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Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter

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We can be heroes.

A few weeks ago, I went to Bellevue, Washington to visit the offices of Bungie and see Destiny. I hoped to come away with a better sense of what Destiny is, and why I should be excited about it. I wanted to know what's going to set this game apart from other shooters. Alas, much of Destiny is still shrouded in mystery, and there were many promises that a good deal more will be revealed about it at this year's E3, but here's what I learned about Bungie's latest game.

Traveler's tales

My time at Bungie began with a presentation by studio COO Pete Parsons, who described in broad terms the universe in which Destiny takes place. "In the very near future," he said, "humanity is visited by a mysterious, moon-sized sphere. We call it the traveler. It breathes new life into our solar system, paving the way for massive human expansion. We rush into the stars, building great colonies on Mars and Venus. It's an amazing era of unbounded human progress. We call it the golden age. It's a time of miracles. But it doesn't last, for the traveler has an enemy. It's a great evil that's been haunting it for eons. It's a darkness you couldn't possibly imagine. And when it finds us here on Earth, it nearly destroys us. And just when all hope is gone, just when the darkness has taken everything, the traveler sacrifices itself to save us all, and the darkness is defeated, at least for a while. The traveler's sacrifice leaves it silent and immobile, hanging above Earth. Beneath it, we begin to rebuild."

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I loved the way that the world of Destiny appears to tell the story of humankind's alternately glorious and troubled history. In Old Russia, rusted cars, centuries old, cluster desperately around a tunnel entrance. Those people probably didn't escape from whatever fate it was they were running from. Also in Old Russia, I glimpsed a massive rocket with multiple space shuttles strapped to it, a remnant from a time when humanity had set its sights on conquering the stars, a symbol of dashed hopes and unfulfilled potential. It's details like this that make me yearn to explore all of Destiny's landscapes--those on Earth, the moon, Venus, Mars--and discover more about humanity's past.

"We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it."

But it's not just the built-in narrative that Bungie hopes draws players to Destiny. The game's designers want the stories that players create for themselves to be at least as important as the fiction that Bungie has developed. Tyson Green, the game's investment lead, said, "We want to make sure that there's a story that people tell about sort of the longer-scale game, where they say, 'Were you in the tower on this day when that happened?'... That is something we're excited about. That's how I think we want to evolve the, I guess I would call it the metastory of the game. There's a narrative that we're gonna tell that's really core to the campaign experience but there's a metastory that's gonna be, I think, core to the actual player experience."

There's tragedy in humanity's past, and hope for its future.
There's tragedy in humanity's past, and hope for its future.

Investing in action

It's also vital to Bungie that aspects like character classes and loot enhance the central action rather than interfere with it. Green said, "As [Destiny] evolved and firmed up--we're talking years ago--we really said, OK, first and foremost, this is a straight action game. We have, I guess, a reputation to live up to. And so that's really what we concentrate on delivering. And we have tailored the investment systems to support that rather than replace it."

I got a chance to play Destiny, but was limited to a frustratingly narrow slice of the game. The mission I played was called a strike; strikes are three-person, replayable missions that culminate in boss battles and that reward you with material you can use to upgrade your characters and your gear. (They're like a smaller, less challenging variety of the six-person raids that will be part of Destiny's endgame content.) Along with two other players, I ran through the same strike three times, once as each of the game's three different character classes. All three classes felt formidable and the diverse assortment of weapons I used, from straightforward rocket launchers to exotic fusion rifles, felt powerful. But I had little opportunity to explore the different abilities of each character class. I asked Brandi House, a workflow engineer on the game, to shed some light on the different classes for me.

"I love the warlock," she said, "but I tend to enjoy a lot of really RPG-style games, so it's the one that is kind of the traditional RPG-style character where you get abilities that are much more toward the fantastical side. He wields the power of the traveler in a literal sense. On the other side of the spectrum is the titan, which tends to be much more of the heavy armor--more prototypical shooter-style gear where it's just a very heavy character. And then in between is the hunter where you get a little bit more roguish-style capabilities, a lot more abilities around knifing things and trying to maneuver around enemies."

