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Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter

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We can be heroes.

A few weeks ago, I went to Bellevue, Washington to visit the offices of Bungie and see Destiny. I hoped to come away with a better sense of what Destiny is, and why I should be excited about it. I wanted to know what's going to set this game apart from other shooters. Alas, much of Destiny is still shrouded in mystery, and there were many promises that a good deal more will be revealed about it at this year's E3, but here's what I learned about Bungie's latest game.

Traveler's tales

My time at Bungie began with a presentation by studio COO Pete Parsons, who described in broad terms the universe in which Destiny takes place. "In the very near future," he said, "humanity is visited by a mysterious, moon-sized sphere. We call it the traveler. It breathes new life into our solar system, paving the way for massive human expansion. We rush into the stars, building great colonies on Mars and Venus. It's an amazing era of unbounded human progress. We call it the golden age. It's a time of miracles. But it doesn't last, for the traveler has an enemy. It's a great evil that's been haunting it for eons. It's a darkness you couldn't possibly imagine. And when it finds us here on Earth, it nearly destroys us. And just when all hope is gone, just when the darkness has taken everything, the traveler sacrifices itself to save us all, and the darkness is defeated, at least for a while. The traveler's sacrifice leaves it silent and immobile, hanging above Earth. Beneath it, we begin to rebuild."

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I loved the way that the world of Destiny appears to tell the story of humankind's alternately glorious and troubled history. In Old Russia, rusted cars, centuries old, cluster desperately around a tunnel entrance. Those people probably didn't escape from whatever fate it was they were running from. Also in Old Russia, I glimpsed a massive rocket with multiple space shuttles strapped to it, a remnant from a time when humanity had set its sights on conquering the stars, a symbol of dashed hopes and unfulfilled potential. It's details like this that make me yearn to explore all of Destiny's landscapes--those on Earth, the moon, Venus, Mars--and discover more about humanity's past.

"We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it."

But it's not just the built-in narrative that Bungie hopes draws players to Destiny. The game's designers want the stories that players create for themselves to be at least as important as the fiction that Bungie has developed. Tyson Green, the game's investment lead, said, "We want to make sure that there's a story that people tell about sort of the longer-scale game, where they say, 'Were you in the tower on this day when that happened?'... That is something we're excited about. That's how I think we want to evolve the, I guess I would call it the metastory of the game. There's a narrative that we're gonna tell that's really core to the campaign experience but there's a metastory that's gonna be, I think, core to the actual player experience."

There's tragedy in humanity's past, and hope for its future.
There's tragedy in humanity's past, and hope for its future.

Investing in action

It's also vital to Bungie that aspects like character classes and loot enhance the central action rather than interfere with it. Green said, "As [Destiny] evolved and firmed up--we're talking years ago--we really said, OK, first and foremost, this is a straight action game. We have, I guess, a reputation to live up to. And so that's really what we concentrate on delivering. And we have tailored the investment systems to support that rather than replace it."

I got a chance to play Destiny, but was limited to a frustratingly narrow slice of the game. The mission I played was called a strike; strikes are three-person, replayable missions that culminate in boss battles and that reward you with material you can use to upgrade your characters and your gear. (They're like a smaller, less challenging variety of the six-person raids that will be part of Destiny's endgame content.) Along with two other players, I ran through the same strike three times, once as each of the game's three different character classes. All three classes felt formidable and the diverse assortment of weapons I used, from straightforward rocket launchers to exotic fusion rifles, felt powerful. But I had little opportunity to explore the different abilities of each character class. I asked Brandi House, a workflow engineer on the game, to shed some light on the different classes for me.

"I love the warlock," she said, "but I tend to enjoy a lot of really RPG-style games, so it's the one that is kind of the traditional RPG-style character where you get abilities that are much more toward the fantastical side. He wields the power of the traveler in a literal sense. On the other side of the spectrum is the titan, which tends to be much more of the heavy armor--more prototypical shooter-style gear where it's just a very heavy character. And then in between is the hunter where you get a little bit more roguish-style capabilities, a lot more abilities around knifing things and trying to maneuver around enemies."

If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.
If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.

