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Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter

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We can be heroes.

A few weeks ago, I went to Bellevue, Washington to visit the offices of Bungie and see Destiny. I hoped to come away with a better sense of what Destiny is, and why I should be excited about it. I wanted to know what's going to set this game apart from other shooters. Alas, much of Destiny is still shrouded in mystery, and there were many promises that a good deal more will be revealed about it at this year's E3, but here's what I learned about Bungie's latest game.

Traveler's tales

My time at Bungie began with a presentation by studio COO Pete Parsons, who described in broad terms the universe in which Destiny takes place. "In the very near future," he said, "humanity is visited by a mysterious, moon-sized sphere. We call it the traveler. It breathes new life into our solar system, paving the way for massive human expansion. We rush into the stars, building great colonies on Mars and Venus. It's an amazing era of unbounded human progress. We call it the golden age. It's a time of miracles. But it doesn't last, for the traveler has an enemy. It's a great evil that's been haunting it for eons. It's a darkness you couldn't possibly imagine. And when it finds us here on Earth, it nearly destroys us. And just when all hope is gone, just when the darkness has taken everything, the traveler sacrifices itself to save us all, and the darkness is defeated, at least for a while. The traveler's sacrifice leaves it silent and immobile, hanging above Earth. Beneath it, we begin to rebuild."

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I loved the way that the world of Destiny appears to tell the story of humankind's alternately glorious and troubled history. In Old Russia, rusted cars, centuries old, cluster desperately around a tunnel entrance. Those people probably didn't escape from whatever fate it was they were running from. Also in Old Russia, I glimpsed a massive rocket with multiple space shuttles strapped to it, a remnant from a time when humanity had set its sights on conquering the stars, a symbol of dashed hopes and unfulfilled potential. It's details like this that make me yearn to explore all of Destiny's landscapes--those on Earth, the moon, Venus, Mars--and discover more about humanity's past.

"We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it."

But it's not just the built-in narrative that Bungie hopes draws players to Destiny. The game's designers want the stories that players create for themselves to be at least as important as the fiction that Bungie has developed. Tyson Green, the game's investment lead, said, "We want to make sure that there's a story that people tell about sort of the longer-scale game, where they say, 'Were you in the tower on this day when that happened?'... That is something we're excited about. That's how I think we want to evolve the, I guess I would call it the metastory of the game. There's a narrative that we're gonna tell that's really core to the campaign experience but there's a metastory that's gonna be, I think, core to the actual player experience."

There's tragedy in humanity's past, and hope for its future.
There's tragedy in humanity's past, and hope for its future.

Investing in action

It's also vital to Bungie that aspects like character classes and loot enhance the central action rather than interfere with it. Green said, "As [Destiny] evolved and firmed up--we're talking years ago--we really said, OK, first and foremost, this is a straight action game. We have, I guess, a reputation to live up to. And so that's really what we concentrate on delivering. And we have tailored the investment systems to support that rather than replace it."

I got a chance to play Destiny, but was limited to a frustratingly narrow slice of the game. The mission I played was called a strike; strikes are three-person, replayable missions that culminate in boss battles and that reward you with material you can use to upgrade your characters and your gear. (They're like a smaller, less challenging variety of the six-person raids that will be part of Destiny's endgame content.) Along with two other players, I ran through the same strike three times, once as each of the game's three different character classes. All three classes felt formidable and the diverse assortment of weapons I used, from straightforward rocket launchers to exotic fusion rifles, felt powerful. But I had little opportunity to explore the different abilities of each character class. I asked Brandi House, a workflow engineer on the game, to shed some light on the different classes for me.

"I love the warlock," she said, "but I tend to enjoy a lot of really RPG-style games, so it's the one that is kind of the traditional RPG-style character where you get abilities that are much more toward the fantastical side. He wields the power of the traveler in a literal sense. On the other side of the spectrum is the titan, which tends to be much more of the heavy armor--more prototypical shooter-style gear where it's just a very heavy character. And then in between is the hunter where you get a little bit more roguish-style capabilities, a lot more abilities around knifing things and trying to maneuver around enemies."

If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.
If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.

The abilities of the classes differ, but not so much that any well-balanced team will need to have one of each. Any class can use any weapon, and Green doesn't want players to feel like they need one warlock, one titan, and one hunter on every strike. "We don't have the so-called holy trinity from MMOs," Green said. "Titans aren't tanks and warlocks aren't healers. Thinking in those terms, it would be fair to say that all of our classes are hybrid DPS, where they have some ability to help each other by rezing each other and defensive abilities like the titan's void barrier obviously benefit everyone in that group, but there's certainly nothing that requires you to have a balance or punishes you for not having a balance."

