Elden Ring PC Specs And PlayStation, Xbox Performance Detailed
Elden Ring is actually coming, and one way you can tell is Bandai Namco has outlined some technical specifications across all platforms.
Elden Ring, the long-awaited Souls-like from game director Hidetaka Miyazaki, is coming on February 25. And as part of the run-up to release, Bandai Namco has released detailed specs on its PC, PlayStation, and Xbox versions.
The details come from the Bandai Namco site. On PC, the game offers 4K resolution with HDR and ray tracing, with the framerate capped at 60fps. On consoles the performance will vary based on your PlayStation or Xbox model, but both PS5 and Xbox Series X support 4K, 60fps in Performance Mode, and HDR. Ray tracing will be added to both via a patch. You can check out the full performance notes, including PS4 and Xbox One, below.
Also as noted on the site, the PS4 version can be ported to PS5 and your save data will transfer, but it's a one-way street. You can't go back to PS4 or switch between them. Xbox platforms will have cross-generation compatibility, letting you play across both.
Elden Ring PC Specs
- Maximum resolution: Up to 3840x2160P
- Framerate: Up to 60 FPS
- HDR: Supported
- Ray tracing (via patch): Supported
Elden Ring PlayStation Performance
|Maximum Resolution||Up to 1920x1080p||Up to 3200x1800p||Up to 3840x2160p|
|Framerate||Up to 30fps||Up to 30fps||Up to 60fps|
|Ray tracing (via patch)||Not supported||Not supported||Supported|
Elden Ring Xbox Performance
|Xbox One/S||Xbox One X||Xbox Series S||Xbox Series S|
|Maximum resolution||Up to 1600x900p||Up to 3840x2160p||Up to 2560x1440p||Up to 3840x2160p|
|Framerate||Up to 30fps||Up to 30fps||Up to 60fps||Up to 60fps|
|Ray tracing (via patch)||Not supported||Not supported||Not supported||Supported|
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