The abilities of the classes differ, but not so much that any well-balanced team will need to have one of each. Any class can use any weapon, and Green doesn't want players to feel like they need one warlock, one titan, and one hunter on every strike. "We don't have the so-called holy trinity from MMOs," Green said. "Titans aren't tanks and warlocks aren't healers. Thinking in those terms, it would be fair to say that all of our classes are hybrid DPS, where they have some ability to help each other by rezing each other and defensive abilities like the titan's void barrier obviously benefit everyone in that group, but there's certainly nothing that requires you to have a balance or punishes you for not having a balance."

Building a social world

I couldn't shake the thought that Destiny seems to be covering a lot of the same gameplay territory as Borderlands. It's a shooter in which you have class-based abilities, you level up characters, and you find loot. Where Destiny has a chance to distinguish itself is in its emphasis on creating a world that's alive with other players. Taking a cue from massively multiplayer online role-playing games like Guild Wars 2, you might be doing your own thing in one of Destiny's environments when a public event occurs nearby, perhaps the appearance of a larger group of enemies than one or three players can reasonably handle on their own. These are opportunities for players to work together, but often in games, having to share a world with other people can have a negative impact on the experiences of some players. I asked House how Destiny attempts to ensure that other players can't spoil your fun.

"I know some of the people who are social design-style people here have thought really hard about that question," she said. "They've done a lot of great things that I think help with that situation. One: if you don't choose to party up with someone, you cannot hear their voice. So voice chat is only by choice. Two, there's no friendly fire, so you're never accidentally thrown into a PVP match or multiplayer match because you showed up in a public space. So they can't come and start trolling you and trying to kill you. And then you're just given incentives to help each other, so really mostly all they can do is good things for you. [We've] worked pretty hard to try to ensure that, worst case, it's a neutral experience, they're just there, and at best case, it's a really good experience where you actually work together and beat a battle that you probably couldn't do on your own, that sort of thing."

For Green, involving the community is a necessary part of making Destiny as good as it can be. "This game is absolutely going to be the community's," he said. "We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it." He also wants to make sure that this is a game and a universe that players can stay invested in for a long time, and he doesn't want the fact that it's being released on consoles from different generations to stand in the way of that. "We're really interested in making sure that a last-gen character can move to next-gen" he said, "just because there's gonna be a lot of people that buy Destiny on, say, a PS3 or a 360 and then they get a PS4 for Christmas and it's like, well, 'Don't tell me I've just wasted my last hundred hours there.' We don't want to lock people in."

Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.
Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.

Another feature Green wants Destiny to include to empower its players is a player economy, though this won't be part of the game at launch. "We're really excited about doing a player economy," he said, "but for launch, we're going to be restricting it to trading items between your own characters. We have a lot to learn about the way the economy works, and also the security situation, both for our own systems and platforms."

I still don't have quite as clear a sense of what Destiny will be as I would like. Player-versus-player combat will be a big part of it, but Bungie is waiting until E3 to reveal details about how this aspect of the game will work. Still, the universe in which it's set already fascinates me. I'm intrigued by the image of the traveler, that massive sphere hanging in the sky, and by the secrets of the long-lost period of human history known as the golden age. We'll find out if Bungie has truly given us a solar system worth exploring when Destiny is released in September.

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DannyDopamine8

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A game like this just screams PC community.. The fact that they are skipping the pc community is probably one of the stupidest decision in the last decade of gaming.. I could just picture this game glued to the top of the steam top seller list for years.. Plus, its a multiplayer oriented game so it would be useless to pirate

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Gravelord_Nito

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<< LINK REMOVED >> stupidest? no. every company wants to make money. and they want people to buy this thing, not download torrents of it. so stfu

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Billzihang

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<< LINK REMOVED >><< LINK REMOVED >>Sigh, the same old same old boring tripe.


How to you explain the fact that most companies release PC versions? and make profit. It's only a minority that live in a box and ignore PC gaming.

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Avatar image for Gravelord_Nito
Gravelord_Nito

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> twilight. no, gaming has begun with consoles, with things like pong and whatnot. and you said it yourself, it was bcs consoles were always cheaper, and its consoles that made the gaming into a commercial success. as it grew more and more, games were appearing on the pc(and i don't mean mine sweeper). so yes, consoles actually started the gaming.

destiny is a mmo, and you are jumping to conclusions, using the fact that it is an mmo and can't be really pirated to make all i said sound silly. the thing is, its the consequence of the its all really, that the company doesn't even consider a game like that to be on pc, even though it can't be pirated. they just don't want to bother.

i do hope whichever device you choose you will enjoy it though. best of luck

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x-TwilighT-x

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> eh? Gaming really began on pcs. Consoles were only designed because computers were too expensive for the average consumer market.