Building a social world

I couldn't shake the thought that Destiny seems to be covering a lot of the same gameplay territory as Borderlands. It's a shooter in which you have class-based abilities, you level up characters, and you find loot. Where Destiny has a chance to distinguish itself is in its emphasis on creating a world that's alive with other players. Taking a cue from massively multiplayer online role-playing games like Guild Wars 2, you might be doing your own thing in one of Destiny's environments when a public event occurs nearby, perhaps the appearance of a larger group of enemies than one or three players can reasonably handle on their own. These are opportunities for players to work together, but often in games, having to share a world with other people can have a negative impact on the experiences of some players. I asked House how Destiny attempts to ensure that other players can't spoil your fun.

"I know some of the people who are social design-style people here have thought really hard about that question," she said. "They've done a lot of great things that I think help with that situation. One: if you don't choose to party up with someone, you cannot hear their voice. So voice chat is only by choice. Two, there's no friendly fire, so you're never accidentally thrown into a PVP match or multiplayer match because you showed up in a public space. So they can't come and start trolling you and trying to kill you. And then you're just given incentives to help each other, so really mostly all they can do is good things for you. [We've] worked pretty hard to try to ensure that, worst case, it's a neutral experience, they're just there, and at best case, it's a really good experience where you actually work together and beat a battle that you probably couldn't do on your own, that sort of thing."

For Green, involving the community is a necessary part of making Destiny as good as it can be. "This game is absolutely going to be the community's," he said. "We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it." He also wants to make sure that this is a game and a universe that players can stay invested in for a long time, and he doesn't want the fact that it's being released on consoles from different generations to stand in the way of that. "We're really interested in making sure that a last-gen character can move to next-gen" he said, "just because there's gonna be a lot of people that buy Destiny on, say, a PS3 or a 360 and then they get a PS4 for Christmas and it's like, well, 'Don't tell me I've just wasted my last hundred hours there.' We don't want to lock people in."

Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.
Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.

Another feature Green wants Destiny to include to empower its players is a player economy, though this won't be part of the game at launch. "We're really excited about doing a player economy," he said, "but for launch, we're going to be restricting it to trading items between your own characters. We have a lot to learn about the way the economy works, and also the security situation, both for our own systems and platforms."

I still don't have quite as clear a sense of what Destiny will be as I would like. Player-versus-player combat will be a big part of it, but Bungie is waiting until E3 to reveal details about how this aspect of the game will work. Still, the universe in which it's set already fascinates me. I'm intrigued by the image of the traveler, that massive sphere hanging in the sky, and by the secrets of the long-lost period of human history known as the golden age. We'll find out if Bungie has truly given us a solar system worth exploring when Destiny is released in September.

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Uangry

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More shitty shooters oh yes.....cannot wait!

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MICHAELKNIGHT2K

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Yawn this framerate is choppy and the story is lackluster pal. Plus no pc version smart idea ignoring the 70million steam users.

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silversix_

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looks exactly like borderlands but without the crappy art style it has

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Cryptic_Shadow

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<< LINK REMOVED >> i liked the art aesthetic of the borderlands series. It is different. to each their own however.

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silversix_

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<< LINK REMOVED >><< LINK REMOVED >>i kinda like it myself but i just don't like how how you can see hand drawn lines everywhere. I'd much preferred if everything looked sharp and kept the art direction. I want to look at an armor or weapon and see details, not hand drawn ugly/thick black lines.

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Cryptic_Shadow

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<< LINK REMOVED >><< LINK REMOVED >> I totally see what you mean and agree for the most part. I could do with much more detail with the next borderlands game. At this point it doesn't look like it is being released on any of the "next-gen" consoles, so a part of me thinks it will be the same engine and aesthetic used in BL2.

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cboye18

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What i saw in the trailer was a bland FPS game with nothing new to the basic mechanics. Very similar to Borderlands too. For someone that has played video games for more than a decade now this is very unimpressive.

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ScottOakley

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<< LINK REMOVED >> It's funny to see my exact thoughts in a comment. It kinda reminded me of borderlands too, especially the classes and mechanics. The gun sounds could have been done better too, no to mention the way the body reacts to the bullets (lasers).

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nigelholden

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<< LINK REMOVED >> I've been playing for 30 years and kind of excited about this after this trailer. Each to their own.

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smokeless_0225

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<< LINK REMOVED >><< LINK REMOVED >>

I'm with nigelholden on this one (however I've only been playing for 25 years). Not saying I couldn't be let down by this game, but I do have high hopes for it.

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Scarshi

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<< LINK REMOVED >>
I've played for 33 years and FPS is just cannon fodder. Some good, some bad. This one doesn't look anything special. Yet.

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cboye18

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@SkytheWiz1 @smokeless_0225 @nigelholden @cboye18 I guess it has to do with the amount of FPS you've played over the years. Goldeneye on the 64, Bad Company 2 and Borderlands 2 were one of the very few FPS i've really enjoyed. This game however doesn't spark my interest in any way.

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SkytheWiz1

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Been playing for twenty-three years, and I'm also pretty excited. Could it flop? Most certainly. But they've got me pretty convinced to buy this early on, if not day one.

