game's functions, the developers will be making improvements to the performance, stability, and the network. The team is working on optimization of GPU performances by utilizing HLOD, introducing various check-up systems in game to monitor the game’s health, adding an automatic verification tool for enhancing manual verification methods, and fixing various issues due to memory loss that have caused crashes in the past.
Streamers may be happy to hear about the new optimization updates, with a number of improvements and issues being fixed for performance in regards to streaming PUBG. This includes fixing some stuttering issues, improving hitching issues caused by graphics loading and unloading, and an improved seek time to find content in the packages through pak file optimization.
Stability is still an issue for some players, with crashes in both lobby and during games keeping some players from enjoying the game. To help improve some of these issues, the developers have worked to utilize crash reports from users. The client crash report issues have mostly been occuring due to memory loss, so the developers have removed memory being unnecessarily used through continuous memory filing, prevented art resources from being used more than needed, optimized content loading methods in general through code refactoring, and preventing memory leakage through live profiling.
All of these improvements have yet to be released, with a hotfix at the beginning of April being implemented to solve a number of crashing. Any of these proposed improvements may change over the course of the year, but for now these will act as a roadmap for PUBG over the course of 2020.
For a full rundown on these improvements, head over to the developer blog. In other PUBG news, Season 7 has added the Vikendi snow map back into the game, but with some surprising differences.
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