Fatal Inertia production takes off
All systems go for Koei's futuristic racer to land in retail on September 11 for the Xbox 360.
We'll begin emailing you updates about %gameName%.
In July, Koei announced that its one-time PlayStation 3 launch title Fatal Inertia would, for the time being, cruise exclusively over to the Xbox 360 come September. The news was met with understandable skepticism, considering that Fatal Inertia had been delayed more than a handful of times since being announced in 2005.
However, that doubt appears to have been unfounded, as Koei today revealed that Fatal Inertia has been shipped off to manufacturers and is on track for its projected September 11 release date on the Xbox 360.
Coproduced by Koei's Canadian studio and Omega Force development team (Dynasty Warriors), Fatal Inertia is a departure from the Japanese company's typically Asian-gamer-focused fare. In the futuristic hover racer, players will speed through 51 courses in six different racing environments. The game features both time-trial and combat-racing modes, and will also support multiplayer matches for up to eight over Xbox Live. A demo for the game was released on Xbox Live earlier this month.
Originally slated as a launch title for the PS3, Fatal Inertia hit turbulence on Sony's platform due to what a Koei rep in July called "middleware issues" stemming from the game's Unreal Engine 3. Koei had not responded to a request for an update on this version as of press time.
Fatal Inertia is rated E10+ for Everyone 10 and Older and will be retail for $59.99. For more on the game, check out GameSpot's previous coverage.