Could be my biggest purchasing regret of the year, could be GOTY. Won't know til it's out. Until then, though, Watch Dogs will be where I'm at.

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SphinxDemon

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Cant wait for the beta, was getting a ps4 for this game haha

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CptJohnnyRico

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<< LINK REMOVED >> same lol

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BMXMAN111

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What platform did you play on? Did the game look like 1080p?

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carolynmichelle

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<< LINK REMOVED >> It was running on a PS4 devkit. I'm not the best person to ask if something looks like it's running in 720 or 1080, sorry.

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Thyasianman

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How's the gameplay itself Carolyn? Like how much oomph does the gunplay and the abilities have? From the looks of it, both seem pretty solid.

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Runningman5ksmak

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cant wait for Destiny its looking like an awesome game.

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nigelholden

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So far, I'm liking what I'm seeing. I don't go in for FPS's much, but I'll definitely try this out.

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SphinxDemon

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Im the same, but with an rpg-mmo esque style I'll definitely be giving this a go

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rawkstar007

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Bungie is a fine company but their style has just never been for me. Try as I may, playing games like Halo felt like a children's neighborhood nerf gun fight where after everyone is done fighting over what superhero they are, you start hearing things like:

"Hey! I killed yoo! Thatsh nah fare!"

"Nuh uh! Ah had mah sheeldsh up!"

"But mah gun hash shpeshul lazer beemsh that go threw yor sheeldsh! Pew pew!"

"Nuh uh! Ahm yooshing soooper sheeldsh! Ah am invinshibbal! Pew pew!"

And then I take my ball and go home.

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soolkiki

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This looks amazing!! Too bad they're not bringing it to PC. Perhaps I'll have to purchase a PS4 after all is said and done.

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SouthLSoldier

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<< LINK REMOVED >> There is always Star Citizen to wait for.

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wezkilla

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<< LINK REMOVED >><< LINK REMOVED >> by wait he means get married have children get old and then di-play star citizen

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grin89

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looking forward to this game, looks like a more down to earth borderlands game.

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quickshooterMk2

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knowing it's activision's publishing schemes

does this game has micro transactions?

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smokeless_0225

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<< LINK REMOVED >>

That would totally stink if they did. Would make it feel too much like a friggin F2P. DLC is one thing, but 20+ micro transactions would be horrible. Hopefully a player can experience the entire game without dropping hundreds of dollars after already purchasing it.

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carolynmichelle

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<< LINK REMOVED >> If it does, they're definitely not talking about that yet.

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fred0309

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wow the whole campaign can be played in co op?

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eternal_napalm

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Add me on PSN and let's go explore the solar system

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howiex89

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will the difference between current and next gen be just graphical?

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carolynmichelle

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<< LINK REMOVED >> That's the intention, yes. In gameplay terms, Bungie wants the experience to be the same across generations.

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onixevil

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Split screen mode please!!!

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Cryptic_Shadow

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<< LINK REMOVED >> that will make or break this buy for me. new borderlands coming soon though...

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onixevil

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This game deserves the hype.

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Lightning__Evil

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I'm really looking forward to this game. Bungie has yet to disappoint me and bringing in RPG elements is just an added plus. My biggest concern with Destiny is whether or not it will support splitscreen, even if it's only two player split screen?

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smokeless_0225

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So, call me crazy, but I totally hope they almost "over-do-it" with some sort of in-game tutorial. The one thing I really didn't like about Defiance was that it went into soooo much detail without explaining itself. It's totally cool to have a huge world with tons of options, but at the core game play I hope they keep things pretty simple.

I imagine they will since it's coming from Bungie and Activision though. I've been waiting a long time for this game, can't wait for September!

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enoslives7

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OMG! A sci-fi FPS?? How original!

Damn, I miss the 16-bit days.

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secher_nbiw

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<< LINK REMOVED >> OMG! A cynical internet comment about older games being better? How original!


Damn, I miss the pre-internet days.

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IgnitingIcarus

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Question: Can PS4 players play with PS3 players?

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carolynmichelle

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<< LINK REMOVED >> That's a good question. I don't *think* so, since this wasn't mentioned to me at the event and I feel like that's the kind of feature they would have made a point of mentioning if that were the case, but I can't say for sure.

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IgnitingIcarus

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<< LINK REMOVED >><< LINK REMOVED >> Aw, I certainly hope it is the case! Thanks, Carolyn!

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thenephariouson

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I thought that the player could hijack/board a ship and fly to an alternative planet on the fly... and have freedom of planet hopping etc,


Or is this yet another generic colour saturated alienesque shootie affair..... with magic??


Looks like Halo in a different skirt : )

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carolynmichelle

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<< LINK REMOVED >> I don't know this for certain, but my impression is that Destiny is not actually one huge connected universe in which you can seamlessly fly anywhere, but that you select specific locations from "the tower" (a sort of player hub area) and that your character then flies there automatically.

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