If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.
If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.

The abilities of the classes differ, but not so much that any well-balanced team will need to have one of each. Any class can use any weapon, and Green doesn't want players to feel like they need one warlock, one titan, and one hunter on every strike. "We don't have the so-called holy trinity from MMOs," Green said. "Titans aren't tanks and warlocks aren't healers. Thinking in those terms, it would be fair to say that all of our classes are hybrid DPS, where they have some ability to help each other by rezing each other and defensive abilities like the titan's void barrier obviously benefit everyone in that group, but there's certainly nothing that requires you to have a balance or punishes you for not having a balance."

Building a social world

I couldn't shake the thought that Destiny seems to be covering a lot of the same gameplay territory as Borderlands. It's a shooter in which you have class-based abilities, you level up characters, and you find loot. Where Destiny has a chance to distinguish itself is in its emphasis on creating a world that's alive with other players. Taking a cue from massively multiplayer online role-playing games like Guild Wars 2, you might be doing your own thing in one of Destiny's environments when a public event occurs nearby, perhaps the appearance of a larger group of enemies than one or three players can reasonably handle on their own. These are opportunities for players to work together, but often in games, having to share a world with other people can have a negative impact on the experiences of some players. I asked House how Destiny attempts to ensure that other players can't spoil your fun.

"I know some of the people who are social design-style people here have thought really hard about that question," she said. "They've done a lot of great things that I think help with that situation. One: if you don't choose to party up with someone, you cannot hear their voice. So voice chat is only by choice. Two, there's no friendly fire, so you're never accidentally thrown into a PVP match or multiplayer match because you showed up in a public space. So they can't come and start trolling you and trying to kill you. And then you're just given incentives to help each other, so really mostly all they can do is good things for you. [We've] worked pretty hard to try to ensure that, worst case, it's a neutral experience, they're just there, and at best case, it's a really good experience where you actually work together and beat a battle that you probably couldn't do on your own, that sort of thing."

For Green, involving the community is a necessary part of making Destiny as good as it can be. "This game is absolutely going to be the community's," he said. "We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it." He also wants to make sure that this is a game and a universe that players can stay invested in for a long time, and he doesn't want the fact that it's being released on consoles from different generations to stand in the way of that. "We're really interested in making sure that a last-gen character can move to next-gen" he said, "just because there's gonna be a lot of people that buy Destiny on, say, a PS3 or a 360 and then they get a PS4 for Christmas and it's like, well, 'Don't tell me I've just wasted my last hundred hours there.' We don't want to lock people in."

Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.
Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.

Another feature Green wants Destiny to include to empower its players is a player economy, though this won't be part of the game at launch. "We're really excited about doing a player economy," he said, "but for launch, we're going to be restricting it to trading items between your own characters. We have a lot to learn about the way the economy works, and also the security situation, both for our own systems and platforms."

I still don't have quite as clear a sense of what Destiny will be as I would like. Player-versus-player combat will be a big part of it, but Bungie is waiting until E3 to reveal details about how this aspect of the game will work. Still, the universe in which it's set already fascinates me. I'm intrigued by the image of the traveler, that massive sphere hanging in the sky, and by the secrets of the long-lost period of human history known as the golden age. We'll find out if Bungie has truly given us a solar system worth exploring when Destiny is released in September.

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sammoth

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While it looks great. I have a feeling that this game is not going to play well with others. Seems more like a high end Borderlands with better gameplay mechanics. I have high hopes but, only time will tell.

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thenephariouson

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<< LINK REMOVED >>

Its got a long way to go and a lot to prove before it can be compared to Borderlands imo

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thenephariouson

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Im sorry but I cant help but feel 'Meh' about this, just not feeling the hype, if it turns out to be a refreshing experience then ill happily hold my hand up and say I was a tool : )


Ill wait for the reviews and feedback.


Edit: If this game wishes to shrug off the Halo 'tag' then it needs to offer a totally fresh and immersive experience which I am yet to see.