Also most online only games don't suffer from pirating, with the exception of a few, given that Destiny is MMO your point about pirating is moot, and not related as to why bungie is releasing this game later on the PC. Personally, I haven't decided which device I would like to purchase this on. I don't mind waiting a while if I want it on the PC.

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Anarky23

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Yeah they do call themselves that. At least the stupid ones do.

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ggregd

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> We don't call ourselves the "Master Race," that's offensive . Don't you know where that term comes from?

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Gravelord_Nito

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> though i do apologize for the stfu part.

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Gravelord_Nito

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> look man, i actually have a pretty damn great pc. and sure, that stuff costs a LOT. but you cannot twist stuff around and make it out that some serious profit does come from pc versions of the games. pc gamers download torrents and rarely RARELY buy anything.

and calling themselves the master race is so damn funny. i will always acknowledge that games are the legacy of the console. its where gaming began

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rad8045

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I see a lot of evidence on here that people don't come on here to express there love of gaming, instead it's a constant barrage of negativity and bitchiness . Some People in todays society just cannot be satisfied.

2 • 
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ck10304

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<< LINK REMOVED >> Ikr, if the game doesn't please you fine, move on. But for everyone else this looks like a beautiful new world with many aspects to be excited about

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evilace_stealth

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It's hard to judge without having played the game, that goes for both defending or saying it looks ... generic. I really hope they deliver cause I'm looking forward to Destiny, but this video didn't make me excited at all. And as many of you pointed out already, what's up with the extremely dull music?

Another concern is that the game is not next-gen exclusive. Sure it will look and play better but the core game will still be able to function on last gen and that means they have to hold back in terms of content/features/map size. (don't know how it works for animations but will they really build a separate animation system for next gen?)

Again, I do have high hopes for Destiny but at the moment I feel they're just SAYING it's a unique experience so that people will go "no no no, you don't understand, it's a uniqe experience..."

And I don't get it, will it be a massive universe to explore or just our own solar system?

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cooolio

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<< LINK REMOVED >> I am pretty sure that we will be exploring our solar system, but if you can always search the web to know for sure.

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Salta06

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Nice article, I enjoyed the read. Thanks Carolyn.

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carolynmichelle

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<< LINK REMOVED >> You're very welcome, thank you!

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GregoryBastards

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This game's characters are gonna give us a lot of cosplay options.

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deathvisage

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So in other words Borderlands w/o comic outlines... Only way worse.


Nope I don't get why people are hyped for this, looks extremely generic.

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cooolio

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<< LINK REMOVED >> what is generic about it

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deathvisage

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<< LINK REMOVED >><< LINK REMOVED >> Let's see:


1. the weapons seem to feel stiff.

2. poor voice acting

3. poor background music (although I'm sure this will be changed in the final version)

4. I dunno... the "wow factor" is just missing by looking at it. It doesn't strike me as something new and innovative that I'd buy.


but I might be wrong, we'll see


(expecting the "you're wrong" comment)

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cooolio

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<< LINK REMOVED >><< LINK REMOVED >> Neither one of us will no if your wrong until we play.


Besides that voice acting everything that you have noted has to be experienced in game. Even so i think the ai that was accompanying the players was the only one who talked. As for the innovation, don't expect advance melee combat. I think that that the overall world and multiplayer added with the rpg elements is what is going to set it apart.


Even so, I am not going to say your wrong, but once again, we have to play it first.

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Tomhill23

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Beta access must be soon now, can't wait

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nuckaFACE123

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Can someone tell me, because i have yet to see, is the online gameplay strictly co-op??

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hystavito

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<< LINK REMOVED >> The article says more on PvP will be revealed at E3.

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nuckaFACE123

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<< LINK REMOVED >><< LINK REMOVED >> i need to learn to read** thanks for responding to my ignorance.

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SoulRain2

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somehow this game reminds me of Warframe with bigger world of course.

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sf49erssf

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I get a borderlands mixed with bullet storm vibe for some reason, kill with skill!

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Vexov

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But will the experience in next-gen(PS4/XBone) be the same found in old-gen?. A waste if so.


