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DLC and Microtransactions: New Study Shows How Gamers Feel About Them

How do you feel about microtransactions and DLC?

76 Comments

[UPDATE] A spokespeson for the NPD Group told GameSpot that questions on the survey asked about portable, PC, and console games, as well as smartphone titles, "but only within the context of those who purchase additional content for the core systems."

As for specific games featured in the survey, NPD Group asked microtransaction-themed questions about Battleborn, Destiny, Gears of War Ultimate Edition, Grand Theft Auto V, and Halo 5: Guardians. Questions pertaining to DLC were asked about titles like Battlefield 4, Call of Duty: Black Ops III, Fallout 4, Lego Star Wars The Force Awakens, and Super Smash Bros. Wii U. Mobile games featured in the study included Candy Crush Saga, Candy Crush Jelly Saga, Clans of Clans, Game of War: Fire Age, and Pokemon Go.

This is not a comprehensive list of games asked in the study, but only an example of some of them.

The original story is below.

Microtransactions continue to be one of the most talked-about elements of games today. Today, the NPD Group has released the results of a study that shines a light on how people feel about them.

The study, "DLC and Microtransaction Purchasing," found that among the entire US population of men and women aged 13-54, 28 percent have purchased extra content in the past three months. Males and teens were the primary drivers of purchases, according to the report. Additionally, the study found that people are more likely to spend money on microtransactions (23 percent) than downloadable content (16 percent).

No Caption Provided

As you might imagine, price is the leading factor when people are thinking about spending money on microtransactions and DLC. Here are some related takeaways from the survey, as written by NPD:

  • Close to half of non-purchasers of microtransactions are not willing to spend any money on them
  • 48 percent felt the content was not worth the extra expense
  • Half of non-DLC purchasers stated the DLC was not worth the money
  • 16 percent believe the extra content should have been included in the full game price

The study went on to say that the preferred method of unlocking extra content in a game is to spend virtual currency on it. However, 78 percent of respondents said they would consider spending money to buy microtransactions to get things like weapons and power-ups, among other things. A key consideration here is that the likelihood of a person spending money on extra content is also tied into how much that person enjoys a particular game and the cost of the add-on content.

Here are some other findings:

  • Attitudes towards mictrotransactions are mostly positive, with the majority (77 percent) claiming to like that microtransactions allow them to extend their enjoyment of a particular game
  • 68 percent believe the pay-to-win aspect of microtransactions within gaming is unfortunate

The survey also asked people why they buy DLC in the first place. Some of the top reasons included wanting to play with friends who have the same DLC, a desire to have all available content, and the feeling that the price of the content in question was "reasonable."

Although "most" found microtransaction prices to be "reasonable," more than half said they would be more incentivized to buy if prices were lower.

"Spending on microtransactions and DLC is currently healthy, but game publishers and developers must not lose sight of the importance of looking at areas that will stimulate spending growth without compromising real and perceived value of the content they're providing," NPD Group analyst Sam Naji said in a statement.

The NPD report does not mention any specific games that respondents were surveyed about. As gamers are well aware, not every title handles microtransactions and DLC the same.

Microtransactions are commonplace in gaming today across console, PC, and smartphone. In the case of Grand Theft Auto V, the game's microtransactions for GTA Online have reportedly brought in more than $500 million in revenue. One game that apparently won't have them is Resident Evil 7.

This survey included responses from 8,893 people, including 2,470 people who actually spent money on microtransactions and/or DLC. The survey was conducted online from August 19 to September 2.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Avatar image for deactivated-5ae060efb3bf6
deactivated-5ae060efb3bf6

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I don' like the name microtransactions.

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f4t4lfury

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Edited By f4t4lfury

@Triton: Nickel-and-diming?

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deactivated-5ae060efb3bf6

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@f4t4lfury: I like that term better.

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93ChevyNut

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I think these results are what they are because we've been groomed to think that microtransactions and DLC are okay. It would have been interesting to compare these results to the same survey in the pre-smartphone era.

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Jegsugerkukk

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Edited By Jegsugerkukk

Masters of game microtransactions

Dota 2: Cosmetics, courier, weather effects and weapons effects. All Heroes are unlocked from the beginning.
LoL: Cosmetics and champions .

These 2 games proves people loves microtransactions.

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chiefwiggum16

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Happy to say I've never bought one micro transaction in my life and neither have my kids. I also stay away from free to play games completely, and don't even give them the time of day.

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Spartan-1657

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"A key consideration here is that the likelihood of a person spending money on extra content is also tied into how much that person enjoys a particular game"

Mind = blown.

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f4t4lfury

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@Spartan-1657: Sometimes in business (marketing, especially), you have to prove to the folks that sign off on your department's budget that your reason for needing X (cash or people or resources) to do Y is backed by real data. This seems like one of those studies that will be flung about in Powerpoints and memos.