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shadowfan3000

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<< LINK REMOVED >> It's looking to me like it will be very different from Halo simply because of the overall type of game it is. I mean, I too get a Halo feeling from it, but it definitely looks like it will go farther than simply Bungie's new "Halo".


With Halo, you have a campaign which can be played solo or with 3 other people. It is simply mission based (as is Spartan Ops). Then you have the multiplayer which is generally two teams in an arena competing for kills/points of some sort. Obviously, there is more to it than that, but you get the point.


Destiny seems like it's goal is very different. While it's confirmed that there will be a mission-esque game mode, as is was said here, it seems to be being advertised as more than just a campaign with missions. I do not think it will, and honestly hope that it won't, simply have an overworld menu where you simply pick your missions and go. It seems to be more than that. Also, as far as multiplayer goes, while they did say it will have some sort of PvP, considering there have been no actual advertisements for it, I do not think it will be your standard "Slayer" game-type in a map the same way that CoD, Battlefield, and Halo have all done.

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sammoth

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<< LINK REMOVED >> It's not exclusive to any platform with x86 it will be on PC not to much longer after launch esp. if there is a market for it.

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unreal101

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<< LINK REMOVED >> Calm down, man, you know you can only be excited about a game after it won 200 GOTY awards.

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Zerohournow

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<< LINK REMOVED >> Bungie has never been able to port their games over to PC before with any skill, no surprise they arent going to try now.

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unreal101

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<< LINK REMOVED >><< LINK REMOVED >> ...except that now they wouldn't even have to, considering that Next-gen platforms are x86.

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Antidote2005

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How about some last-gen gameplay? :o

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drewschebag

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So many other sites took a shit on this game today. All anyone talked about was Halo. This is the best article on this game so far because it tells about Destiny itself, not how Destiny compares to Halo.

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nigelholden

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<< LINK REMOVED >> I would have to agree. Sure, Destiny got buzz because of Halo... well, let me rephrase, it garnered buzz because a well known and seasoned studio has been working on it. No where did I see Bungie resting on the Halo name, but perhaps their own brand. This article is definitely the best write up I've seen so far.

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unreal101

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<< LINK REMOVED >> It's a fair comparison, considering Destiny's hype was made on the back of the Halo series.


...unless anyone in here except for me remembers Marathon :P

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ccusick

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<< LINK REMOVED >><< LINK REMOVED >> On PSN I'm durandle ... because durandal was taken. So, yes.

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drewschebag

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I understand that, I guess I was just hoping to read about Destiny, not Halo. If the game plays a little like Halo then that should be a good thing right? Everyone loved Halo, Why is it considered bad? Every twitch shooter is the same and yet that is considered to be a good thing.

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OldDadGamer

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OldDadGamer  Moderator

@unreal101 @drewschebagLoved marathon.


And yes, for good or ill, Bungie and Halo are synonymous.

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KamuiFei

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Sounds like Destiny is "instanced" to just a handful of players depending on your location. Then that instance opens up during public events.

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feleas

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<< LINK REMOVED >> I like that tbh, makes for reduced latency issues

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KamuiFei

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<< LINK REMOVED >><< LINK REMOVED >> Me too, It worked well for Guild Wars 2. Tera Rising also has something like this, where you can change channels. But I still have no idea how it'll be implemented in Destiny.

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kingcrimson24

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well , the world and the Style really looks like Halo ( no surprise , thats great actually ) . and the gameplay kinda sounds like Borderlands to me . ( thats great too )

Can't wait for it .

Nice article !

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ThePlantain

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in the words of Emmitt from the lego movie: I AM SO PUMPED UP!!!

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feleas

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<< LINK REMOVED >> EVERYTHING IS AWESOME!!!

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unreal101

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I'm cautiously optimistic about this, but worried at the same time. In my experience, social-driven games generally don't deliver the same narrative experiences that pure SP games do. And while the co-op mechanics sound fun, I'm wary of the "Borderlands effect" - fun for the first 20 or so hours, then it becomes a monotonous grindfest.