So they have abilities that reduce damage and quickly res or heal?, but the game isn't built anywhere near them... but its suppose to have challenge?. I hope were not getting BL2's True vault where crap can 1-2 shot you and you need to cower behind everything with no cover system. Well if it does, we can just play with guardians and transfer loot to other characters. :3


Guess we just gotta see during the beta play, unless they change on letting us play most of the game to just a little from almost all of the modes.

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shantd

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<< LINK REMOVED >> What is the story with the beta anyway? They originally said it would be in March 2014 but obviously that didn't happen. Has there been any word on that?

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MithCo

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I have nothing nice to say :(

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CrouchingWeasel

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I see all of these jaded people whinging about "yeah, well... it looks pretty vanilla to me blah blah blah fucking blah". Seriously, what in the hell do people expect from a game that uses the FPS genre as its foundation, a foundation that Bungie more than did its fair share in creating & laying down? Sure it's going to have similarities to other games. Forget the fact for a moment that it's an FPS & take into account everything else that this game has to offer; a massive universe to explore, mounds of loot to collect, a well crafted & in depth lore & overall story arc, a commitment to regular content updates, great player classes & abilities plus a metric fuckton of other features that Bungie hasn't even revealed at this point & yet all that these jaded twits can focus on is the fact that it's an FPS based game first & foremost. The next thing you know people will be whinging about The Witcher 3 & Dragon Age: Inquisition because they're open world RPG's and "Skyrim soooo did that first".

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jhawk

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<< LINK REMOVED >> Totally agree with you. But the majority of the people on this site seem to whine about something no matter no good or innovative it is...

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bluefox755

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Not normally into shooters, was bored to tears with CoD and Titanfall, but this actually looks pretty fun, will definitely check it out.

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DawnBlue

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I think the hard thing will be connecting with new people on a console game. Will there be a distance-based voice chat system or something or do I need to select players somehow to speak to them?


In MMOs, which are traditionally PC games, you can easily use text chat to speak to others fast in different channels without having to deal with the possible issues of a voice chat that comes randomly or something.


I wonder how they have dealt / will deal with this issue...

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Vexov

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<< LINK REMOVED >> Maybe you can use a mouse and keyboard, instead of a controller, or even set the controller to the side and type on the keyboard.

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wa128

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pc version or i won't care

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Gravelord_Nito

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<< LINK REMOVED >> pc cheapass race is more like it. go download a torrent of a game and then bitch how some company won't cater to you

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CrouchingWeasel

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<< LINK REMOVED >>

So find another thread to troll. Maybe a PC "master race" thread would be more to your tastes.

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MVan86

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While I can understand the frustration of video game journos that they're only getting a little look at the game... I do wish they'd just stick to talking about what they experienced rather than harping on about not seeing the whole entity.


Bungie have been working on this for a decade and still have 4 months to go before release; they're not gonna let all the cats out of the bag in one go, especially if they're stil tinkering.

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snostorm100

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looks pretty vanilla IMO.

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eternal_napalm

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Stick to boring Borderlands. I'm going to explore the solar system. Add me on PSN and let's explore!

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s0ldier69

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Not feeling it either. Lacks that special sumthin.

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CrouchingWeasel

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<< LINK REMOVED >>

What's it lacking? More info? A beta? An official release perhaps? All coming soon. Honestly, what were you expecting in a gameplay vid 4 months before release date?

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XNEXUS666X

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<< LINK REMOVED >><< LINK REMOVED >>I'll tell ya, it lacks Martin O'Donnell for one, that music was as boring as the gameplay. Those guns looked painfully sluggish too, there's nothing worst than the joy of shooting being replaced by frustrating drudgery and enemies that take ten hits to kill. When you play shooters you wanna feel like a bad ass, not like you're firing a nerf gun.

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cooolio

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> You do not know how it feels to shoot the gun because you have not played the game and all the enemies went down pretty quickly thanks to headshots.

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Allan_X

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Wow, just like Borderlands. Pull the trigger of your weapon for one free seizure-inducing flash of swarming lights and colors.


When will game developers learn? It's a gunfight, not a freakin' disco.

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zintarr

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<< LINK REMOVED >> Disco lives!

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VirtualSkill

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Looks & sounds like the game "Warframe" on steroids...To me, it's just not unique. Halo's universe had something more interesting to it.

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chipsych

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Peter Dinklage is the voice of ghost. Awesome!!!! :)

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