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joegec

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Statistics is a load of crap anyways.

I cannot believe that "16 percent believe the extra content should have been included in the full game price" and "77 percent claiming to like that microtransactions allow them to extend their enjoyment of a particular game". I have never heard of anyone liking microtransactions, and nearly all gamers that I've ever known think DLC should be included in the full game price.

Statistics are close to impossible to get right, unless you include every single person who it involves. Just under 9,000 people is no where near enough to get accurate results, especially since there are over 300 million people who live in the US.

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Thanatos2k

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@joegec: Once you realize they included mobile "gamers" the numbers make more sad sense.

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Darth_Tyrranus

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@joegec: Your ignorance of statistics is staggering. No, you do not need to interview every single person who plays video games to get accurate results. A 9000 person sample size is more than sufficient. Even more amazing is that you are attempting to disprove the results of a 9000 person survey with your own personal anecdotal evidence. What is your sample size? 20? Seriously, go educate yourself before making such ridiculous posts.

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maltnut

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maltnut  Online

@joegec: Actually a sample size over 1000 is usually not worth the extra effort for the reduction in the margin of error, provided the survey was conducted properly, so almost 9000 people is overkill for a proper survey. If they used inaccurate measurement, like self-reporting or online surveys or whatnot that would skew the results and make them unreliable.

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Moose-Fitz

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@joegec: Yeah but how many of those 300 million people play games though? Also, just because YOU don't know anyone who buys dlc/microtransactions means absolutely nothing.

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deactivated-5c1c32e0b8cc8

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Honestly, I like DLC if it's a big different and new worthwhile expansion like The Ballad of Gay Tony or The Lost and Damned for Grand Theft Auto IV, HOWEVER things like car packs for Forza or gun camos for Call of Duty should just be included already. Microtransactions, I absolutely hate.

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Gordon_Shock

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How depressing.

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DaVillain

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Edited By DaVillain  Moderator  Online

Microtransactions is very....tricky to do right and by right, I mean in a way that the players won't make much of a fuss over. We grew up for years with the hard belief of paying a lot of money for games and expecting to have all the content on there. You're going to have a hard time convincing people to fork over more money for microtransactions after paying $60 plus for a copy of the game. If the game is going to be built around microtransactions, then the base price should be lower.

I miss Expansion Packs :(

But The Witcher 3: Wild Hunt Expansion Packs did justice :)

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Noshotskill

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I'm curious to see if people were really talking about the price of DLC compared to Microtransactions. Generally speaking, microtransactions are normally a few bucks whereas DLC and season passes can run you $10-$50. Knowing the price of inflation I'd rather spend $70-80 on a new game and just get everything instead of feeling forced to buy DLC months down the line to get content that should have been in the game.

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skemaal

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@noshotskill: I think the comprehension of both is often mixed so unless before the survey was taken there were clear definitions what a microtransactions vs a DLC/Expansion/Season Pass purchase is. some of these numbers might be off.

Still interesting though. I buy the occasional DLC but its not common, on top, I will very rarely pay that DLC full price. Given my backlog, I often get the DLC later. I just bought FH2 Porsche Pack last week for 2.50$ instead of 10$ (example).

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gotrekfabian

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Edited By gotrekfabian

I hate DLC and microtransactions in general but I have purchased a few season passes and add-ons.

The worst component of this current trend is advertising and selling season passes without giving out any indication as to what that will consist of. Surely someone has to step in and stop that (mal)practice? I am also sick of seeing promised content which then doesn't make the season pass.

Destiny is probably one of the worst culprits of overpriced DLC and GTA V is one of the best examples of how to have microtransactions in a game which does not dictate what you can and can't do within the game whether you have made purchases or not. GTA contains all gameplay available to everyone and offers you just shortcuts to get what you want f you choose to do so. Many people are still playing this game for that very reason.

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skipper847

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Edited By skipper847

I buy GTA shark cards and then not use them :P

I think I better put j/k as some might take that serious and call me names lol.

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howthegodzkill

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Edited By howthegodzkill

I'm in the percentage that once I fall victim to micro transactions and dlc's, has to pour bleach all over myself to rid the feeling of filth and then have to talk to a priest to make sure I'm not possessed by demons. Then well all else fails to explain it, I blame China.

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fig56

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@howthegodzkill: Well why did you enter your credit card info in the payment screen and hit accept then if you knew how you were gonna feel afterwards? Makes no sense to me but whatever.

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harrykid1

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males are the ones ruining gaming not femfreq

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Moonco

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Moonco  Moderator

@harrykid1: Guys ruin everything but we need them for some things like doing yardwork outside :-p

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straightcur

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@Moonco: A guy would be crucified for making such a comment, even as a joke..

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PETERAKO

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"wanting to play with friends who have the same DLC"

Thats a reason NOT to buy it if you are a concious consumer.

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