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ccusick

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<< LINK REMOVED >> boderlands --> bullet hose:: turns the game into a fireman simulation. hundreds of bullets required for a kill.

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pohman

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yo carolyn any news on pc version?


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OldDadGamer

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<< LINK REMOVED >> Go forth to article on this site explaining same.

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HothTron

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<< LINK REMOVED >> Zip

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unreal101

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<< LINK REMOVED >> Petition pending.

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pohman

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<< LINK REMOVED >><< LINK REMOVED >> oh man :(

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therapyhiccup

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i'm so hopeful for this game :)

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XCyberForceX

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Borderlands? Guild Wars 2? A better more accurate comparison would be Defiance for 360. Both games are similar in what they offer. Why hasn't this comparison ever been brought up by any of the reviewers?

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HothTron

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<< LINK REMOVED >> Because they don't know enough to make that comparison? Did you even read first paragraph?


las, much of Destiny is still shrouded in mystery, and there were many promises that a good deal more will be revealed about it at this year's E3, but here's what I learned about Bungie's latest game.

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carolynmichelle

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<< LINK REMOVED >> That's much more of a straight-up MMO than Destiny. In Defiance you're in the world with tons of other players. In Destiny, you're not.

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XCyberForceX

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<< LINK REMOVED >><< LINK REMOVED >>

Oh, I was thinking Destiny was going to be like an MMO. I thought that you're still in the world with alot of players that come together with public events. Like in Defiance it ArkFalls while in Destiny it would be fighting some big crazy looking creature. But I can see where you're coming from. Both games still do have many similarities though.

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HothTron

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PS4 Beta access. NOW!!

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delete-EasyComeEasyGo

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Same here. Waiting for Beta.

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Breyant

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The more I hear about this game, the more I'm interested in it, which is surprising because I am not a fan of Halo (or most FPS). I'd rather play a game with a great story to tell than repeatedly kill people in the current shooter of the month. Will definitely be keeping an eye on this.

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delete-EasyComeEasyGo

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People need to stop asking for the PC version. Bungie has already stated that they were focusing on Next-gen from the start, they will consider the PC and Wii U when the game launches. Bungie has been working on Destiny for years now.

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parabol69

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<< LINK REMOVED >> I highly doubt this will ever come out on the Wii U. That's sad too, but Nintendo's lack of support for the system is to blame.

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<< LINK REMOVED >><< LINK REMOVED >> And hardware limitations, simple as that

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deactivated-5a1d4b615a3a3

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<< LINK REMOVED >><< LINK REMOVED >> You were asking me whether its a bitch to be a Nintendo only owner and I was stating that I had no idea as I'm not a Nintendo only owner. My reading comprehension seems fine, how about yours?

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HothTron

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<< LINK REMOVED >><< LINK REMOVED >> Reread my comment of "Nintendo only owners" Reading comprehension son, learn it

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deactivated-5a1d4b615a3a3

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<< LINK REMOVED >> No Idea, I own a gaming PC, PS3, X1 and a Wii U

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HothTron

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@pspearman @parabol69 @hothtron @EasyComeEasyGo Lifes a bitch being a Nintendo owner only, aint it?

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deactivated-5a1d4b615a3a3

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Exactly, despite murmurs to the contrary, the Wii U is more powerful than the 360 and PS3

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parabol69

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> It is coming out on PS3 and X360 so that really is not a factor.

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there is something in my mind : in the trailer , they joined with other players really fast , they also joined a public event while playing in no time .

will it it be as fast in reality ? of course it depends on a lot of stuff like ping and internet speed and location of players , but from the experience i had so far , there always will be a little waiting to find and join other players , or joining another event


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smokeless_0225

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<< LINK REMOVED >>

I imagine (totally guessing here) that it'll be sorta like Borderlands in that respect. If you are already in a game, people seem to join you pretty fast, however if you are the one joining a game, you probably have a loading screen.

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carolynmichelle

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@kingcrimson24 Unfortunately I have no way of knowing how quickly or slowly this process will happen in the real world. Maybe we'll have a better idea once the beta opens up.

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